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FAQs about RPG Design Panelcast:How many episodes does RPG Design Panelcast have?The podcast currently has 412 episodes available.
March 07, 2022Episode 321: The Care and Feeding of your Creative SelfRecorded at Metatopia Online 2020Presented by Roberta Taylor, Paul Saxberg, Kimberley Lam, Shoshana Kessock. How do you keep a creative spark alive when everything is coming to pieces around you? This panel will discuss some practical ways to nurture your creative self when you feel like you can't possibly make anything....more1h 2minPlay
February 26, 2022Episode 320: Resonant Theming for Greater Emotional Impact in Board Game DesignRecorded at Metatopia Online 2020Presented by Sarah Shipp, Kathleen Mercury, Eric Slauson.How do designers get their themes to reverberate across the hobby? By adding depth, shape, and clarity to their themes. Let's talk about how to avoid muddy themes and create games that sing....more1h 1minPlay
February 20, 2022Episode 319: Feminist WorldbuildingRecorded at Metatopia 2020Presented by Misha Bushyager, Elsa Sjunneson, Kristen RobertsExplicitly feminist world-building will consider all the ways that traditionally domestic tasks and arts enrich your setting and shape your characters. From textiles to food, child-rearing to death rituals, considering the ways these details fit together will make for deeper, richer game experiences. These principles apply across all game forms...more1h 3minPlay
February 07, 2022Episode 318: Transformative LarpingRecorded at Metatopia Online 2020Presented by Chance Feldstein, Erika Skirpan, Jessica Comstock, Jon Cole. Generally, "transformative" games teach skills, facilitate personal insights or shadow work, or otherwise have a significant impact on your non-gaming life. What makes a LARP game transformative without sacrificing fun and other important elements?...more1h 1minPlay
January 29, 2022Episode 317: Different Traditions of Indie PublishingRecorded at Metatopia Online 2020Presented by Jason Pitre, Fiona Geist, Darren Watts, Viditya Voleti. Indie game publishing is a strange craft and the design communities approach the process differently. In this panel, we will explore the similarities and divergences in publishing approaches from a Story Game, Sworddream, Trad and OSR perspectives. Let's share our knowledge and get weird....more1h 3minPlay
January 22, 2022Episode 316: How to Make and Sell RPG AdventuresRecorded at Metatopia Online 2020Presented by Graham Walmsley, Christopher McGlothlin, Darren Watts, Lynne Hardy, Alex Helms.It's almost a truism that it's very hard to make RPG adventures, scenarios and modules that will sell unless you're talking about the very biggest games. Is that really true? Let's share some tricks and tips on this panel!...more1h 7minPlay
January 16, 2022Episode 315: Jewish GamesRecorded at Metatopia Online 2020Presented by Dr. Jessica Hammer, Christopher Hall.What does it mean to design games from a Jewish perspective? We have recently seen several games that center on the Jewish experience, like Rosenstrasse, Keeping The Candles Lit, Dream Apart and Mud. In this session, we'll look at key Jewish texts to see how themes and ideas from Jewish culture can inform your design. All texts will be provided in English; please come prepared for a vigorous conversation....more59minPlay
December 18, 2021Episode 314: Forged in the Dark DesignsRecorded at Metatopia Online 2020 Presented by Charles Simon, Justin Ford, Pamela Punzalan, Erik Bernhardt, Nychelle Schneider.Forged in the Dark designers share their secrets! A diverse panel of up-and-coming indie designers inspired to create by Blades in the Dark who have variously playtested, engaged with fellow Forged in The Dark fans, and kickstarted projects comes together to discuss their inspirations, design challenges, and successes....more1h 3minPlay
December 12, 2021Episode 313: Should Games Make You Feel Bad?Recorded at Metatopia Online 2020Presented by Tam Myaing, Doug Levandowski, Roberta Taylor, Jessica Creane. As designers we strive to make games "fun", but they can also be a vehicle for other emotions, such as fear, sadness, disgust, shame, etc. From Brenda Romero's Train to Marc Gertz's Imperial, we will explore several games that intentionally or unintentionally make you feel bad...more58minPlay
November 27, 2021Episode 312 - Economics and Trade as Design ElementsRecorded at Metatopia Online 2020Presented by Jason Pitre, Rob Donoghue, Emily Dresner, Kenneth HiteThe 100 GP Pearl: Economics and Trade as Design Elements. Economics and trade have long been foundational elements of game design, from the hyperinflation of dungeon pillaging to the free traders of Traveller. In this panel, we discuss how these aspects can be used as the foundation for game mechanics and procedures. Don't make me quote the rules of acquisition at you...more1h 3minPlay
FAQs about RPG Design Panelcast:How many episodes does RPG Design Panelcast have?The podcast currently has 412 episodes available.