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From within the bandit camp the party sets out with Trent to find Marsh and escape; but, what could possibly go wrong?
Our party seeks to infiltrate Sir Jarrod’s bandit camp. Can Kuori, Jovan, and Fayleth wait for Melion to report back before their impatience overcomes them?
After some investigation, the party rests in the Chapel of the Two-Faced King to gather their strength and prepare for the trials ahead.
Our party investigates a lost chapel dedicated to the Two-Faced King that has been turned into someone’s hideout.
Fayleth’s sleep is troubled by a strange dream and the party begins to puzzle out the mysteries of the riddle of this stump.
With the party separated by the forest, a Dire-Stagbear, mutated and transformed, threatens members of the party and their prisoner, as the others struggle to reach one another.
At the edge of the Darkling Forest, our party finds the first marker on the map that will supposedly lead them to the bandits’ home base.
The battle with the Dragonspore behind them, our party recuperates and gathers clues for their next steps.
Learning that Ben Marsh will die without a specific herb, the party heads out to collect a replacement that Melion thinks might be Ben’s salvation.
Campaign 1: “Of Shadows & Bliss”
The next morning, after a sermon at the local temple of Sol, the party heads south out of Dweomerhollow towards the Marsh Cidery.
Note: Have you been listening to the post-credits? Mostly they contain hilarious bloopers, this time it may be something more...
From the publisher's feed
Roll With Adventure is a real-play Dungeons and Dragons 5th edition podcast. Join our heroes on an immersive adventure as they explore the world of Ebris: a fantastical place full of magic and…