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The party gathers in the capital city for what should have been a quiet moment of rest, but something feels off from the start. A simple drink at an elven tavern turns into a surreal and dangerous experience when reality itself seems to twist around them, pulling the group into a nightmare they can't easily escape.
Strange magic, hostile figures, and an unnatural presence force the party into a fight where nothing behaves the way it should. Spells falter, weapons fail, and the rules they rely on suddenly don't seem to apply. As the situation spirals further out of control, the group is pushed to rely on instinct, faith, and whatever power they can find within themselves just to survive.
When the dust finally settles, the party returns to the world they know… but not everything comes back the same.
Some encounters leave scars you can see.
Others leave something far worse.
This session leans heavily into atmosphere, mystery, and the growing sense that something beyond the mortal world has started to take notice of the party.
Show your support for Rollin on D20s by becoming one of our amazing patrons over on Patreon at http://www.patreon.com/rollinhouseproductions Get ad free shows and a growing library of bonus content for only $5 a month!
Get even more Rollin on D20s content, including merch, our social medias, and our community discord, by going to http://www.onlydarkcorners.com
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Five strangers — Ryland, a paladin with a mysterious mark and no memory of his origins; Saevel, a high elf haunted by an inner voice; Nib Quilldipper, a halfling journeyman bard on his first day of independence; Quinn, a distrustful high elf ranger; and Xhënrak, a Gem Dragonborn of quiet wisdom — each received a cryptically delivered wax-sealed letter summoning them to the Elven Capital of Caelthir Vaeloren. The letters, delivered by the same tall, elusive elf in strikingly different circumstances, cited matters of dire consequence and hinted at a divine purpose behind the summons. Days or weeks later, all five converged on the gleaming marble city and were brought before an elven council, where a celestial projection of stars and moons filled the hall as the council revealed the truth: 246 years ago, a cult had attempted a world-altering ritual that failed catastrophically, shattering a continent in an event known as the Sundering. The cult had not been destroyed — it had survived, grown, and was now preparing to try again near a small village on the southeastern coast of Wyrmblight. The five had been chosen not by elven authority, but by the gods themselves, each bearing a divine mark as proof, and were tasked with traveling to the site to investigate, disrupt, and dismantle the cult — with a grave warning never to let it turn them, as a corrupted god-touched individual would grant the cult catastrophic power.
Reconvening at a nearby tavern, the group made uneasy introductions amid sharpening blades and a pitcher of water Xhënrak had requested in earnest. Nib revealed he traveled under a pen name, while Ryland's startling ignorance of the Sundering raised immediate suspicion — as did the moment Quinn called him "Rygor," causing his mark to flare with searing pain and dropping him to the floor. Though Ryland insisted his name was Ryland and that he had grown up knowing only his brother, the others found themselves uneasily believing him. The tension was further compounded by a private warning Xhënrak had received from a council elf, delivered mind-to-mind: one of the five was not fully who they claimed to be. With that chilling revelation hanging over the group, Xhënrak proposed a monastery tradition of answering questions with questions to build trust among strangers, and the five settled in — bound by divine marks, mutual suspicion, and a mission that could determine the fate of the world.
Show your support for Rollin on D20s by becoming one of our amazing patrons over on Patreon at http://www.patreon.com/rollinhouseproductions Get ad free shows and a growing library of bonus content for only $5 a month!
Get even more Rollin on D20s content, including merch, our social medias, and our community discord, by going to http://www.onlydarkcorners.com
Hosted on Acast. See acast.com/privacy for more information.
Five strangers — Ryland, a paladin with a mysterious mark and no memory of his origins; Saevel, a high elf haunted by an inner voice; Nib Quilldipper, a halfling journeyman bard on his first day of independence; Quinn, a distrustful high elf ranger; and Xhënrak, a Gem Dragonborn of quiet wisdom — each received a cryptically delivered wax-sealed letter summoning them to the Elven Capital of Caelthir Vaeloren. The letters, delivered by the same tall, elusive elf in strikingly different circumstances, cited matters of dire consequence and hinted at a divine purpose behind the summons. Days or weeks later, all five converged on the gleaming marble city and were brought before an elven council, where a celestial projection of stars and moons filled the hall as the council revealed the truth: 246 years ago, a cult had attempted a world-altering ritual that failed catastrophically, shattering a continent in an event known as the Sundering. The cult had not been destroyed — it had survived, grown, and was now preparing to try again near a small village on the southeastern coast of Wyrmblight. The five had been chosen not by elven authority, but by the gods themselves, each bearing a divine mark as proof, and were tasked with traveling to the site to investigate, disrupt, and dismantle the cult — with a grave warning never to let it turn them, as a corrupted god-touched individual would grant the cult catastrophic power.
Reconvening at a nearby tavern, the group made uneasy introductions amid sharpening blades and a pitcher of water Xhënrak had requested in earnest. Nib revealed he traveled under a pen name, while Ryland's startling ignorance of the Sundering raised immediate suspicion — as did the moment Quinn called him "Rygor," causing his mark to flare with searing pain and dropping him to the floor. Though Ryland insisted his name was Ryland and that he had grown up knowing only his brother, the others found themselves uneasily believing him. The tension was further compounded by a private warning Xhënrak had received from a council elf, delivered mind-to-mind: one of the five was not fully who they claimed to be. With that chilling revelation hanging over the group, Xhënrak proposed a monastery tradition of answering questions with questions to build trust among strangers, and the five settled in — bound by divine marks, mutual suspicion, and a mission that could determine the fate of the world.
Show your support for Rollin on D20s by becoming one of our amazing patrons over on Patreon at http://www.patreon.com/rollinhouseproductions Get ad free shows and a growing library of bonus content for only $5 a month!
Get even more Rollin on D20s content, including merch, our social medias, and our community discord, by going to http://www.onlydarkcorners.com
Hosted on Acast. See acast.com/privacy for more information.
Five strangers — Ryland, a paladin with a mysterious mark and no memory of his origins; Saevel, a high elf haunted by an inner voice; Nib Quilldipper, a halfling journeyman bard on his first day of independence; Quinn, a distrustful high elf ranger; and Xhënrak, a Gem Dragonborn of quiet wisdom — each received a cryptically delivered wax-sealed letter summoning them to the Elven Capital of Caelthir Vaeloren. The letters, delivered by the same tall, elusive elf in strikingly different circumstances, cited matters of dire consequence and hinted at a divine purpose behind the summons. Days or weeks later, all five converged on the gleaming marble city and were brought before an elven council, where a celestial projection of stars and moons filled the hall as the council revealed the truth: 246 years ago, a cult had attempted a world-altering ritual that failed catastrophically, shattering a continent in an event known as the Sundering. The cult had not been destroyed — it had survived, grown, and was now preparing to try again near a small village on the southeastern coast of Wyrmblight. The five had been chosen not by elven authority, but by the gods themselves, each bearing a divine mark as proof, and were tasked with traveling to the site to investigate, disrupt, and dismantle the cult — with a grave warning never to let it turn them, as a corrupted god-touched individual would grant the cult catastrophic power.
Reconvening at a nearby tavern, the group made uneasy introductions amid sharpening blades and a pitcher of water Xhënrak had requested in earnest. Nib revealed he traveled under a pen name, while Ryland's startling ignorance of the Sundering raised immediate suspicion — as did the moment Quinn called him "Rygor," causing his mark to flare with searing pain and dropping him to the floor. Though Ryland insisted his name was Ryland and that he had grown up knowing only his brother, the others found themselves uneasily believing him. The tension was further compounded by a private warning Xhënrak had received from a council elf, delivered mind-to-mind: one of the five was not fully who they claimed to be. With that chilling revelation hanging over the group, Xhënrak proposed a monastery tradition of answering questions with questions to build trust among strangers, and the five settled in — bound by divine marks, mutual suspicion, and a mission that could determine the fate of the world.
"Two hundred and forty-six years ago… the world broke.
During the Fourteenth Coalesced Moon, a hidden cult of tieflings attempted a ritual forbidden even in the darkest corners of Vaelmyr. Their goal… to summon a daemon god from beyond the mortal plane.
The ritual failed.
But failure did not spare the world.
Continents shattered. Seas swallowed kingdoms. Entire lands vanished beneath ash and storm in a catastrophe now remembered only as The Sundering.
For centuries, the people of Vaelmyr have struggled to rebuild, believing the cult destroyed… their ambitions buried with the ruins of the old world.
They were wrong.
Now, as the next Coalesced Moon draws near, whispers spread across the continents. The tiefling cult did not die. It endured. It grew.
In the ancient elven city of Caelthir Vaeloren, a secret council has begun to act. Their emissaries travel the world seeking those marked by fate…
The God-Touched.
Because if the cult succeeds this time…
The Sundering will look like a warning."
Show your support for Rollin on D20s by becoming one of our amazing patrons over on Patreon at http://www.patreon.com/rollinhouseproductions Get ad free shows and a growing library of bonus content for only $5 a month!
Get even more Rollin on D20s content, including merch, our social medias, and our community discord, by going to http://www.onlydarkcorners.com
Hosted on Acast. See acast.com/privacy for more information.
From the publisher's feed
Rollin' on D20s is a cinematic actual-play Dungeons & Dragons podcast where unforgettable storytelling, immersive worldbuilding, genuine friendship, and just the right amount of absolute chaos…
Set in the original fantasy world of Vaelmyr, every campaign explores a living, breathing setting shaped by ancient civilizations, forgotten gods, dangerous political intrigue, and mysteries buried beneath centuries of history. Every town has a story. Every villain believes they're right. Every decision matters. As our adventurers journey across continents, through forgotten ruins, haunted forests, bustling cities, and realms beyond imagination, they'll uncover secrets capable of changing the fate of the world itself.
At its heart, Rollin' on D20s captures everything that makes tabletop roleplaying special. The impossible plans that somehow work. The brilliant plans that fail spectacularly. The emotional roleplay that leaves everyone speechless. The inside jokes that become legendary. The critical successes that create heroes, and the natural ones that become stories you'll never forget.
Our table embraces both the epic and the ridiculous. One moment you'll be witnessing heartfelt character development or uncovering ancient prophecies. The next, someone is attempting to negotiate with a monster they absolutely should be running from, adopting yet another questionable creature, or accidentally creating a catastrophe that somehow becomes the party's next major quest. Every session is unpredictable because the best stories aren't scripted. They're discovered together.
Game Master Nate Ward guides players through carefully crafted campaigns featuring rich lore, meaningful choices, tactical combat, and immersive roleplaying while giving the cast complete freedom to shape the narrative. The result is an experience that feels less like listening to a game and more like sitting at the table with friends, celebrating every triumph, laughing through every disaster, and becoming invested in every character's journey.
Beyond the adventure itself, Rollin' on D20s is a celebration of the tabletop gaming community. It's about creativity, imagination, friendship, and the shared joy of telling incredible stories together. Every campaign is built on the idea that the most memorable moments aren't always the ones the Dungeon Master planned. They're the unexpected choices, emotional connections, and spontaneous hilarity that only happen when a group of players comes together with a handful of dice and limitless imagination.
If you love fantasy, collaborative storytelling, unforgettable characters, epic worldbuilding, clever roleplay, dramatic twists, tactical encounters, or simply listening to friends have an incredible time creating stories together, you've found your next adventure.
Adventure awaits, and every roll tells a story.
Show your support for Rollin on D20s by becoming one of our amazing patrons over on Patreon at http://www.patreon.com/rollinond20s Get ad free shows and a growing library of bonus content for only $5 a month!
Get even more Rollin on D20s content, including merch, our social medias, and our community discord, by going to http://www.onlydarkcorners.com
Hosted on Acast. See acast.com/privacy for more information.