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The Retronauts East crew continues their ongoing survey of Namco's legendary arcade output through the ’80s, tackling classics like Rolling Thunder and Pac-Mania as well as obscurities like Marchen Maze.
Legendary game programmer Rebecca Heineman discusses her journey to becoming a game developer, her most interesting projects through the years, and what comes next.
Have we really never done an episode on Kingdom Hearts? Well, it's surprisingly old, and now that the long-awaited third game finally exists, there's never been a better time. This long-running Square franchise has a history as long and complicated as its plot, and we dedicate the first half of this episode to discussing the origins of Kingdom Hearts and just where it's been going for nearly two decades.
Then, on the other side, we take on Kingdom Hearts 3: a very new game that still feels remarkably old in good and bad ways, and one that refuses to be anything but itself. This week, join Bob Mackey, Jeremy Parish, Henry Gilbert, and USgamer's Caty McCarthy as the crew straps into their gummi ships to fly the friendly skies of Kingdom Hearts. This is one episode where we're not a-hyuckin' around.
Jeremy Parish and Bob Mackey finally leave Midgar to explore the remainder of Final Fantasy VII with the help of their fellow party members, Chris Kohler and Kat Bailey.
On April 15, 2019, Nintendo of America President Reggie Fils-Aime will step down from his role, bringing about an end to an era. But who was Reggie, and why was his tenure at Nintendo so unique? On this episode of Retronauts, join Bob Mackey, Jeremy Parish, and Henry Gilbert as the crew examines the life and times of Reggie Fils-Aime during Nintendo's highest highs and lowest lows.
East meets West, and then some! Jeremy Parish and Chris Sims (east) meet with Bob Mackey and Nina M. (west) to talk about the franchise that brings people of all coasts together: Capcom's Disney games for NES.
Jeremy Parish and Bob Mackey once again meet with Chris Kohler and Kat Bailey to deep-dive their way through the history of Final Fantasy. This time they've hit the Big One: Final Fantasy VII, a game SO monumental in impact it's a two-episode discussion.
Jeremy Parish and Bob Mackey roll up Benj Edwards and Ben Elgin into an ever-growing ball of garba—errr, that is, an ever-growing podcast retrospective about Namco's delightful trash-gathering simulation Katamari Damacy.
We left you hanging for over a year after our first exploration of Spider-Man games (episode 135), and now we're back to see what the world of polygons held for Marvel's arachnid hero. Spidey had quite a bit of video game history between his 2000 self-titled game and his... 2018 self-titled game, and we're here to comb through the webs of the past to see if there's anything worth salvaging. On this episode of Retronauts, join Bob Mackey, Henry Gilbert, and Jeremy Parish as the crew activates their Spider-Sense to figure out which of Spidey's past interactive adventures should be gently shooed out the front door, and which should be swatted with a rolled-up newspaper.
Jeremy Parish talks to Martijn Reuvers and Collin van Ginckel about the history of their development studio, Two Tribes, a company that bluffed its way into existence in the sunset days of Game Boy and became indie game pioneers with Toki Tori and Rive.
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