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This week, our heros contemplate what life after software might look like for them. If you're in Kentucky, there is some good news. You might be in for a tasty treat if Jeremy loses his job.
The post 61. We Hope for the Best, but We Plan for the Worst appeared first on Retro Time.
This week our heroes are down to one. Derek rants all by himself about following a straightforward process for solving problems. Unfortunately, there's no solution for getting stuck with a Franz Wagner card.
The post RetroByte: Solving Problems appeared first on Retro Time.
This week, our heroes hung out in Kentucky at Jeremy's house and took the opportunity to record a quick check in together for the first time in a very very long time.
The post RetroByte: The One Where Derek Comes To Visit appeared first on Retro Time.
This week our heroes discuss their experience working for large and small organizations, and they offer some insights into potential pitfalls that your team may be able to avoid as you scale.
The post 60. It’s Not the Size of the Team, It’s How You Use It appeared first on Retro Time.
This week, our heroes discuss what you should do when joining a new team goes wrong. It might feel like you're stepping back in time. Sometimes you need to look backward to go forward.
The post 59. Looking Backward To Move Forward appeared first on Retro Time.
This week, our heroes discuss the ultimate question: should I stay or should I go? Is it time to quit, or is it time to suck it up and stick it out? Ask yourself "why, who, what, how, when, where, and how much?"
The post 58. Should I Stay or Should I Go? appeared first on Retro Time.
This week, our heroes talk with Ryan Boddy, author of Conquering CSS about his new book and finally decide once and for all if knowing CSS makes you a true Front End Developer.
The post 57. Conquering CSS with Ryan Boddy appeared first on Retro Time.
This week our heroes discuss waiting until final production release to validate your hard work, or treating your users like lab rats. There are lots of opportunities to validate before releasing it to everyone.
The post 56. Don’t Treat Your Users Like Lab Rats appeared first on Retro Time.
This week, our heroes discuss the real and imaginary barriers we face while building software every day. They also offer some practical advice on how to get through those barriers.
The post 55. Software Team, Tear Down This Wall! appeared first on Retro Time.
Every once in a while, our heroes need a break from talking about software. This week Derek reviews Weezer's newest EP, SZNZ: Spring live on the air. **Spoiler alert** it's still no Pinkerton.
The post RetroByte: Derek Reviews SZNZ: Spring, and It’s Still No Pinkerton appeared first on Retro Time.
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