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This week, our heroes share a story of poor Wilcox Mudhoney, server administrator and walking disaster who never seemed to do anything right. His whole being existed in a purgatory of incompetence.
The post In the Dark: A Purgatory of Incompetence appeared first on Retro Time.
This week, our heros discuss the tricky situation of not figuring out what your co-workers do until it's too late, waiting until a week or two before they quit. You better not screw this up!
The post 66. Don’t Wait Until You Quit To Document appeared first on Retro Time.
This week, our heroes share a frightening tale of UX dark patterns. Some evil UX designers will use nasty tricks to get you to do their bidding. Don't fall for their traps. Pay attention to this cautionary tale.
The post In the Dark: A Cautionary Tale of UX Dark Patterns appeared first on Retro Time.
This week our heroes discuss the recent acquisition of Figma by Adobe for an obscene amount of USD. There may be lots of reasons to be weary of these developments, but losing a tool shouldn't be one of them.
The post 65. A Figma of Your Imagination appeared first on Retro Time.
This week, our heroes get ready for Halloween with a new series, In the Dark. Join Ronald as he goes on an adventure in the IBM server room late one night, in search of his best friend Peter.
The post In the Dark: The Frightful Tale of Lost Lenny appeared first on Retro Time.
This week our heroes discuss the five phases of a teams development from forming all the way until the bitter end. These stages are normal and most every team goes through them.
The post 64. Formin’ Stormin’ Normin’ Performin’ Mournin’ Dawlin’ appeared first on Retro Time.
This week, our heroes discuss the difficulties and nuances of changing the way our teams have always done things. There are some techniques we can use that work better than others.
The post 63. How to Influence Change or The Three Joys of Work appeared first on Retro Time.
This week Derek dives deep into the ever popular, yet utterly troublesome Spotify Squad Model. Why won't this idea die and is there any way to salvage the concept?
The post After Hours: The Spotify Model appeared first on Retro Time.
This week, our heroes discuss a recent Doc Norton tweet contemplating the definition of quality software. They dive right into what truly makes quality software and discuss when enough is enough.
The post 62. Indicator of Quality vs Measure of Quality appeared first on Retro Time.
This week, our heroes are a team of one. This time, Jeremy takes over to discuss User Experience and why it should matter to the entire software team, not just UX Professionals.
The post RetroByte: What Is UX Design? Why Does It Matter? appeared first on Retro Time.
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