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Arlo tells everyone about his past, and the party decides what the next path is.
Arlo learns more about his new friends, and Grayson investigates the Temple for the missing book.
Zorramir and Arlo explore the Fighters Guild and Arlo meets a missing family member.
Gaultier finds his sister in an old hiding place and has a difficult conversation. Grayson looks for clues about the happenings in the city, and Arlo and Zorramir go shopping.
The party shops for their needs, and runs into some interesting characters.
The party leaves the ancient hideout, and continues North into Castle Verminia for the first time, and meet an old friend.
The party deals with the Beholder, and the fallout from the encounter.
A party shipwrecked on a desert island find a mysterious cave, and a startling secret.
A party shipwrecked on a desert island find a mysterious cave, and a startling secret.
The party finds the Mind Flayer and the real leader of the underground lair.
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