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Battered, bruised, and on death's doorstep, unable to even complete a long rest, the party comes face to face with Kraz himself.
Still suspicious of each other after the mirrors revealed the PCs’ secrets, the party has the fight of their lives. Several of them sustain injuries that prove deceptively deadly.
Zachariah reunites with the rest of the party in a shocking fashion as secrets come to light. When the party delves deeper into Kraz’s lair, their secrets are laid bare, causing tensions to flare hot between the party members.
The party enters Kraz’s lair, but quickly split up as Zachariah gets lost deep in the lair while the rest of the party continues to explore the outer caves. Both Zachariah and the rest of the party battle horrors, find treasure, and make unexpected discoveries.
As the party approaches Kraz’s lair, they are confronted by increasingly dangerous obstacles that seem to have been created by Kraz himself. When they finally reach a cave complex that Gailie confirms is his lair, they steel themselves for a difficult fight.
Picking up right where last week’s episode ended, the party fights a horrific and unnatural foe. Following the fight, they meet a depressed nature spirit and learn more of what has been going on in the jungle. When they camp for the night, Jack has a strange dream.
Following the trail of the abomination that they fought previously, the party heads into the wild and dangerous jungles of Penjarhao, facing new challenges, reconnecting with some unlikely friends, and making some new acquaintances along the way.
A threat to the town causes the PCs to rally together and form an adventuring party. At the mayor’s behest, the party agrees to investigate this danger and see if it poses a long-term threat to the town. Over dinner and pipeweed, the party discusses their immediate goals and determines whether or not they would benefit from traveling with each other.
Each of the party members arrive in Westport, a small colony on the island of Penjarhao, independently of one another. The party slowly begins to coalesce as the PCs meet one another in a variety of circumstances, including a tavern brawl, a tea tasting, and a riveting conversation with an eccentric gnomish potato merchant!
In this informal session 0, get to know the players behind the characters! Each player talks a bit about themselves, and then they introduce their characters, superficial backstories, and the magic item that they start the campaign with. The players then collaborate to figure out how they have heard of one another or if any of them have met prior to the events of the campaign.
From the publisher's feed
The Sanity Damage podcast is a series of TTRPG campaigns set in a multiverse cooked up by Nathan Heard and his peers. Sanity Damage's first campaign, To Whom the Sea Belongs, follows the story of…
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