Slightly Above Average Gaming

Slightly Above Average Gaming

By SuboneKD J007tvLeisureVideo Games
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Slightly Above Average Gaming episodes

  • Episode 23 - We do what we want
    Summary
    In this episode of the Slightly Above Average Gaming Podcast, J007 and Sub1KD discuss various topics related to gaming. They start by talking about mic troubles and the transition to Twitch. They then discuss the Call of Duty Twitter community and the importance of hearing different viewpoints. The conversation shifts to Microsoft's decision to bring their exclusives to PlayStation and the implications for the gaming industry. They also discuss the current state of Warzone, including frustrations with matchmaking and the lack of regainability. Finally, J007 shares his journey with mouse and keyboard and the improvements in his gameplay. The conversation covers various topics related to the Call of Duty community, including the mouse and key community, the current meta, melee and sniping mechanics, issues in the competitive scene, and a lawsuit regarding revenue distribution. The mouse and key community is discussed in terms of their perception of game changes and the advantages of using mouse and keyboard. The meta discussion focuses on the current state of the game and the viability of different weapons. The conversation also delves into the mechanics of melee combat and sniping, highlighting the balance and skill required. Lastly, the conversation touches on the issues in the competitive scene, including layoffs, exclusive broadcasting deals, and a lawsuit regarding revenue distribution. The conversation delves into the financial aspects of running esports events and the role of Activision in the competitive scene. It explores the costs of organizing LAN events and the potential profitability of esports leagues. The future of competitive Call of Duty is discussed, with the suggestion that Activision may step away from the scene. The expenses involved in organizing tournaments are examined, highlighting the staffing and venue costs. The episode concludes with the introduction of a new segment, 'Kill of the Week.'
    Your hosts:
    J007tv:
    https://twitter.com/FakeJ00712
    https://www.twitch.tv/j007tv
    SuboneKD:
    https://twitter.com/Subonekd
    https://kick.com/subonekd
    Chapters
    00:00 Introduction and Mic Troubles
    03:45 Discussion on Call of Duty Twitter Feuds
    08:58 Microsoft's Exclusives on PlayStation
    13:45 State of Warzone and Regainability
    28:26 Quality of Life Updates in Warzone
    35:30 Matchmaking Frustrations in Warzone
    39:28 J007tv's Journey with Mouse and Keyboard
    41:13 Mouse and Key Community
    47:10 Meta Discussion
    52:00 Melee and Sniping
    59:03 Sniper Meta
    01:08:22 Issues in the Competitive Scene
    01:13:16 Lawsuit and Revenue Distribution
    01:19:53 The Cost of Running a LAN Event
    01:23:39 The Financials of Esports Leagues
    01:24:30 The Future of Competitive Call of Duty
    01:26:04 Activision's Role in the Competitive Scene
    01:27:38 The Expenses of Organizing Tournaments
    01:29:29 Kill of the Week Segment
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    1 hr 35 min
  • Episode 22 - Kapzlocked, VPNs and Cheaters. Welcome to Season 2.
    Summary
    The podcast episode discusses skill-based matchmaking (SBMM) and the use of virtual private networks (VPNs) in gaming. The guests share their experiences and perspectives on SBMM, highlighting the differences between skill-based matchmaking in Call of Duty and other games like Valorant and Counter-Strike. They also explain how VPNs work and their impact on matchmaking. The conversation delves into the challenges faced by high-skill players and the frustrations with the current matchmaking system. The episode concludes with a discussion on cheating and the need for effective anti-cheat measures. The conversation delves into the topics of cheating and anti-cheat systems, privacy concerns with anti-cheat systems, improving anti-cheat systems, cheating in different skill levels, account farms and cheating patterns, different types of cheaters, the need for a working anti-cheat system, consequences for cheaters, the relationship between dedicated servers and skill-based matchmaking, and a discussion on aim assist. In this conversation, the hosts and guest discuss the complexity of controller settings and the overwhelming number of options available to players. They also explore the learning curve of game settings and the challenges faced by new players. The impact of settings on gameplay is examined, including the discovery of hidden settings and their effect on performance. The conversation delves into personal sensitivity preferences and the influence of sensitivity on competitive play. The guest shares their experience competing in the World Series of Warzone and offers insights into the current state of metas. The benefits and challenges of using mouse and keyboard are discussed, as well as the role of aim assist in gameplay. The conversation concludes with a focus on finding the right sensitivity and the importance of personalization.
    Special Guest:
    Kapzlocked
    https://linktr.ee/kapzlocked
    Your hosts:
    J007tv:
    https://twitter.com/FakeJ00712
    https://www.twitch.tv/j007tv
    SuboneKD:
    https://twitter.com/Subonekd
    https://kick.com/subonekd
    Chapters
    00:00 Introduction and Guest Introduction
    02:06 Discussion on Skill-Based Matchmaking and VPNs
    07:01 Explanation of VPNs and Geofencing
    12:01 Effects of VPNs on Skill-Based Matchmaking
    16:07 Different Perspectives on Skill-Based Matchmaking
    20:57 Frustrations with Skill-Based Matchmaking
    25:27 Challenges for High-Skill Players
    29:22 Understanding Cheating and Anti-Cheat Measures
    38:39 Cheating and Anti-Cheat Systems
    42:17 Privacy Concerns with Anti-Cheat Systems
    44:52 Improving Anti-Cheat Systems
    48:21 Cheating in Different Skill Levels
    50:18 Account Farms and Cheating Patterns
    56:07 Different Types of Cheaters
    58:24 The Need for a Working Anti-Cheat System
    01:04:47 Consequences for Cheaters
    01:07:23 The Relationship Between Dedicated Servers and Skill-Based Matchmaking
    01:14:09 The Priority of Skill-Based Matchmaking and Cheating
    01:15:01 Discussion on Aim Assist
    01:16:10 The Complexity of Controller Settings
    01:17:12 The Learning Curve of Game Settings
    01:18:39 Discovering Hidden Settings
    01:19:07 The Impact of Settings on Gameplay
    01:20:31 Personal Sensitivity Preferences
    01:21:19 The Influence of Sensitivity on Competitive Play
    01:22:10 Returning to the Game After a Break
    01:22:35 Competing in the World Series of Warzone
    01:22:48 Preference for Big Map or Small Map
    01:23:17 Critiques of the New Map
    01:24:00 The Current State of Metas
    01:25:15 The Usefulness of Smokes in Gameplay
    01:26:31 The Benefits and Challenges of Mouse and Keyboard
    01:27:27 The Impact of Aim Assist on Gameplay
    01:28:09 The Role of Self-Revives in the Game
    01:29:14 The Skill Gap in Understanding Settings
    01:31:46 Finding the Right Sensitivity
    01:34:07 The Challenges of Controller vs. Mouse and Keyboard
    01:37:09 The Impact of Aim Assist on Long Range Engagements
    01:38:36 The Importance of Personal Sensitivity
    01:42:13 The Process of Finding the Right Sensitivity
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    1 hr 47 min
  • Episode 21 - Ranked, resurgence and Fortunes Keep
    Summary
    In this episode, SuboneKD and J007tv discuss various topics related to gaming, including skill-based matchmaking, the state of Warzone, and the announcement of the Fortune's Keep map. They delve into the importance of time to match in matchmaking and the impact of skill and performance on gameplay. They also explore the frustrations with the current state of Warzone and the potential advantages of audio tuning. The episode concludes with an overview of the upcoming Fortune's Keep map and its features. The conversation covers changes to the map, potential changes to Verdansk, experimenting with map mechanics, ranked mode in Fortunes Keep, discussion on SR for kills and assists, manipulating the map in Warzone, introduction to Pal-World, bringing joy and fun to gaming, and the competitiveness and player base. The conversation explores the balance between competition and protection in gaming, the importance of having fun, embracing funny moments, not taking the game too seriously, bringing entertainment to the community, the positive atmosphere in Zombies mode, changing perspectives on mouse and keyboard players, and the journey into mouse and keyboard.
    Your hosts:
    J007tv:
    https://twitter.com/FakeJ00712
    https://www.twitch.tv/j007tv
    SuboneKD:
    https://twitter.com/Subonekd
    https://kick.com/subonekd
    Takeaways
    Time to match is an important factor in matchmaking, as it affects the overall player experience.
    Skill and performance play a significant role in matchmaking, but the narrow window of recent history may lead to imbalanced lobbies.
    The state of Warzone has been a source of frustration for many players, with issues such as matchmaking and weapon balance impacting the overall enjoyment of the game.
    Audio tuning can provide a significant advantage in gameplay, and the availability of such tools should be equal for all players.
    The announcement of the Fortune's Keep map brings anticipation for new gameplay experiences and potential improvements to the Warzone experience. Finding a balance between competition and protection in gaming is important.
    Having fun and embracing funny moments can enhance the gaming experience.
    Taking the game too seriously can lead to negativity and frustration.
    Bringing entertainment and positivity to the gaming community is valuable.
    Zombies mode provides a more positive and cooperative atmosphere compared to PvP modes.
    Changing perspectives and being open to different input methods can lead to a better understanding and appreciation of the gaming community.
    Chapters
    00:00 Introduction and Personal Updates
    02:00 Discussion on Skill-Based Matchmaking
    05:00 The Importance of Time to Match
    10:40 The Impact of Skill and Performance in Matchmaking
    20:33 The State of Warzone and Frustrations with Matchmaking
    25:21 The Impact of Audio Tuning on Gameplay
    37:38 Fortune's Keep Map Announcement
    40:32 Changes to the Map
    42:25 Potential Changes to Verdansk
    46:49 Experimenting with Map Mechanics
    50:19 Ranked Mode in Fortunes Keep
    53:27 Discussion on SR for Kills and Assists
    56:27 Manipulating the Map in Warzone
    01:05:19 Ranked Resurgence and Respawn Timers
    01:10:14 Introduction to Pal-World
    01:13:18 Bringing Joy and Fun to Gaming
    01:18:25 Competitiveness and Player Base
    01:18:52 The Desire for Competition and Protection
    01:19:24 The Fun Factor in Gaming01:20:22Embracing the Funny Moments
    01:23:16 Taking the Game Too Seriously
    01:24:55 Bringing Fun and Entertainment to the Community
    01:26:34 The Positive Atmosphere in Zombies Mode
    01:28:00 Changing Perspectives on Mouse and Keyboard Players
    01:30:07 The Journey into Mouse and Keyboard
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    1 hr 34 min
  • Episode 20 - Metas up, Industry Down
    Summary
    In this episode of the Slightly Above Average Gaming Podcast, the hosts discuss their podcast goals and the importance of bridging the gap between older and younger generations of gamers. They also talk about the recent CDL matches and cheating in competitive gaming. The hosts share their thoughts on weapon balancing and the meta in Warzone, as well as the impact of layoffs in the gaming industry. They discuss the future of Warzone maps and updates, and the collaboration between game studios. The episode concludes with a discussion on player preferences and the popularity of Verdansk map. The conversation discusses the release of Cold War and the integration of weapons into the game. It also explores the issues with map design in the new maps.
    Your hosts:
    J007tv:
    https://twitter.com/FakeJ00712
    https://www.twitch.tv/j007tv
    SuboneKD:
    https://twitter.com/Subonekd
    https://kick.com/subonekd
    Takeaways
    Bridging the gap between older and younger generations of gamers is an important goal for the podcast.
    Cheating in competitive gaming should not be tolerated, and stricter measures should be taken to prevent and punish cheaters.
    Weapon balancing and meta shifts in Warzone can impact the gameplay experience and require players to adapt their loadouts.
    Layoffs in the gaming industry can have a significant impact on game quality and the overall gaming community.
    Collaboration between game studios can lead to better game development and improved player experiences. The release of Cold War and the integration of weapons caused some issues in the game.
    The map design in the new maps, particularly Caldera, received criticism.
    Players wanted a new map that was better, not worse.
    The central high point in Almasra and Caldera was a point of contention.
    Chapters
    00:00 Introduction and Podcast Goals
    03:40 Gaming Space Renovation
    05:35 Celebrating 20 Episodes
    07:28 CDL Update
    09:15 Cheating in Competitive Gaming
    20:40 Retirement in Competitive Gaming
    21:42 Age Restrictions in Competitive Gaming
    23:11 Competitive Gaming and Cheating
    24:03 Boredom in Competitive Gaming
    25:41 Weapon Balancing and Meta Shifts
    26:06 Weapon Attachments and Loadouts
    30:05 Game Updates and Seasonal Content
    35:01 Layoffs in the Gaming Industry
    46:22 Workflows and Collaboration in Game Development
    57:54 Future Warzone Maps and Updates
    01:23:40 Layoffs and the Impact on Game Quality
    01:28:03 Collaboration Between Game Studios
    01:30:51 Verdansk Map and Player Preferences
    01:36:01 Introduction of Cold War and Weapon Integration
    01:39:08 Issues with Map Design
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    1 hr 43 min
  • Episode 19 - Warzone Loadout and Season 1 Reloaded
    Summary:
    In this episode, Jay and Sub interview Alex, the creator of Warzone Loadout, a popular loadout tool for Call of Duty: Warzone. They discuss Alex's journey in creating loadouts, factors to consider when building loadouts, and the importance of suppressors. They also talk about the challenges of balancing loadouts for different playstyles and skill levels. Alex shares his vision for the future of CodMunity, including plans for social features and tools for content creators. They also discuss the current state of sniper rifles in Warzone and the need for better communication from developers. The conversation covers topics such as expectations for Season 1 Reloaded, possible weapon balances, the viability of Modern Warfare 2 guns, the desire for more powerful ARs, and predictions for the Eradicator as the new meta. They also discuss the separation of Warzone and multiplayer, the advantages and disadvantages of universal attachments, and the appreciation for the attachment filtering menu. The conversation concludes with a discussion on favorite guns of all time and current favorites.
    Guest:
    Alex - Warzone Loadout
    https://twitter.com/Warzone_Loadout
    https://warzoneloadout.games/
    Your hosts:
    J007tv:
    https://twitter.com/FakeJ00712
    https://www.twitch.tv/j007tv
    SuboneKD:
    https://twitter.com/Subonekd
    https://kick.com/subonekd
    Chapters
    00:00 Introduction and Purpose of the Podcast
    02:24 Alex's Journey in Creating Loadouts for Warzone
    07:25 Factors to Consider When Building Loadouts
    12:13 Creating Loadouts for Different Skill Levels
    14:57 Personal Preferences in Building Loadouts
    18:36 Expectations for Future Updates and Changes in Warzone
    25:02 Importance of Suppressors in Loadouts
    26:52 Choosing Attachments Based on Gun Feel
    29:24 Balancing Loadouts for Different Playstyles
    31:29 The Challenge of Building Loadouts for a Diverse Player Base
    33:35 The Value of Detailed Weapon Stats and Loadout Tools
    38:32 Expanding Loadout Tools and Social Features
    44:47 The Work and Vision Behind CodMunity
    52:47 Hopes for Future Updates and Changes in Warzone
    56:25 The Challenge of Balancing Sniper Rifles in Warzone
    59:00 Alternative Approaches to Balancing Snipers
    01:02:04 Improving Communication and Transparency from Developers
    01:05:15 The Popularity and Accessibility of Warzone
    01:06:59 Expectations for Season 1 Reloaded
    01:07:52 Possible weapon balances
    01:09:04 Viability of Modern Warfare 2 guns
    01:11:37 Desire for more powerful ARs
    01:12:30 Prediction for the Eradicator as the new meta
    01:13:29 Discussion on Modern Warfare 2 guns
    01:16:16 Unlikelihood of Modern Warfare 2 guns being viable
    01:17:34 Potential marketing strategies for new guns
    01:18:04 Separation of Warzone and multiplayer
    01:19:21 Appreciation for the attachment filtering menu
    01:21:59 Advantages and disadvantages of universal attachments
    01:22:39 Unlocking attachments through challenges
    01:23:05 Balancing attachment accessibility
    01:26:36 Favorite guns of all time
    01:32:31 Closing remarks and appreciation
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    1 hr 36 min
  • Episode 18 - New Year New Warzone
    In this episode, J and Subone reflect on their holidays and dive into a retrospective of Warzone 2. They discuss the issues with movement and gun functionality in the early stages of the game. The crowded airspace and the delay in using streaks are also highlighted. The hosts express their dissatisfaction with the weapon balance and the lack of viable SMGs. They also touch on the reception of the Al Mazrah map and the introduction of ranked play. The episode concludes with a discussion on the problems with shields and Semtex grenades. The conversation covers topics such as riot shields and flamethrowers, overall thoughts on the game, issues with audio, current weapon metas, disappointment with Modern Warfare 2 guns, artificial skill gap in the meta, and a discussion on aim assist. The conversation revolves around the debate on aim assist in Call of Duty. The hosts discuss the misconception that aim assist is overpowered and argue that it is necessary for controller players. They also highlight the majority of players using controllers and the need for balance between mouse and keyboard and controller inputs. Possible solutions, such as skill-based aim assist and skill-based matchmaking, are explored. The hosts emphasize the importance of game development and creating a gameplay style that caters to both inputs. They conclude by acknowledging Call of Duty's history and its focus on controller players.
    Your hosts:
    J007tv:
    https://twitter.com/FakeJ00712
    https://www.twitch.tv/j007tv
    SuboneKD:
    https://twitter.com/Subonekd
    https://kick.com/subonekd
    Takeaways
    The movement and gun functionality in the early stages of Warzone 2 were problematic, with slow movements and random recoil patterns.
    The crowded airspace and delay in using streaks were frustrating aspects of the game.
    The weapon balance in Warzone 2 was not ideal, with SMGs being particularly weak.
    The Almasra map received mixed reviews, but ranked play was generally well-received.
    Shields and Semtex grenades were seen as problematic and in need of balancing. Riot shields and flamethrowers can be effective in certain situations, but they have limitations and can be countered.
    The game is in a good position overall, with improvements made to address previous issues.
    Audio in the game still needs improvement, as it can be inconsistent and affect gameplay.
    The current weapon metas have a divide between easy-to-use guns and high-skill guns, creating an artificial skill gap.
    Aim assist is a contentious topic, with advantages and disadvantages for both controller and mouse and keyboard players. Aim assist is necessary for controller players and is not as overpowered as some claim.
    The majority of Call of Duty players use controllers, making aim assist an essential feature.
    Balancing the game for both mouse and keyboard and controller inputs is crucial.
    Game development should focus on creating a gameplay style that caters to both inputs.
    00:00 Introduction and Holiday Recap
    03:00 Reflecting on Warzone 212:00Issues with Movement and Gun Functionality
    19:00 Crowded Airspace and Streaks
    26:00 Discussion on Weapon Balance
    32:00 Transition to Warzone 3
    39:00 Ranked Play and Map Reception
    45:00 Weapon Meta in Modern Warfare 3
    47:00 Issues with Shields and Semtex
    47:54 Discussion on Riot Shields and Flamethrowers
    55:09 Overall Thoughts on the Game
    58:00 Issues with Audio
    01:11:16 Current Weapon Metas
    01:20:23 Disappointment with Modern Warfare 2 Guns
    01:25:11 Artificial Skill Gap in the Meta
    01:27:05 Discussion on Aim Assist
    01:28:47 The Debate on Aim Assist
    01:36:18 The Majority of Players Use Controllers
    01:41:34 Possible Solutions and Skill-Based Matchmaking
    01:48:53 The Need for Balance and Game Development
    01:53:18 The Choice of Input and Call of Duty's Focus
    01:54:18 Call of Duty's History and Conclusion
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    1 hr 50 min
  • Episode 17 - Christmas Events, Aim Assist, and more!
    Summary
    In this episode, Subone and J007TV discuss their holiday gaming experiences and the enjoyment of the holiday mode in Warzone. They also appreciate the detailed patch notes provided by the developers and discuss the balance of weapon loadouts. The hosts encounter technical difficulties but continue their conversation about sniping and the nerfing of overpowered weapons. They highlight the importance of detailed patch notes and effective communication from the developers. Finally, they share their overall impressions of Warzone and Modern Warfare 3, considering them to be in the silver age of Warzone. The conversation covers various aspects of Warzone, including improvements, map design, gameplay speed, and the debate between mouse and keyboard and controller inputs.
    Your hosts:
    J007tv:
    https://twitter.com/FakeJ00712
    https://www.twitch.tv/j007tv
    SuboneKD:
    https://twitter.com/Subonekd
    https://kick.com/subonekd
    Takeaways
    The holiday mode in Warzone is enjoyable and adds to the festive spirit of the season.
    Detailed patch notes are appreciated by the community as they provide transparency and understanding of the changes made.
    Weapon loadouts and balance are important factors in the gameplay experience, and the hosts discuss their preferred loadouts.
    Sniping in Warzone has its challenges, and the hosts express their opinions on the current state of snipers.
    Nerfing overpowered weapons is necessary to maintain a balanced gameplay experience.
    Effective communication from the developers, including detailed patch notes, is crucial for player satisfaction.
    The hosts share their overall impressions of Warzone and Modern Warfare 3, considering them to be in the silver age of Warzone. Warzone has seen improvements and has the potential to be a fantastic experience in the future.
    The map design in Warzone is well-balanced, with fewer dead zones and more opportunities for movement and cover.
    The gameplay speed in Warzone is faster, with quicker loadouts and faster circle closing times.
    The debate between mouse and keyboard and controller inputs in Warzone is ongoing, with both having their advantages and disadvantages.
    Chapters
    00:00 Introduction and Holiday Gaming
    01:30 Enjoying the Holiday Mode
    04:20 Detailed Patch Notes
    08:31 Weapon Loadouts and Balance
    25:57 Sniping and Weapon Balancing
    30:17 Nerfing Overpowered Weapons
    33:24 Detailed Patch Notes and Communication
    36:08 Impressions of Warzone and Modern Warfare 3
    47:24 Comparison to Previous Versions of Warzone
    50:57 Improvements and Potential of Warzone
    52:03 Verdansk and Al Mazra
    53:02 Gulag and Buy Stations
    54:23 Integration with Black Ops
    55:45 Map Design and Dead Zones
    59:00 Smoke and Sniping
    01:00:10 Gameplay Speed and Ground Vehicles
    01:04:12 Holiday Event and Warzone Mode
    01:15:30 Mouse and Keyboard vs. Controller Debate
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    1 hr 26 min
  • Episode 16 - CDL from a woman's point of view
    Summary
    In this episode, Jay and Sub interview Diosa, a competitor in the Women X Call of Duty (WXC) tournament. They discuss the structure of the WXC, including team qualifications and the role of captains and coaches. Diosa shares her experience with scrim schedules and the importance of practicing against skilled players. They also discuss the presence of Twitter orgs in the female gaming scene and the desire for women to compete in the main Call of Duty League (CDL). The conversation touches on the differences between Modern Warfare 2 and Modern Warfare 3, as well as the advantages and disadvantages of Blackout and Warzone. The conversation covers various topics related to Call of Duty: Warzone, including the availability of games on different platforms, the desire for a basic gun mode, opinions on the time-to-kill (TTK), cross-platform play, inconsistencies in hitboxes and damage values, the need for new content, interest in ranked play and competitive gaming, the idea of futuristic content, opinions on the new Warzone map, cash flow and weapon balance, and issues with audio. The conversation covers sound issues in Warzone, strategies and perks, different playstyles, mastering different mechanics, strategic approaches, favorite game modes, spawning and strategy, and streaming and social media.
    Our Guest:
    https://twitter.com/DiosaTTV
    https://www.twitch.tv/diosaa
    Your hosts:
    J007tv:
    https://twitter.com/FakeJ00712
    https://www.twitch.tv/j007tv
    SuboneKD:
    https://twitter.com/Subonekd
    https://kick.com/subonekd
    Chapters
    00:00 Introduction and Background
    01:56 Women X Call of Duty (WXC)
    03:43 Team Structure and Qualifications
    04:12 Team Captains and Coaches
    04:50 Scrim Schedule and Improvement
    05:34 Team Size and Coaches
    06:26 Twitter Orgs and Content Creation
    08:09 OTF Gaming and LAN Events
    08:50 Preference for LAN Events
    09:05 Switching from Console to PC
    09:55 Getting into Competitive Gaming
    13:18 Desire to Compete in the Main CDL
    15:40 Opportunities for Women in CDL
    18:42 Routine and Practice
    20:13 Playing Against Better Players
    22:48 Comparison of Modern Warfare 2 and Modern Warfare 3
    23:57 Sound EQ and GA in Tournaments
    25:26 Role and Flexibility in the Team
    29:38 Comparison of Blackout and Warzone
    33:34 Desire for a Hybrid of Blackout and Warzone
    37:38 Discussion on the availability of games on different platforms
    40:31 Desire for a basic gun mode in Warzone
    41:04 Opinions on the time-to-kill (TTK) in Warzone
    42:17 Cross-platform play and its impact on game lobbies
    44:14 Inconsistencies in hitboxes and damage values
    48:45 Discussion on the current state of Warzone and the need for new content
    52:13 Interest in Warzone ranked play and competitive gaming
    57:46 Exploring the idea of futuristic content in Call of Duty
    01:05:31 Opinions on the new Warzone map
    01:09:31 Likes and dislikes about the new map
    01:13:02 Discussion on cash flow and weapon balance in Warzone
    01:13:49 Issues with audio in Warzone
    01:14:00 Sound Issues in Warzone
    01:15:07 Strategies and Perks in Warzone
    01:16:20 Different Playstyles in Warzone
    01:18:41 Mastering Different Mechanics in Warzone
    01:21:12 Strategic Approaches in Warzone
    01:24:48 Favorite Game Modes in Warzone
    01:25:54 Spawning and Strategy in Warzone
    01:27:34 Streaming and Social Media
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    1 hr 31 min
  • Episode 15 - Controversy, Strife, and SBMM
    Jay and Sub set out of their comfort zone and discuss the recent controversies surrounding women in the CDL, while Activision steps out of its comfort zone and opens up about SBMM... sort of...
    Your hosts:
    J007tv:
    https://twitter.com/FakeJ00712
    https://www.twitch.tv/j007tv
    SuboneKD:
    https://twitter.com/Subonekd
    https://kick.com/subonekd
    Learn more about your ad choices. Visit podcastchoices.com/adchoices
    1 hr 27 min
  • Episode 14 - Ask us Anything... Except SBMM
    Jay and Sub talk about the Sledgehammer Games interviews and Reddit AMA, SBMM, and the state of the game. Also, is MWIII a DLC? Is Krampus returning? Are you ready for Warzone?
    Your hosts:
    J007tv:
    https://twitter.com/FakeJ00712
    https://www.twitch.tv/j007tv
    SuboneKD:
    https://twitter.com/Subonekd
    https://kick.com/subonekd
    Learn more about your ad choices. Visit podcastchoices.com/adchoices
    1 hr 29 min

About Slightly Above Average Gaming

From the publisher's feed

Two slightly above average gamers talk call of duty, Warzone, and gaming.