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Jeremy Parish, Bob Mackey, Nadia Oxford, and patron Alex Meyers activate their podcast genes and fuse into a super-form conversation about Capcom's first serious attempt to enter the role-playing fray with the Breath of Fire games for Super NES.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy puts on his "public radio symphony host" voice for a trip through five recent and upcoming classic game (and game-adjacent) soundtracks: Actraiser, Blaster Master Zero, Cowboy Bebop, Halo Remastered, and Klonoa.
The full episode is exclusive to Retronauts patrons, who can enjoy the full 90-minute production in CD-quality stereo. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
While chocobos have become the dominant Final Fantasy mascot over the past three decades, moogles don't receive quite as much attention as Square's feathered friends. In some games, they're simply part of the world, while in other games, they're relegated to references and tutorial sections. But what are these strange mole/bat, creatures, where did they come from, and how has Square used (or underused) these little scamps over time? On this episode, join Bob Mackey, Jeremy Parish, Chris Kohler, and Henry Gilbert as the crew traces the moogle mythology from 1990 to 2021. It'll be more exciting than a game of Mog House!
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy "Punchy" Parish, Diamond "Final" Feit, and Kurt "K.O." Kalata are your three selectable player-character options in this roaming belt-scroll brawl through the history of Final Fight, a burly side story to our ongoing Street Fighter retrospectives.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
You're listening to a free preview of Retronauts Episode 376: The Dig. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish, Nadia Oxford, and Alex Fraioli venture across the span of a solar system (or at least a few continents) to look back at Sega's first proper entry in the role-playing genre: The phenomenal phirst Phantasy Star, phor Sega Master System.
Art by Leeann Hamilton and edits by Greg Leahy.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Long, long ago, Retronauts East began a trip through the original Star Wars trilogy (and its games). At last, the circle is complete as Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin blow this thing and go home with Return of the Jedi. Art by Amanda Pruitt.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy Parish, Bob Mackey, Kat Bailey, and Chris Kohler Want To Tell You Everything, so they head To Zanarkand to talk about the next entry in our ongoing pilgrimage through the Final Fantasy series: Final Fantasy X. (It's pronounced "ten," not "ecks.")
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more and enjoy the full episode exclusively at http://www.patreon.com/retronauts
The summer of 1990 brought about the end of Back to the Future with Part III, which traded the frantic, high-concept time travel adventures of the second movie for a more grounded finale rooted in the Old West. Though it's gained a bit of a reputation as a lackluster final act to an otherwise stellar series, Part III remains a satisfying conclusion that picks up many of the more emotional beats Part II left behind. On this episode, join Bob Mackey, Jeremy Parish, Henry Gilbert, and Dave Rudden as the crew discusses the concluding chapter of the trilogy and the many mostly bad Back to the Future games we haven't discussed so far. So listen in, and we'll see you in the future! (Specifically, next week.)
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish, Bob Mackey, Ray Barnholt, & Stuart Gipp return to definitely-not-the-Mushroom-Kingdom for the innovative further adventures of definitely-not-Mario. What happens when you play a game where your hero can never die? Only Wario knows for sure.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
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