Roleing Imperfection

Roleing Imperfection

By Roleing ImperfectionEducationArtsLeisureGamesHow ToDesign
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Roleing Imperfection episodes

  • Ep. 61: Unreliable Players

    In this episode, we discuss some ways to manage players arriving late, not showing up, or leaving early. The underlying message is to try not to damage friendships and keep games alive. We hope you enjoy!

    Also, we talk about baby Spawn for reasons...

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    https://roimperfection.com/ (Down for Now)

    37 min
  • Ep. 60: Switching Characters

    In this episode, we discuss how best to switch characters. We go into why one might switch characters, how best to affect the change, and some ideas for making the change more effective in your story. Also, there are some cool ideas to try. We hope you enjoy!

    A Link to the Samus Warlock for 5e that's mentioned in the episode.

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    https://roimperfection.com/ (Down for Now)

    45 min
  • Ep. 59: Dancing with Yourself: One Player, Many Characters

    In this episode, we discuss playing multiple characters. We go into the pitfalls that can happen, but we think that there are some solid ways to make it work. Also, there are some cool ideas to try. We hope you enjoy!

    Link to my TTRPG Food Poll

    Interact with us on Twitter:
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    Interact with us on Mastodon:

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    Visit our website:

    https://roimperfection.com/ (Down for Now)

    49 min
  • Ep. 58: Show me the Money! ~Loot~

    In this episode, Steve and Kevin discuss some issues with giving loot. Maybe, it's that there's too much, maybe too little. Mostly, our philosophy is to tie the items into the story. We hope you enjoy!

    Extras Mentioned in the Episode:
    Reduction Dust
    Size Category Rules 1
    Size Category Rules 2

    Interact with us on Twitter:
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    Send us a comment or question:

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    Visit our website:

    https://roimperfection.com/ (Down for Now)

    46 min
  • Ep. 57: Introducing NPCs

    In this episode, Kevin and Steve discuss how to fix some less than stellar NPC introductions from our past. Also, there's a fun little section about plotting mysteries. We hope you enjoy!

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    Send us a comment or question:

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    Visit our website:

    https://roimperfection.com/ (Down for Now)

    1 hr 8 min
  • Ep. 56: Engaging Dreams

    In this episode, Kevin and Steve talk about how to make sure your players care about dreams. Often, dreams can be dismissed as unreal, so we start by discussing that issue. Then, we talk about elements that make dreams engaging. Finally, we talk about some tropes of dream reality, and how they can be done more effectively. We hope you enjoy!

    Interact with us on Twitter:
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    Visit our website:
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    Interact with us on Mastodon:

    https://dice.camp/@RoImperfection

    Interact with us on Twitter:

    https://twitter.com/RoImperfection

    Send us a comment or question:

    [email protected]

    Visit our website:

    https://roimperfection.com/ (Down for Now)

    39 min
  • Ep. 55: Resurrection: Cool Concepts II

    In this episode, Kevin and Steve talk about some fun things to do with Resurrection. We start with how to make the idea more narratively interesting. Then, we talk weirder and more disturbing versions of resurrections. We hope you enjoy!

    Heroic Statlines

    Interact with us on Twitter:
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    Interact with us on Mastodon:

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    Send us a comment or question:

    [email protected]

    Visit our website:

    https://roimperfection.com/ (Down for Now)

    49 min
  • Ep. 54: Time Travel: Cool Concepts I

    In this episode, Kevin and Steve start a new series where we talk about interesting concepts and how to use them. This episode on travel started as a simple question: "Could you run a session backwards?" We also discuss out of sync storytelling in general and how to deal with future or past versions of player characters. We hope you enjoy!

    Interact with us on Twitter:
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    Visit our website:
    https://roimperfection.com/

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    https://ko-fi.com/roimperfection


    Interact with us on Mastodon:

    https://dice.camp/@RoImperfection

    Interact with us on Twitter:

    https://twitter.com/RoImperfection

    Send us a comment or question:

    [email protected]

    Visit our website:

    https://roimperfection.com/ (Down for Now)

    47 min
  • Ep. 53: Imperfecting a D&D 5e Character II

    In this first episode of Season 3, Kevin and Steve dive deeper into how we make an "imperfect" background for a character in DnD5e. Meet our goliath rune knight, Simak. Join us as we talk about constructing and integrating a backstory in-depth. We hope you enjoy!

    Vimak Elanithino "Skywatcher" Backstory

    Vimak Elanithino "Skywatcher" Character Sheet

    World background

    The Heroic Statline we use in our games (and in this episode)

    Interact with us on Twitter:
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    Visit our website:
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    Interact with us on Mastodon:

    https://dice.camp/@RoImperfection

    Interact with us on Twitter:

    https://twitter.com/RoImperfection

    Send us a comment or question:

    [email protected]

    Visit our website:

    https://roimperfection.com/ (Down for Now)

    1 hr 18 min
  • Ep. 52: Hero's Journey 101

    In this episode, Kevin and Steve talk about using the Hero's Journey to give structure to a character in a TTRPG campaign. We discuss how to use it for writing a backstory and cooperating with a GM for campaign events. We hope you enjoy!

    • Hero's Journey Notes
    • Handout on Freytag's Pyramid in Drama
    • Blog about Fichtean Curve in Fiction

    Interact with us on Twitter:
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    Send us a comment or question:
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    Visit our website:
    https://roimperfection.com/

    Send us a tip on Ko-fi!

    https://ko-fi.com/roimperfection


    Interact with us on Mastodon:

    https://dice.camp/@RoImperfection

    Interact with us on Twitter:

    https://twitter.com/RoImperfection

    Send us a comment or question:

    [email protected]

    Visit our website:

    https://roimperfection.com/ (Down for Now)

    54 min

About Roleing Imperfection

From the publisher's feed

Our podcast features two friends with over fifteen years of gaming experience chatting about tabletop role playing games. Our philosophy involves complex character design integrated with fully fleshed…