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In this Halloween special of Dungeons and Dragons, the final bell has rung, the drinks are finished, and the only place left to go is down. Beneath Halcyon, the wells stretch far deeper than any ordinary piece of city infrastructure should, and the further the party descends, the more the familiar world above begins to feel very far away.
A lost shoe, impossible flowers, and a hum that seems to live inside the stone lead the group towards something sealed away for reasons nobody remembers. As the Dice fall, old mechanisms wake and the darkness begins revealing traces of something that does not seem to belong beneath Halcyon at all. In true fashion, even the most unsettling discoveries are accompanied by deeply questionable problem-solving and the occasional misuse of hot sauce.
Who built the chambers beneath Halcyon? What are the shatter blooms really growing around? And why does something from another world appear to have been waiting in the dark?
There's only one way to find out, grab your Dnd Dice, join Dungeon Master Paul, James (Martjn Biggs), Sophie (Rickolas Devil) and Special Guests Aaron Coates (Nicholas Devili) and Jessica Corley (Frantz)
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this Halloween special of Dungeons and Dragons, we Journey to the world of Arcathia. The lanterns of Wellwatch burn across Halcyon, doors close a little earlier than usual, and nobody seems particularly keen to explain why. Four off-duty enforcers have simpler concerns: a retirement, twelve taverns, and reaching the final bell with at least some memory of how the evening began. Somewhere along the way, however, the city starts to feel as though it is watching them back.
In this DnD Adventure, the last tavern is still open, and somewhere beyond the warmth of the crowded streets, something is waiting behind a door that has remained closed for a very long time. Perhaps Wellwatch is a celebration. Perhaps it is a warning.
Why does Halcyon light the lanterns every year? What has begun to move beneath the city? And what happens when the final bell rings?
There's only one way to find out, grab your Dnd Dice, join Dungeon Master Paul, James (Martjn Biggs), Sophie (Rickolas Devil) and Special Guests Aaron Coates (Nicholas Devili) and Jessica Corley (Frantz)
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this Dungeons and Dragons adventure, old grudges and stranger histories begin to surface as the group finally learns who they have chosen to trust. A disgraced pilot, a peculiar inventor, a fallen champion, and a young noblewoman with an unsettlingly cheerful approach to violence make for unlikely infiltrators, particularly when their best idea involves a talking shark, a fabricated delivery company, and several layers of increasingly questionable magic. As the Dice fall, even the most ridiculous parts of the plan begin to work.
Beyond the steam vents and neglected wasteland, however, the facility remains silent. Patrol vessels circle overhead, records do not quite match what the party has been told, and the first person standing between them and the truth proves surprisingly easy to persuade. In this DnD story, the gates are finally open, but whether they have fooled the facility, or merely been allowed inside, remains to be seen.
Why was the facility expecting such unusual deliveries in the first place? What will the party discover once there is no friendly gatekeeper left to bribe? And if getting inside was this easy, who or what might already be waiting for them?
There's only one way to find out, grab your Dnd Dice, join Dungeon Master James, Alex (Lance Goodthrust), Chip (Feets Duo) and Special Guests from Roll From the Hip, Tom Mayo (Lady Violence) and Tom Midgely (Togali) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this Dungeons and Dragons adventure, the crew spends the long flight weighing impossible approaches, stranger disguises, and plans that become less sensible the longer they are discussed. Ancient Stones of Far Speech offer a fragile connection to the outside world, unfamiliar names begin to surface, and Noah the hammerhead shark finds himself at the centre of a scheme that should probably never have survived first contact with reality. As the Dice begin to turn, what starts as an infiltration slowly takes on the shape of something far less predictable.
Three days later, the fortress appears through the open sky, surrounded by armed vessels and watched from every direction. The plan has been chosen. The pieces are moving into place. And somewhere inside that heavily guarded compound, someone may already know they are coming. In this DnD story, getting through the door might prove surprisingly easy, it is what waits on the other side that should worry them.
Why is the facility guarded as though it is protecting something more dangerous than a scientist? Who else might be listening when the Stones of Far Speech begin to whisper? And when the Trojan Shark finally reaches the gates, will anyone inside realise what they have just allowed in?
There's only one way to find out, grab your Dnd Dice, join Dungeon Master James, Alex (Lance Goodthrust), Chip (Feets Duo) and Special Guests from Roll From the Hip, Tom Mayo (Lady Violence) and Tom Midgely (Togali) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
Hundreds of years after the heroes of old passed from history into legend, the world has moved on. Galea has grown vast, the skies have been claimed, bought, taxed, and carefully controlled, and those who refuse to play by the rules have acquired a rather more romantic name. But somewhere above the city, something new has been created, something that was never meant to remain merely in the sky.
In this Dungeons and Dragons adventure, four strangers are summoned to a quiet meeting in a decidedly disreputable tavern, each carrying a golden token and reasons of their own for distrusting the powers that govern the heavens. Waiting for them is a coded letter, a missing scientist, and the suggestion that the company everyone fears may itself be afraid of something else. A name is whispered. A warning is uncovered. And before the first Dice have truly settled, it becomes clear that this is not simply a rescue.
There are promises of gold, stolen vessels, and a technology capable of reaching places no one was ever supposed to reach. There are also knives, suspicious coincidences, and one extremely unfortunate hammerhead shark whose role in events remains difficult to justify. But beneath the chaos of this DnD story lies something quieter and considerably more dangerous: the possibility that Dr Valance discovered far more than a new way to travel.
What was hidden inside Dr Valance’s final message? Who is watching from behind the company’s carefully polished façade? And if the stars have suddenly become reachable, what might already be waiting among them?
There's only one way to find out, grab your Dnd Dice, join Dungeon Master James, Alex (Lance Goodthrust), Chip (Feets Duo) and Special Guests from Roll From the Hip, Tom Mayo (Lady Violence) and Tom Midgely (Togali) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this BONUS Episode, British Dungeons & Dragons Podcast Roll Britannia take to the stage at MCM Comic Con Birmingham! This time some of our heroes are joined by a new friend as they help Captain Timbers out of a spot of identity strife... Performed on the Live Stage at MCM Comic Con Birmingham, will the crew work out who is who, will Jeff learn what the pointy part of a ship is called? Will any of the crew survive the LIVE show? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this BONUS Episode, British Dungeons & Dragons Podcast Roll Britannia take to the stage at MCM Comic Con Birmingham! This time some of our heroes are joined by a new friend as they help Captain Timbers out of a spot of identity strife... Performed on the Live Stage at MCM Comic Con Birmingham, will the crew work out who is who, will Jeff learn what the pointy part of a ship is called? Will any of the crew survive the LIVE show? There's only one way to find out, grab your Dnd Dice, join Paul (Milo), Chip (Jeff), and Arron, led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this extended Dungeons and Dragons finale, the mission to Valtbury reaches its end, but returning home doesn’t mean leaving its consequences behind. Deep beneath a world built on order, the agents have uncovered something that reaches far beyond one laboratory, one prisoner, or even one planet. As the final Dice fall, evidence is secured, friendships are tested, and the line between following ASTRA protocol and doing what feels right becomes dangerously difficult to see.
With one agent remaining behind, another carrying wounds that cannot be easily explained, and a senior officer facing questions about decisions made in the field, the Pax Astra awaits their return. But in this DnD story, saving lives and completing the mission are not necessarily the same thing — and some victories come with paperwork no one wants to file.
The assignment may be over, but Valtbury has changed them. Secrets remain amongst the stars, difficult choices have left their mark, and somewhere beyond ASTRA’s reach, unanswered questions suggest this story might not be quite as finished as it appears.
Who was really pulling the strings beyond Valtbury? What consequences await the agents back aboard the Pax Astra? And when the next distress call arrives, will they still be the same agents who answered the first?
There's only one way to find out, grab your Dnd Dice, join Tom (Patch), Paul (Sig), Alex (Ivan), Chip (Snik), James (Albert T Bungle) led by DM Sophie (The Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week’s Dungeons and Dragons episode, the hidden laboratory becomes a battleground as the agents discover just how dangerous their investigation has become. The Dice fly, strange abilities surface, and this DnD encounter pushes the team towards increasingly creative solutions as one threat refuses to go quietly. Somewhere amongst the thunder, synthetic blood, and questionable tactics, the balance finally begins to shift.
Can the agents keep control of their prisoner? What happens when Geraldine is pushed too far? And what other surprises are still hiding beneath Valtbury?
There's only one way to find out, grab your Dnd Dice, join Tom (Patch), Paul (Sig), Alex (Ivan), Chip (Snik), James (Albert T Bungle) led by DM Sophie (The Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week’s Dungeons and Dragons episode, diplomacy gives way to violence as the agents discover their quarry has more than words waiting for them. The Dice unleash strange powers, stranger opponents, and some deeply questionable teamwork as this DnD confrontation erupts into chaos. In the confines of the lab, however, the greatest threat might not be the thing standing directly in front of them.
Can the agents keep their target from slipping away? What exactly have they been fighting beneath Valtbury? And what else might Krivold have waiting in the shadows?
There's only one way to find out, grab your Dnd Dice, join Tom (Patch), Paul (Sig), Alex (Ivan), Chip (Snik), James (Albert T Bungle) led by DM Sophie (The Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
From the publisher's feed
Roll Britannia is a British DnD 5e comedy actual play about pirates, heists, and very questionable plans that somehow work. Story first, jokey, rules light, with sharp improv, punchy combat, and a…
Meet the crew, Tom as Keth Frostiron, Paul as M.Tosscobble, Chip as Jeff Silverbow, Alex as Derek Normalbeard, and Sophie as River, with Dungeon Master James steering the chaos. Expect villain toppling, treasure chasing, courtroom disasters, musical detours, and recurring gags that get funnier the more you know. Proper roleplay, clean recaps, and world lore you can "borrow" for your home game.
New listener? Start at episode one if you want to experience the mayhem grow. We signpost arcs and give recaps so you wont get lost. Long form adventures, occasional one shots, live show specials, and bonus side quests for the lore goblins. There’s big laughs, character drama that sneaks up on you, and the odd rules wobble that makes it better, honestly... You’ll hear a British DnD 5e actual play, pirate adventure, with a sprinkle of improvised fantasy, heists, monsters, magic, and a crew who argue like siblings then save each other anyway. Great for fans of comedy fiction, tabletop RPGs, and story led, rules light, shows where the rule of cool is king, weaving a story you can binge.
Support the voyage, grab our dice, books, and T shirts, and get extra episodes on Patreon. Subscribe, queue the latest arc, and set sail - http://www.patreon.com/rollbritannia |
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Official Roll Britannia Website: https://www.rollbritannia.co.uk/ |
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