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We turn to Hudson Swift in this interlude, following his harrowing abduction. Hudson endures brutal physical and psychological torture at the hands of the vicious loan shark Thousand Tooth Tom. Throughout it all, Hudson struggles both to maintain his sense of identity and to find an opportunity to escape from Tom’s vise-like grasp.
Having fully committed to the rescue mission, the party sets sail with the crew of the Black Sparrow. They face coastal threats from the wilds of Penjarhao, and share fish tales with the crew, learning more of the world around them.
The party meets pirate captain Elizabeth Chance, who charters her ship, the Black Sparrow, for the crew to pursue Hudson. The party interrogates one of Hudson’s enemies and is forced to make an agonizing choice.
Following new leads, the party teams up with the Wayfinder Kenowan and his associate, Mitzka. Together, they head to the docks to board a ship called The Metaphor and confront one of the gangs that is based in Cliffsbay, all with the intent of rescuing Hudson.
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Hudson’s rendezvous with Azure goes terribly, and in the aftermath, the rest of the party scrambles to find a way to intervene and get Hudson out of dire straits. The halfling con man makes a reappearance, and the party makes new connections with Cliffsbay’s criminal element.
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Jack and Klakkr both do business with some of the city’s mages, to various ends. Zachariah learns more about mind flayers. Moriarty and Hudson do their own research, Moriarty looking into the Wayfinders and Hudson trying to figure out Zachariah’s past. A librarian/apprentice mage flirts with a clueless Hudson, who agrees to “look for booty on the beach,” but when he shows up to help her find “buried treasure” he realizes that there was a miscommunication.
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Jack loses most of his teeth for no apparent reason. Hudson deals with a killer hangover. Klakkr tries to teach Zachariah how to engage in small talk. Moriarty continues to tinker with the party’s equipment.
When the party sets out into the city, they are quickly beset by journalists, con artists, and street peddlers. They learn that the City Watch has recently been crippled, and pursue information about mind flayers by conversing with various merchants.
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In pursuit of Zugchigaungu, the party arrives at Cliffsbay Settlement, a massive Westannican colony overrun with crime and swindlers. After an annoying encounter with some halfling charlatans, the party winds up at the Riverbed Relaxation Complex, where Hudson parties it up on the dance floor, Moriarty starts modifying the party’s equipment, and Jack and Zachariah meet a mysterious figure.
In this first episode of To Whom the TEA Belongs, we have a round-table discussion about the campaign thus far. We talk about random encounters that the party avoided, look at full maps of Kraz’s lair, and talk about our hopes for the future of the campaign. The campaign will continue next week!
In the immediate aftermath of their deadly battle, Zachariah and Hudson have to perform surgery on Moriarty in a desperate attempt to save his life. As the exhausted and battered party recoups, they make some surprising discoveries and get a new benefactor.
From the publisher's feed
The Sanity Damage podcast is a series of TTRPG campaigns set in a multiverse cooked up by Nathan Heard and his peers. Sanity Damage's first campaign, To Whom the Sea Belongs, follows the story of…
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