Sanity Damage - D&D Actual Play

Sanity Damage - D&D Actual Play

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Sanity Damage - D&D Actual Play episodes

  • Episode 24: A Bone to Pick

    Jack communes with Jold again, but Jold’s advice leads to a couple of very different interpretations of what the party should do next. The argument escalates into a surprising conclusion as Zachariah and Jack cannot see eye to eye.

    43 min
  • Interlude: Blood in the Water (Part 2)

    Disconcerted by the cloud of diluted blood hanging over the whole town, the party finds a couple survivors and learns more about what happened. Then they dive into the fortress to confront the Terkanese aggressors, and are confronted with untold horror.

    Our main campaign resumes next week!




    1 hr 46 min
  • Interlude: Blood in the Water (Part 1)

    Listen to our two-shot interlude as a crew of Neraoese politicians, soldiers, and criminals that embark upon a deadly mission to check in on a fortified outpost that has gone silent. Nerao is an aquatic kingdom, so this entire adventure takes place beneath the surface.




    1 hr 10 min
  • Episode 23: The Spirit of Tiggal

    The party joins Jack on a small key (an island of fossilized coral), where they confront the spirit of Tiggal. Having built a shrine in honor of his son’s death and the animals’ symbiotic relationship with him, Tiggal now protects a powerful magical item, which the PCs can take for themselves if only they best him in a contest of strength…

    1 hr 20 min
  • Special Announcement

    We are going on a brief hiatus while DM/Nathan finishes earning his MFA in fantasy fiction writing. We'll be back in your feeds on August 10th!

    3 min
  • Episode 22: Tidepool

    Jack dives into the tidepool. Mitzka gets ambushed by sand, and then Klakkr and Moriarty give her drugs. Zachariah helps Jack explore the watery crypt beyond the tidepool… leading to a puzzle with consequences that they could not have seen coming.

    1 hr 12 min
  • Episode 21: The Wolf and the Moose

    The party finally tracks down the true monster. After the dust settles and the remaining party licks their wounds, Jack is approached by a moose - the symbol of his god - and they diverge farther still from their original mission in pursuit of the divine.

    1 hr 3 min
  • Episode 20: The Sheep Perp

    The party agrees to keep their ship docked overnight, allowing Elizabeth’s crew to carrouse while the party looks into the threat posed by a monster. They determine that they are dealing with a werewolf, and follow its trail into the black pine forest.




    1 hr
  • Episode 19: Perchance to Dream

    Jack has another dream, and discusses it with Zachariah and Mitzka. They attempt to divine what Jack’s deific benefactor wants them to do. When the party stops off for a supply restock in a tiny seaside village on Reniyenan continental mainland, they get embroiled in a monster hunt.




    58 min
  • Episode 18: The World’s Worst Pirates

    We return to the main party. Elizabeth’s crew pirates a passenger ship, and the party’s pirating skills turn out to be… unconventional. Through the misadventure, the PCs are forced to confront questions of heroism and morality, each in their own way.




    1 hr 20 min

About Sanity Damage - D&D Actual Play

From the publisher's feed

The Sanity Damage podcast is a series of TTRPG campaigns set in a multiverse cooked up by Nathan Heard and his peers. Sanity Damage's first campaign, To Whom the Sea Belongs, follows the story of…

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