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The party dives deeper and finds the smithy, and discovers a hidden room.
The party finds Gaultier's Father and must make a choice. (Network issues during Live Stream, audio will have blanks and cuts)
The party explores further into the dungeon and find a terrible ritual.
The party unlocks the maelstrom surrounding the cave, and heads inside.
The party shores up their questions at the Blackwall and head to Lake Goldensbane to see the fate of Gaultier's sister.
After time in the desert, and a massive foe, the party learns some things they didn't know about the Edge.
The party escapes but runs into an old friend.
The party rests after a draining fight, and wake up to a new friend.
The party heads into the desert, to discover the fate of Zorramir.
The party heads back out to the Blackwall and gets surprised in the shortcut.
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