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In this episode, Kevin and Steve take the episode-level campaign structural elements from the Freytag Pyramid and Fichtean Curve talk about what changes when you map it over a campaign. We also discuss some ways of making the structural elements more interchangeable and dealing with planning on the fly as is necessary in a TTRPG campaign.
For reference, these are the parts:
We hope you enjoy!
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In this episode, Kevin and Steve go over basic episode structural elements, essentially taking the Freytag Pyramid and Fichtean Curve and adapting them to RP planning. For reference, these are the parts:
We hope you enjoy!
Interact with us on Twitter:
https://twitter.com/RoImperfection
Send us a comment or question:
[email protected]
Visit our website:
https://roimperfection.com/
Send us a tip on Ko-fi!
https://ko-fi.com/roimperfection
Interact with us on Mastodon:
https://dice.camp/@RoImperfection
Interact with us on Twitter:
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Visit our website:
https://roimperfection.com/ (Down for Now)
In this episode, Kevin and Steve discuss things that are less important to a campaign. We touch on a few subjects we've discussed before, like dice rolls. Kevin has a hot take on GM overarching story, and we touch on the limits of realism. We hope you enjoy!
Interact with us on Twitter:
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Interact with us on Mastodon:
https://dice.camp/@RoImperfection
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In this episode, Kevin and Steve discuss how to play online for free! We suggest some tools that you don't have to pay for as well as supply some advice for helping online. We know this is a bit late, but we had to learn too! I We hope you enjoy!
Google Jamboard
Google Docs
Charlotte Character Sheet from Google Sheets
World Anvil
Dice Roller
Discord
Adobe Fill and Sign
Interact with us on Twitter:
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In this episode, Kevin and Steve discuss what makes the perfect number of players. Along the way, we discuss some pacing issues that might affect that number. But don't worry, we each give a number by the end. We hope you enjoy!
The TedEd Youtube Channel that has some excellent riddles, among other things.
Interact with us on Twitter:
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Originally titled "Modifying Existing Game Systems and Why Breaking Them Isn’t So Bad "--In this episode, Kevin and Steve discuss what to consider when making changes to a system or asking your GM to make a change. We also make an argument for just playing a ridiculous, broken game. Roll those dice! We hope you enjoy!
I mention RPGBot in this episode.
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In this episode, Kevin and Steve discuss what makes a good theater of the mind game. We spend a little bit of time taking about our new game at the start, so feel free to jump to around nine minutes in if you want to skip it. After that, we talk about the history and elements that make a good theater of the mind game. We also go over the pitfalls that can happen with systemless games. We hope you enjoy!
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In this episode, Kevin and Steve discuss what makes a good cutscene. We talk dos and don'ts as well as give some examples of how suggestions can play out. We hope you enjoy!
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In this episode, Kevin and Steve review Van Richten's Guide to Ravenloft. As usual, we focus more on adaptation and making your own story out of the material provided. This is rife with horror suggestions and pretty good steps to craft effective horror. We hope you enjoy!
Interact with us on Twitter:
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In this episode, Kevin and Steve discuss what to do with a Zero Episode. We talk about preparation, getting the group gelled, and what to have ready for player questions. We also go on a small tangent about adjusting or retconning dice rolls. We hope you enjoy!
Also, here's the extensive Reddit Episode Zero Guide we mentioned!
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From the publisher's feed