RPGBOT.Podcast

RPGBOT.Podcast

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RPGBOT.Podcast episodes

  • D&D 2024 PHB MONK CHANGES: Monks are scary now guys… And I love that!

    In this episode of the RPGBOT.Podcast, we break down the changes to the Monk class in the 2024 rules of Dungeons and Dragons.

    Summary

    In this episode of the RPGBOT.Podcast, we break down the changes to the Monk class in the 2024 rules of Dungeons and Dragons. We highlight the problems with the previous version of the Monk class, including resource limitations and lack of damage output. We then go on to discuss the improvements in the 2024 rules, such as the increase in the martial arts die, the ability to use Dexterity for save DCs, and the removal of the requirement to take the attack action for bonus action attacks. We also cover the new features like Monk's Focus, Deflect Attacks, and the changes to Stunning Strike.

    We're excited about the improvements made to the Monk class. We cover the changes to the Stunning Strike ability, the addition of force damage to the Empowered Strikes feature, and the improvements to the Way of Mercy and Way of Shadow subclasses. There are improvements to the Monk's saving throws but a lack of a level 20 feature.

    We warp up with the changes to the Monk class in the 2024 rules. We talk about the new wording of the Shadow Arts feature and how it affects the Darkness spell. We discuss the changes to the Way of the Four Elements subclass, which has been greatly improved and is now considered one of the most fun subclasses to play. They share their thoughts on the Open Hand Monk subclass and its underwhelming features. The episode ends with a discussion on how to balance powerful monster effects like Stun or Paralyzed versus player enjoyment.

    Links

    • Player's Handbook (affiliate link)
    • Content from RPGBOT.net
      • 2024 DnD 5e Transition Guide
      • 2024 DnD 5e Monk Class Guide
      • 2024 DnD 5e Monk Subclasses Guide
    • Previous RPGBOT.Podcast Episodes
      • MONKS Levels 1 – 4 – Ascend to Greatness or Stumble in the Shadows – RPGBOT.Podcast S4E53
      • MONKS Levels 5 - 20 - Beyond the Flurry of Blows

    Takeaways

    • The previous version of the Monk class had resource limitations and lacked damage output.
    • The 2024 rules of Dungeons and Dragons have made significant improvements to the Monk class.
    • The martial arts die has been increased, allowing for more damage.
    • Dexterity can now be used for save DCs, making the Monk more versatile.
    • Bonus action attacks no longer require the attack action, providing more flexibility in combat.
    • New features like Monk's Focus and Deflect Attacks enhance the Monk's abilities.
    • Stunning Strike has been modified, offering advantage on the next attack against the target.
    • Overall, the hosts are excited about the improvements made to the Monk class in the 2024 rules. The Stunning Strike ability has been modified in the 2024 rules, with changes to the duration of the stun and the requirement for a melee weapon attack.
    • The Empowered Strikes feature now allows Monks to deal force damage with their attacks, which bypasses common damage resistances.
    • The Way of Mercy subclass remains largely unchanged, but the Way of Shadow subclass has undergone significant revisions, including the ability to see in magical darkness.
    • Monks now have proficiency in all saving throws and can reroll any failed save with the Disciplined Survivor feature.
    • The lack of a level 20 feature for Monks in the 2024 rules is seen as a disappointment. The wording of the Shadow Arts feature in the 2024 rules has caused confusion regarding the Darkness spell and its interaction with the Monk's abilities.
    • The Way of the Four Elements subclass has been greatly improved in the 2024 rules and is now considered one of the most fun subclasses to play.
    • The Open Hand Monk subclass is seen as the most underwhelming subclass in the 2024 rules.
    • Balancing powerful monster effects like Stun or Paralyzed with player enjoyment can be achieved by making combat turns faster and allowing players to still do something on their turn.

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    1 hr 3 min
  • D&D 2024 PHB - RANGER CHANGES - What's stopping me from building a Ranged Fighter with Eldritch Knight and taking Magic Weapon

    In this episode of the RPGBOT.Podcast, we breakdown the changes to the Ranger class in the 2024 rules of Dungeons and Dragons. We go through each class feature and highlight the differences from previous versions.

    Summary

    We discuss the improvements to spellcasting, the changes to Favored Enemy and Favored Foe, the addition of more expertise, and the new subclass features. We were disappointed with the capstone feature, Foe Slayer. Overall, we acknowledge that while the Ranger class has seen some improvements, it still has its flaws and is considered by some to be the worst class in the 2024 rules.

    We dig into the subclasses of the Ranger class in D&D 5e. We talk about the Beastmaster, Feywanderer, Gloomstalker, and Hunter subclasses. We highlight the changes and improvements made to the subclasses in the 2024 rules, but also point out some issues and frustrations. We discuss the balance between using Hunter's Mark and other class features, and the impact of concentration on the Ranger's gameplay. We were unenthusiastic with the changes made to the Gloomstalker subclass and the nerfs to the Hunter subclass. Overall, we feel that the Ranger class still has some design flaws and missed opportunities.

    Our conversation concludes with a discussion on the changes made to some signature ranger spells, including the removal of concentration requirements. We were concerned about the heavy dependence on Hunter's Mark and the lack of flavor in the ranger class. We suggest that the ranger subclasses could be better suited as fighter subclasses, allowing for more diverse and flavorful gameplay. Despite the criticisms, they acknowledge that the 2024 ranger is an improvement over the 2014 version.

    Links

    • Player's Handbook (affiliate link)
    • Content from RPGBOT.net
      • 2024 DnD 5e Transition Guide
      • 2024 DnD 5e Ranger Guide
      • 2024 DnD 5e Ranger Subclasses Guide
    • Previous RPGBOT.Podcast Episodes
      • Rangers 1-4
      • Rangers 5-20

    Takeaways

    • The Ranger class in the 2024 rules has seen some improvements compared to previous versions.
    • The changes to spellcasting, such as the ability to change prepared spells and the reduction of reliance on concentration, are considered positive.
    • The Favored Enemy and Favored Foe features have been updated to provide more versatility and options for the Ranger.
    • The addition of more expertise and the removal of the bonus action requirement for two-weapon fighting are welcomed changes.
    • However, the capstone feature, Foe Slayer, is considered underwhelming and disappointing.
    • While the Ranger class has seen improvements, it is still considered by some to be the worst class in the 2024 rules. The 2024 rules made improvements to the Ranger subclasses, but there are still some frustrations and missed opportunities.
    • The Beastmaster subclass can be effective without relying on Hunter's Mark, but it can feel limited and overshadowed by other options.
    • The Feywanderer subclass received no changes and remains a strong option for Rangers.
    • The Gloomstalker subclass was nerfed and lost its extra attack feature, which disappointed the hosts.
    • The Hunter subclass also received changes, but the removal of options and the reliance on Hunter's Mark led to some dissatisfaction.
    • The hosts discuss the issue of concentration and the impact it has on the Ranger's gameplay.
    • Overall, the hosts feel that the Ranger class still has design flaws and could benefit from further improvements. The removal of concentration requirements for certain ranger spells is seen as a positive change, allowing rangers to use a wider range of spells in combat.
    • The heavy dependence on Hunter's Mark as a damage boost is a concern, as it limits the variety of spells rangers can use.
    • The hosts suggest that the ranger subclasses could be better suited as fighter subclasses, as they offer more diverse and flavorful gameplay options.
    • Despite the criticisms, the hosts acknowledge that the 2024 ranger is an improvement over the 2014 version.

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati
    1 hr 11 min
  • CHARACTER ADVANCEMENT (2022 Remastered): From Gold to Gains: Using Experience as a Currency in Tabletop Gaming

    In this remastered episode of the RPGBOT.Podcast from April 2022, we discuss experience and advancement systems in tabletop RPGs. We discuss classic experience point, milestone leveling, and other ways of tracking experience. We also look at RPGs that use that experience differently from DnD/Pathfinder, such as by using it to purchase specific improvements.

    Materials Referenced in this Episode

    RPGBOT.Podcast Episodes

    • RPGBOT.Podcast Season 2 Episode 1 – Variant Rules
    • RPGBOT.News – The One Ring 2nd Edition

    Articles from RPGBOT.Net

    • DnD 5e – Epic Boons Breakdown
    • Practical Guide to Doom-Style DnD Combat – DnD 5e

    Dungeons and Dragons 5e

    • Dungeon Master's Guide (affiliate link)

    The One Ring 2e

    • Core Rulebook (digital) (affiliate link)
    • Core Rulebook (physical) (affiliate link)

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    57 min
  • DnD 2024 PHB CHARACTER CREATION - What if I told you there were three-ish types of feats?

    In this episode of the RPGBOT.Podcast we'll be discussing the revamped character creation process in the upcoming 2024 D&D 5th Edition ruleset. Get ready for an in-depth breakdown of the changes to classes, subclasses, and backgrounds, as well as a new order of character creation. With a focus on player preferences and flexibility, this is one episode you don't want to miss.

    Summary

    In this episode of the RPGBOT.Podcast, we break down the character creation process in the 2024 D&D 5th Edition ruleset. We cover the changes to classes, subclasses, and backgrounds. The order of character creation has been adjusted, with class being chosen first, followed by origin (background), ability scores, alignment, and details. The complexity of each class is now listed, helping players choose a class that suits their preferences. Subclasses have been moved to level three, allowing for more flexibility in playstyle. Backgrounds have undergone the most significant rework, with each background now providing ability score options, skill and tool proficiencies, starting equipment, and an origin feat.

    Backgrounds are now more meaningful and important in character creation and we talk about the potential for new batches of backgrounds in future adventures and source books. We express the desire for more backgrounds and suggest tying them to major characters in the supplements. We also discuss the importance of making backgrounds available on D&D Beyond for everyone.

    We then talk about the different types of feats, including origin feats, general feats, and epic boons. We go into specific feats and the changes that have been made to them, such as the nerf to the Lucky feat. We highlight the inclusion of ability score increases in general feats and the impact this has on character builds. In this final part of the conversation, We discuss character creation and NPC generation in the new edition of Dungeons and Dragons. We advise using generators for names and backgrounds, and recommend reskinning existing monsters for NPCs. We caution against building NPCs as player characters and suggest using the personality traits provided in the background section of the Player's Handbook.

    Links

    • 2024 DnD 5e Player's Handbook (affiliate link)
    • Tome of Beasts (affiliate link)
    • Content from RPGBOT.net
      • 2024 D&D 5e Transition Guide
    • RPGBOT.Podcast Episodes
      • 2024 DnD 5e PHB Review

    Takeaways

    • The order of character creation has changed, with class being chosen first, followed by origin, ability scores, alignment, and details.
    • Each class now has a listed complexity, helping players choose a class that suits their preferences.
    • Subclasses have been moved to level three, allowing for more flexibility in playstyle.
    • Backgrounds have undergone a significant rework, providing ability score options, skill and tool proficiencies, starting equipment, and an origin feat.
    • Backgrounds are now more meaningful and important in character creation. There is a desire for more backgrounds in future adventures and source books
    • Tying backgrounds to major characters in supplements can add depth to the world
    • Making backgrounds available on D&D Beyond for everyone would be beneficial
    • Origin feats, general feats, and epic boons are the three types of feats
    • The inclusion of ability score increases in general feats impacts character builds Use generators for names and backgrounds
    • Reskin existing monsters for NPCs
    • Don't build NPCs as player characters
    • Use the personality traits provided in the background section of the Player's Handbook
    • Simplify NPC creation and don't overcomplicate it

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati
    1 hr 4 min
  • 2024 D&D PHB WEAPON MASTERY BREAKDOWN: If you attack something, you're going to do damage

    Unleash the power of your weapons with the new mastery system in the newest D&D 5E rules! Join us as we delve into the exciting new weapon mastery system and discover the endless possibilities it brings to the battlefield. From crushing hordes of enemies to perfecting your combat strategy, this system is sure to enhance your D&D experience. Prepare for epic battles and let your weapons reign supreme!

    Summary

    In this episode of the RPGBOT.Podcast, we discuss the new weapon mastery system in the 2024 D&D 5E rules. We cover the Cleave mastery, which allows for an extra attack against a second creature within reach; the Graze mastery, which deals damage to a missed target; the Nick mastery, which allows for an extra attack as part of the attack action; and every other option. We discuss the weapons that can have these masteries, when to use them, and potential synergies. We talk about the possibility of using minions in combat and how the weapon masteries can enhance gameplay.

    We breakdown the changes made to two-weapon fighting, the action economy, and the impact on different classes. We highlight the potential power and balance issues with the slow and push properties, as well as the synergy between slow and topple. We express concerns about the potential for combat encounters to become unbalanced and frustrating for players.

    We share our opinions on the weapon masteries in general and discuss the meta of the game, particularly the disparity between spellcasters and martial characters. We address a listener question about bringing martial characters up to snuff and the potential solutions to the imbalance.

    Links

    • 2024 DnD Rules Transition Guide
    • 2024 DnD 5e Player's Handbook (affiliate link)
    • Baseketball
    • H John Benjamin "Well, I Should Have Learned to Play the Piano"

    Takeaways

    • The weapon mastery system in the 2024 D&D 5E rules introduces new mechanics for martial classes.
    • The Cleave mastery allows for an extra attack against a second creature within reach.
    • The Graze mastery deals damage to a missed target, providing a consistent damage floor.
    • The Nick mastery allows for an extra attack as part of the attack action.
    • Weapon masteries can enhance gameplay and provide more options for character builds. The 2024 rules introduced new weapon properties, including light, push, slow, and topple.
    • The changes to two-weapon fighting make it more accessible for new players and simplify the action economy.
    • The slow and push properties have the potential to unbalance combat encounters and frustrate players.
    • The synergy between slow and topple can lead to powerful combinations and make melee combat less viable.
    • The hosts suggest that the slow property should have a saving throw or be reduced to a smaller speed penalty. The Vex weapon mastery is primarily for ranged weapons and is useful for setting up sneak attacks.
    • The choice between longbows and shortbows now depends on whether you prioritize slow or more damage.
    • Advantage has become more accessible in 5e, making Vex less impactful in certain situations.
    • The weapon masteries in the 2024 rules have shifted the meta and given martial characters a significant boost.
    • The hosts have mixed opinions on the weapon masteries, with some concerns about balance and power level.

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati
    1 hr 12 min
  • HOW TO GM ROMANCE W/ Sebastian Yūe and Friday Strout - Building Meaningful Relationships in TTRPGs

    Today, we have a special episode of the RPGBOT.Podcast where we discuss a topic that is often overlooked in RPGs: romance. Join us as we sit down with Friday Strout and Sebastian Yūe to explore the intricacies of GMing romance in tabletop games. From flirting to intimate moments, we'll cover it all and provide advice for GMs on how to handle these delicate moments. Plus, we'll talk about the exciting Backerkit campaign for the upcoming book 'How to GM Romance' and how you can support it.

    Summary

    In this episode of the RPGBOT.Podcast, we discuss the topic of GMing romance in tabletop RPGs with special guests Friday Strout and Sebastian Yūe. They explore the different aspects of romance in games, from flirting to intimate moments, and the importance of consent and communication. The conversation also covers the mechanics of romance, including tracking relationships and handling disputes. The guests share their experiences and provide advice for GMs on how to approach romance in a responsible and enjoyable way. The podcast also talks about how you can support the ongoing Backerkit crowdfunding campaign for the book 'How to GM Romance,' which aims to provide GMs with tools and guidance for incorporating romance into their games.

    Links

    • How to GM Romance on BackerKit
    • Friday Strout
      • @IsFridayTV
      • The Undead Gala
    • Sebastian Yūe
      • @sebastianyue
      • http://sebastianyue.ca/ttrpgs
    • Metal Weave Games
    • Previous RPGBOT.Podcast Episodes
      • Friday Strout: Inside the Mind of a Pro Dungeon Master
      • The Vineyard with Friday Strout
      • Uncaged Goddesses

    Takeaways

    • Romance in tabletop RPGs can cover a broad spectrum, from flirting to intimate moments, and can be tailored to the comfort level of the players.
    • Consent and communication are crucial when incorporating romance into games, and GMs should have open discussions with players to establish boundaries and ensure everyone feels comfortable.
    • The 'How to GM Romance' book provides guidance and tools for GMs to confidently run romance in their games, including advice essays, mechanics for tracking relationships, and scenarios for NPCs.
    • The book's mechanics are designed to be compatible with various game systems and offer options for different playstyles, such as diceless, GM-less, and solo games.
    • Tracking relationships and meaningful moments between characters can add depth and realism to the game, allowing for callbacks and character growth over time. Incorporating romance in TTRPGs requires consent and open communication among players.
    • Creating meaningful relationships between characters can enhance the storytelling experience.
    • Providing resources like romance trackers and character sheets can help players explore romantic storylines.
    • It's important to be aware of potential pitfalls and navigate them with sensitivity and respect.

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    44 min
  • 2024 PLAYERS HANDBOOK: The RPGBOT.Review

    It's time to roll the dice and dive into the latest edition of the Dungeons and Dragons Players Handbook! With the release of the 2024 Rules, there's been a lot of buzz and speculation about the impact on classes, changes, and improvements. Today, we're diving deep into the changes and evaluating which classes come out as winners and which as losers in this new iteration. So grab your pencil, paper, and your favorite set of dice as we explore the exciting updates in the world of D&D. Let's get started!

    Summary

    In this episode of the RPGBOT.Podcast, we review the 2024 Players Handbook for Dungeons & Dragons (D&D). The team talks about the improved art in the book and the reordering of chapters to prioritize learning how to play the game before character creation. We discuss the inclusion of suggested traits based on alignment and attributes in character creation. We discuss the changes to the barbarian class, noting that some subclasses have become more usable.

    In this part of the episode, we go over the changes to various classes in the 2024 rules of Dungeons and Dragons. We cover the changes to the Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard classes. We highlight the improvements and nerfs to each class, as well as the impact on subclasses and specific features. We have mixed feelings about some classes, while others are seen as winners or losers in the update. In this final part of the episode, we discuss the chapters on Origins, Feats, Equipment, Spells, and the Appendices in the 2024 D&D Player's Handbook. We also let you know our opinions on the changes and improvements made in the new edition. Finally, we answer a listener question about optimizing marshal characters in the 2024 rules.

    Links

    • Player's Handbook (affiliate link)

    Takeaways

    • The 2024 rules for D&D have been released, and the hosts provide an overview of the changes in the new Player's Handbook.
    • The art in the book has improved, with a mix of action-adventure and everyday life depictions.
    • Character creation now includes suggested traits based on alignment and attributes, providing a starting point for role-playing.
    • The artificer class is not included in the new handbook, disappointing some players.
    • The barbarian class has seen improvements, with some subclasses becoming more usable. The 2024 rules of Dungeons and Dragons bring changes to various classes, with some classes seeing improvements and others experiencing nerfs.
    • The Bard class remains mostly the same, with some quality of life improvements and a big upgrade at high levels.
    • The Cleric class receives small quality of life improvements, detachment of armor from subclasses, and improved features like Divine Intervention.
    • The Druid class gets offensive improvements for Moon Druids and quality of life improvements for Land Druids.
    • The Fighter class benefits from weapon mastery, allowing for new and powerful combat options.
    • The Monk class is considered the biggest winner of the 2024 rules, with improved features and more options for customization.
    • The Paladin class sees changes to Divine Smite, making it a spell and limiting its usage per turn, but gains increased tankiness.
    • The Ranger class receives mixed reviews, with an overemphasis on Hunter's Mark and potential challenges for Beastmaster Rangers.
    • The Rogue class is seen as better due to the ability to do more than just sneak attack on their turn.
    • The Sorcerer class experiences mixed changes, with improvements to some features but nerfs to powerful metamagic options like Twin Spell.
    • The Warlock class is a mixed bag, with some improvements and downgrades to certain features and subclasses.
    • The Wizard class remains largely the same, with minor tweaks to features and the ability to prepare more spells and change them on a short rest. The 2024 D&D Player's Handbook introduces changes and improvements to character creation and gameplay.
    • The chapters on Origins, Feats, Equipment, Spells, and the Appendices provide detailed information and rules for players.
    • The hosts discuss the impact of changes to feats like Great Weapon Master and Sharpshooter.
    • Marshal characters can now focus more on battlefield control and support, rather than pure damage.

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    1 hr 10 min
  • QUESTS FROM THE INFINITE STAIRCASE - The RPGBOT.Review

    On this episode of the RPGBOT.Podcast, we review the surreal and mysterious world of Quests from the Infinite Staircase. This anthology takes classic D&D adventures and gives them a cosmic upgrade for fifth edition gameplay. Join us as we explore the infinite possibilities behind each door and discover the magic and wonder that awaits. So grab your Player's Handbook, Monster Manual, and Dungeon Master's Guide, and let's embark on a journey like no other. Are you ready for adventure? Let's begin!

    Materials Referenced in this Episode

    • Quests from the Infinite Staircase (affiliate link)
    • Wikipedia
      • Expedition to the Barrier Peeks
      • Metamorphosis Alpha
      • The Lost Caverns of Tsojcanth
    • Other Stuff
      • Metro Detroit Gamers (the folks behind Winter Con)

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati
    1 hr 26 min
  • JOHNN FOURRS's 5-ROOM DUNGEONS (Remastered) - Mastering the Art of Keeping Players on the Edge of Their Seats

    On this remastered episode of the RPGBOT.Podcast, Johnn Fourr joins us to talk about creating the ultimate dungeon crawl experience in your RPG adventures! Are you tired of running the same old dungeons that feel repetitive and lackluster? Look no further, because we have the perfect solution for you – the 5-room dungeon. In this post, we will delve into the key elements of a 5-room dungeon and show you how to use them to craft an epic and engaging adventure for your players. So grab your dice and let's explore the world of 5-room dungeons together!

    Summary

    5-room dungeons are a popular concept in tabletop role-playing games, first introduced by Johnn Fourr in his blog "Roleplaying Tips." They are a simple yet effective tool for dungeon design that can be applied to any genre or setting. In this episode of the RPGBOT.Podcast, Johnn Four joins us to discuss what a 5-room dungeon is and how it can enhance your storytelling in your RPG games.

    A 5-room dungeon is exactly what it sounds like - a dungeon made up of five rooms. However, it is much more than that. It is a framework for crafting a compelling and dynamic story within the constraints of a dungeon. Each room represents a key element of a traditional story, including the introduction, conflict, twist, climax, and resolution. By utilizing this structure, GMs are able to create engaging and well-paced adventures that go beyond the standard dungeon crawl.

    While the 5-room dungeon is a useful tool for GMs, it is also a flexible one. The concept can be adapted and expanded to suit different playstyles and preferences. For example, some GMs may prefer a 7-room dungeon to allow for more complex storytelling, while others may use a 3-room dungeon for shorter adventures.

    In addition to its versatility, the 5-room dungeon is also a valuable resource for session planning. By breaking down the story into five key elements, GMs can easily plan out each room and ensure a well-paced and engaging experience for the players.

    5-room dungeons are a fantastic tool for GMs looking to enhance their storytelling in RPGs. By utilizing this structure and its five key elements, GMs can create compelling and dynamic adventures that keep players engaged from start to finish. So next time you're planning a dungeon crawl, consider using the 5-room dungeon framework for an immersive and memorable experience.

    This episode was originally published September 8th, 2022

    MATERIALS REFERENCED IN THIS EPISODE

    • Johnn Four
      • @roleplayingtips
      • RolePlayingTips.com – Sign up for Johnn's newsletter for a free copy of the 5-Room Dungeon Compendim
    • RPGBOT.Podcast Episodes
      • RPGBOT.Podcast S2E11 – Puzzles
    • Other Stuff
      • Ars Magica
      • Blake Snyder– Save the Cat
      • Bugs Bunny
      • Christopher Vogler
      • Dave Chalker – 5×5 Critical Hits
      • Joseph Campbell – The Hero's Journey
      • Scooby Doo
      • The Goonies

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati
    56 min

About RPGBOT.Podcast

From the publisher's feed

The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot.

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