Slightly Above Average Gaming

Slightly Above Average Gaming

By SuboneKD J007tvLeisureVideo Games
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Slightly Above Average Gaming episodes

  • Episode 53 - More Aim Assist, SBMM, Season 6 Preview
    Summary
    In this episode, the hosts discuss their experiences with fantasy football, the implications of aim assist in gaming, and the recent World Series of Warzone. They delve into the technical issues faced during the tournament, the performance of various players, and the ongoing debate about the balance of aim assist in competitive gaming. The conversation also touches on predictions for the upcoming season and the community's reactions to changes in game mechanics. In this conversation, the hosts discuss various aspects of competitive gaming, particularly focusing on Warzone and its tournament structure. They delve into player mentality, skill levels, and the impact of game mechanics such as operator design and hitbox issues. The conversation also touches on the expectations for Season Six, the dynamics of aim assist in multiplayer versus Warzone, and the overall communication from developers. Additionally, they explore the future of Battlefield and the need for a strong competitor to Warzone.
    Chapters
    00:00 Fantasy Football Insights
    02:05 World Series of Warzone Overview
    04:56 Technical Issues and Production Challenges
    10:51 Competitive Scene Analysis
    16:34 Player Performances and Statistics
    22:41 Future of Warzone Competitions
    28:26 Aim Assist Discussions and Game Mechanics
    36:01 Aim Assist Controversy in Gaming
    43:17 Balancing Inputs: Controller vs. Mouse and Keyboard
    50:26 The Future of Aim Assist in Fortnite
    57:32 Season Six: Expectations and Disappointments
    01:04:54 Sniping Mechanics: A Diminished Role
    01:13:16 The Battlefield Revival: Hopes and Expectations
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    1 hr 44 min
  • Episode 52 - Preview Episode! WSOW, The Haunting and more
    Summary
    In this episode of the Slightly Above Average Gaming Podcast, hosts J007tv and SuboneKD discuss their weekend plans, gaming experiences, and insights into the World Series of Warzone. They delve into competitive gaming dynamics, team rankings, and predictions for upcoming events. The conversation also touches on the Haunting event, the future of ranked play, and community engagement in the gaming world. The hosts share their thoughts on the current state of Warzone and express their excitement for new content and gameplay mechanics. In this conversation, the speakers delve into various aspects of gaming, particularly focusing on Warzone and its community. They discuss the impact of VPNs and server connections on gameplay experiences, the challenges of player skill and ranking systems, and the importance of mindset and practice in improving as a player. The conversation also touches on the need for better practice modes, the significance of challenging gameplay for growth, and the future of Warzone and mobile gaming amidst industry changes and layoffs.
    Chapters
    00:00 Introduction and Episode Overview
    01:35 Friday Live Show Dynamics
    03:06 Gaming with Family and Friends
    04:27 Upcoming Events and Personal Plans
    05:52 World Series of Warzone Insights
    08:21 Competitive Gaming Landscape
    10:32 Team Dynamics and Player Retirements
    11:25 Team Rankings and Predictions
    12:34 The Future of Competitive Warzone
    16:55 Solo Yolo and Player Strategies
    20:14 The Haunting Event and New Content
    26:04 Map Changes and Player Experience
    33:26 Michael Myers and Halloween Content
    37:52 Ranked Play and Player Engagement
    46:44 The Sweaty Lobby Experience
    53:09 The Importance of Good Habits in Gaming
    58:11 The Impact of SBMM on Player Growth
    01:03:33 The Need for Effective Practice Modes
    01:08:47 The Challenges of Mobile Gaming and Development
    01:52:48 Modern Warfare 3 and Token Transfers
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    2 hr 3 min
  • Episode 51 - FPS Roundup, SBMM, and Movement
    Summary
    In this conversation, the hosts discuss their experiences playing the beta of a video game. They also talk about the issue of dogs being dumped in their area and the lack of animal control. They touch on the topic of matchmaking in the game and the distribution of player skill levels. They express their frustrations with the current matchmaking system and suggest the implementation of a ranked mode. The conversation ends with the host discussing their progress in ranked play and their goals for the future. The conversation revolves around the topics of ranked play, skill-based matchmaking (SBMM), map design, and movement mechanics in Call of Duty. The speakers discuss their experiences with ranked play and the challenges of solo queuing. They also express their preferences for balanced lobbies and the importance of having a casual player base. The conversation touches on the current state of Warzone and the impact of SBMM on player enjoyment. They also discuss the beta version of the new Call of Duty game, including map design, ground loot, and movement mechanics. The conversation discusses the movement mechanics and sensitivity settings in Call of Duty: Black Ops 6. They compare the movement in previous Call of Duty games like Modern Warfare 2 and 3 to the beta of Black Ops 6, noting that the survivability and movement options are better in the beta. They also discuss the importance of learning and mastering the new movement mechanics. The conversation then shifts to the topic of aim assist and sensitivity settings, with one participant mentioning that they are playing on a higher sensitivity than in previous Call of Duty games. They also discuss the concept of dead zones and how adjusting them can affect aim assist and stick drift. The conversation concludes with a discussion about other games and franchises, including the mishandling of Halo and Battlefield, and the impact of skill-based matchmaking (SBMM) on player experiences. In this final part of the conversation, the speakers discuss the impact of VPNs on gameplay and the importance of catering to a wide range of players. They also touch on the issue of game developers not listening to their customers and the need for better communication and transparency. The conversation concludes with a discussion about the future of Call of Duty and the importance of timing and marketing in game releases.
    Chapters
    00:00 Exploring the Beta of a Video Game
    08:12 Skill-Based Matchmaking and Wall Hacks
    12:28 Weapon Balancing and Perks
    17:01 The Need for a Ranked Mode
    30:37 Navigating the Challenges of Call of Duty Matchmaking
    45:22 The Impact of Content Updates and Map Design
    53:56 Anticipation for the Integration into Warzone
    01:01:39 Mastering the New Movement Skills
    01:15:09 Challenges in Other FPS Games
    01:25:02 The Impact of SBMM
    01:33:39 The Disconnect Between Developers and Players
    01:37:18 The Impact of Toxicity and Anti-Toxicity Measures
    01:39:03 The Importance of Transparency in Game Development
    01:50:47 The Controversy Surrounding Stat Tracker Websites
    01:57:55 Creating Events and Fostering Nostalgia in Gaming
    02:02:38 Conclusion
    02:02:38 Outtro Video v2.mp4
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    2 hr 13 min
  • Episode 50 - COD Next, Black Ops 6 Beta First Impressions
    Summary
    In this conversation, J007tv and SuboneKD discuss their experiences with the Call of Duty (COD) beta and the new Omni movement mechanic. They talk about the accessibility and skill gap of the movement, comparing it to previous COD games. They also discuss the importance of equipment and settings in maximizing gameplay. They share their thoughts on the maps in the beta and the overall graphics and polish of the game. The conversation covers various topics related to the gameplay experience in Call of Duty: Vanguard. They discuss the use of smoke grenades, the size and layout of the maps, the time-to-kill (TTK) and weapon balancing, the movement mechanics, the use of doors, and the chat system. They also touch on the different game modes and the attachment system. Overall, they express their enjoyment of the game and discuss potential improvements. In this part of the conversation, the speakers discuss the changes in gameplay mechanics and features in Call of Duty: Vanguard. They talk about the vest system, the removal of the backpack system, the introduction of scorestreaks, and the new attachment unlocking system. They also mention the camo grind and the challenges associated with it. The speakers express their concerns about the difficulty of the challenges in Warzone and the impact of blueprints on the grind. They also touch on the ranked mode in multiplayer and Warzone, as well as the speculation about the original plan for the map and the delayed release of Avalon. The conversation in this part focuses on the frustration with the reactive approach of the game developers and the negative impact it has had on the franchise. They discuss the need for innovation and the execution of new ideas. They also talk about the different playstyles and preferences of players, and how the game should cater to both. The conversation touches on the upcoming map, Area 99, and the changes to loot distribution. They also discuss the return of emotes and sprays, and the changes to aim assist and movement mechanics. Overall, they are excited for the upcoming year and the improvements in the game.
    Chapters
    00:00 Exploring the Omni Movement Mechanic
    23:36 The Skill Gap in the COD Beta
    28:42 Favorite Maps and Excitement for the Game's Release
    30:32 Sniper Rifles and Shotguns
    35:36 Map Design and Domination
    38:04 Changes to Game Modes
    39:02 Time-to-Kill (TTK) and Weapon Balancing
    46:08 Movement Mechanics and Doors
    51:03 Prox Chat and Language Boundaries
    56:24 Weapon Meta and Loadout Strategies
    01:00:26 Vest System and Backpacks
    01:03:12 Issues with Streak Spam
    01:07:14 Camo Grinding and New Camos
    01:13:32 Integration of Black Ops 6 and Possibility of Different Map
    01:15:56 Excitement for Ranked Play and Potential Changes
    01:33:37 The Developers' Reactive Approach
    01:35:22 The Impact of Past Innovations
    01:49:20 Changes in Aim Assist and Movement Mechanics
    02:00:01 The Reintroduction of Satchels and Blueprint Customization
    02:06:41 Excitement for the Future of Call of Duty
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    2 hr 16 min
  • Episode 49 - Updates, audio and the Future
    Summary
    In this episode of the Slightly Above Average Gaming Podcast, J007tv and SuboneKD discuss their recent gaming experiences. J007tv has been playing Call of Duty and the EA sports PGA tour road to Augusta golf game. SuboneKD has been playing the 90s side-scrolling action-adventure game Full Throttle. They also talk about the World Series of Warzone scrims and the changes that came with the reloaded update. They express frustration with the new advanced UAV global event and discuss the impact of the texture streaming setting on frame rates. They also mention the changes to the Stealth Vest and the obnoxiousness of the jailbreak community event. The conversation discusses the recent changes to weapon balancing in Warzone and the impact on the meta. They highlight the changes to the STG and Pulley, noting that the STG is no longer as viable in close range and the Pulley is strong at long range but lacks mobility. They also discuss the limited weapon variety in the meta and the need for more balanced options. The conversation touches on the importance of contracts and the advantages they provide in the game. They also mention the new elite contracts and their benefits. The conversation in this part focuses on the issues with the current state of Call of Duty and the desire for more balance, variety, and choices in the game. They discuss the impact of bundles on gameplay and the importance of keeping casual players engaged. They also talk about the need for better audio tuning options in the game and the difference it can make in gameplay. The conversation ends with a discussion about the upcoming Black Ops 6 transition and the potential for a new Warzone map. In this conversation, the speakers discuss their thoughts on the upcoming map in Call of Duty Warzone and the lack of attention given to big map battle royale modes. They also talk about the possibility of having Mini Royale on bigger maps and the desire for ranked play on the big map. They express their frustration with the current state of gaming, including the monetization of games and the decline in fun factor. They mention other games they have been playing and their hopes for the future of gaming.
    Chapters
    00:00 Introduction and Quick Sharesies
    01:03 Recent Gaming Experiences and Challenges
    02:45 Frustrations with Call of Duty Warzone Updates and Settings
    05:43 The World Series of Warzone and the Advanced UAV Event
    08:48 Hopes for the Future of Warzone
    25:19 Contracts and the Jailbreak Event
    27:45 The Elite Contract System
    30:59 Adapting Playstyles to Contracts
    36:14 The Game's Design for Aggressive Players
    40:41 Analyzing Weapon Balancing
    44:04 The Impact of Weapon Balancing on Gameplay
    48:04 The Viability of Different Weapons
    51:31 Desire for More Weapon Variety and Balance
    57:03 Unfair Reward System and Lack of Variety
    01:02:53 The Impact of Bundles on Gameplay
    01:05:33 The Need for Weapon Balancing and Variety
    01:15:43 The Importance of Audio in Gaming
    01:18:31 The Limitations of Gaming Headsets
    01:20:29 The Desire for an In-Game EQ Feature
    01:27:02 Anticipation for Black Ops Zombies and the New Warzone Map
    01:29:06 The Neglected Big Map Battle Royale Modes
    01:32:14 The Need for Ranked Play on the Big Map
    01:33:58 The Negative Impact of Monetization Practices
    01:36:12 Prioritizing Fun in Gaming
    01:42:43 The Importance of Competition and Innovation
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    2 hr 6 min
  • Episode 48 - H2M Shutdown
    Summary
    The conversation discusses the World Series of Warzone and the dominance of certain teams, the importance of gunfighting skills, and the need for better reporting and matchmaking systems. It also highlights a video by Expel that showcases the difference in skill levels and the misunderstandings that can arise. The conversation emphasizes the need for players to have a better understanding of the game mechanics and to be able to analyze situations objectively. The conversation discusses the recent shutdown of the H2M mod for Call of Duty and the implications of modding in the gaming industry. It also touches on the restructuring of Call of Duty games and the delay of the new Verdansk map. The hosts express their disappointment with Activision's handling of the mod shutdown and suggest that they could have capitalized on it instead. They also discuss the importance of sentiment and PR in the gaming industry and the need for new content and map rotations in Warzone. The conversation ends with speculation about the future of World Series of Warzone and the challenges faced by Activision this year. The conversation covers various topics related to the Call of Duty franchise, including the challenges faced by competitors in qualifiers, the launch and reception of Modern Warfare 3, the development issues with Infinity Ward, and the future of the franchise. The hosts express their frustrations with the lack of planning and organization in the competitive scene and the mixed reception of Modern Warfare 3. They also discuss the potential problems with tying everything to the yearly title and the need for Warzone to have its own identity. The conversation ends with a lighthearted discussion about camo grinds and the upcoming changes in the game.
    Chapters
    01:13 Episode 48 of the Slightly Above Average Gaming Podcast
    04:05 Discussion on World Series of Warzone and Dominant Teams
    07:41 The Importance of Gunfighting Skills
    11:26 The Impact of Skill-Based Matchmaking
    17:30 Expel's Video and Understanding Game Mechanics
    24:39 Addressing the Prevalence of Bot Lobbies
    28:10 The Need for a Balanced and Competitive Gaming Environment
    31:03 The H2M Mod Shutdown
    45:38 Activision's Mishandling of the Mod Shutdown
    50:20 Restructuring of Call of Duty Games
    55:56 The Frustration with the Delay of the New Verdansk Map
    01:00:18 The Importance of Map Rotation in Warzone
    01:05:43 Concerns and Expectations for World Series of Warzone
    01:12:29 Issues with Call of Duty World Championship qualifiers
    01:15:37 Development issues with Infinity Ward
    01:17:47 The future of the Call of Duty franchise
    01:19:31 The camo grind and weekly challenges in Warzone
    01:22:28 Hopes for the integration of Black Ops 6 into Warzone
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    1 hr 47 min
  • Episode 47 - Black Ops 5, BO6 Leaks, Warzone Agent Shutdown
    Summary
    In this episode of the Slightly Above Average Gaming Podcast, J007 and Sub1KD discuss the recent news about Warzone Agent, a software program that provides live lobby data. They talk about the implications of its use and the decision by Activision to crack down on it. They also discuss the potential features and changes in Black Ops 6, including the return of weapon families and the customization of attachments. They express their opinions on the prioritization of anti-cheat measures and the need for a more comprehensive approach. Overall, they provide insights into the current state of the gaming industry and the challenges faced by developers. The conversation in this part focuses on the leaks and rumors surrounding the upcoming Call of Duty game, Vanguard. The speakers discuss the impact of leaks on the community's expectations and the developers' efforts to recreate hype. They also touch on the zombies mode and the excitement surrounding its return. The conversation ends with a discussion about the campaign and the possibility of early access for certain players. The conversation in this part focuses on the imbalance of content between multiplayer and Warzone in Call of Duty. The speakers discuss the abundance of content in multiplayer and the neglect of Warzone players. They also mention the reintroduction of the map DOS House and the new map Meat. They express their excitement for the upcoming release of Call of Duty Next and the beta testing. They emphasize that Next is a marketing event and hope that the game lives up to the hype.
    Chapters
    00:00 Introduction and Technical Difficulties
    02:03 Discussion on Warzone Agent and Anti-Cheat
    21:11 Prioritizing Anti-Cheat and Microsoft's Involvement
    31:53 Leaks and Rumors about Black Ops 6
    39:47 Customization Options for Optics
    41:11 Attachments and Historical Accuracy
    45:47 Leaks and Community Excitement
    52:47 Zombies Mode: Round-Based and New Features
    01:08:27 Campaign and Potential for Early Access
    01:18:05 Designing Maps and Content in Call of Duty
    01:21:06 Excitement for Call of Duty Next
    01:26:33 The Need for Ranked Play in Warzone
    01:30:24 The Five-Year Anniversary of Warzone
    01:40:54 The Marketing Push and Beta
    01:47:22 Podcast, Discord, and Merchandise
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    1 hr 58 min
  • Episode 46 - ProReborn, COD Champs, and Game Development
    Summary
    In this episode of the Slightly Above Average Gaming Podcast, the hosts are joined by guest Nick ProReborn. They discuss Nick's journey in content creation and his passion for gaming. They also touch on topics such as the design philosophies of Call of Duty games, the influence of analytics in game development, and the perceived value of diamonds in the jewelry industry. The conversation covers various topics related to gaming, including the preservation of vintage Nintendo products, visits to video game museums, the changing perception of age in gaming, the challenges of creating content for different age groups, the state of the gaming industry, and the development decisions made by game studios. EA has struggled with competition in sports games, resulting in games feeling like roster updates. Call of Duty has multiple different games within the same title. The backpacks in Warzone have exposed high-caliber players spamming items. The game loop in Warzone has changed with the addition of Resurgence and the focus on constant engagement. The small map playlists have created a comfort zone for players, leading to a lack of exposure to new maps. The design philosophy of small maps is lacking, with a focus on constant engagement rather than strategic gameplay. The Call of Duty Champs event was electric and Optic fans are unmatched in their passion.
    Chapters
    00:00 The Journey of Nick ProReborn in Content Creation
    03:28 The Design Philosophies of Call of Duty Games
    10:48 The Influence of Analytics on Game Development
    19:35 The Value of Diamonds in the Jewelry Industry
    31:58 The Value of Vintage Items and Stories
    41:01 Personal Experiences in the Gaming Community
    47:17 Challenges of Being an Older Gamer
    54:56 The Importance of Fun in Video Games
    56:48 Different Approaches to Game Development
    59:18 The Challenges of Development and Launch
    01:06:05 The Impact of the Pandemic and Identity Crisis
    01:11:46 The Issue of Rushed Game Releases
    01:14:42 Controversial Aspects of Warzone
    01:16:51 The Pacing Issue and Lack of Incentive to Loot in Small Maps
    01:22:06 The Design Philosophy Behind Small Maps
    01:31:23 The Impact of Small Maps on the Player Base
    01:37:37 The Challenge of Learning New Maps
    01:45:44 The Electric Atmosphere of Call of Duty Champs
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    1 hr 58 min
  • Episode 45 - Skill Based Matchmaking Roulette
    Summary
    In this episode of the gaming podcast, the hosts discuss their experiences at the Call of Duty CDL champs and the electric atmosphere at the event. They also talk about their routines and spending time with family during the school year. The conversation then shifts to cheating in games and the recent crackdown on cheat providers. They also touch on the release of the matchmaking white paper by Activision. The conversation in this part focuses on the role of skill in matchmaking and the manipulation tactics used by game developers to keep players engaged. The speakers discuss how skill is quantified and divided into percentiles, and how straight KD (kill-death ratio) is not always an accurate measure of skill. They also explore the history of game manipulation, from arcade games designed to make players spend more money to the current trend of live service games. The conversation highlights the frustration of players who feel that matchmaking is unfair and the impact of skill-based matchmaking on player retention. The conversation discusses the impact of skill-based matchmaking (SBMM) on player retention in Call of Duty. The hosts argue that while SBMM may benefit skilled players, it negatively affects casual players who are more likely to quit the game. They highlight the importance of fun in player experience and question the effectiveness of quantifying fun with metrics. The hosts suggest that time played does not necessarily equate to fun and that there needs to be a balance in matchmaking to provide a more enjoyable experience for all players.
    Chapters
    00:00 The Electric Atmosphere at Call of Duty CDL Champs
    04:07 Cracking Down on Cheating in Games
    34:07 Insights into the Call of Duty Matchmaking System
    56:20 Understanding Skill-Based Matchmaking
    01:01:54 The Impact on Player Retention
    01:06:36 The Distribution of Skill Levels
    01:14:20 The Impact of Matchmaking on Player Retention
    01:18:07 The Importance of Solos and Ranked Play
    01:22:31 The Confusing Nature of Squad Matchmaking
    01:25:01 The Consistency of the Game Experience
    01:32:23 The Difficulty of Measuring Fun
    01:40:19 Retention and Play Time vs. Fun and Satisfaction
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    2 hr 1 min
  • Episode 44 - Warzone Season 4 Review, Season 5 preview and the CDL
    Summary
    In this episode of the gaming podcast, the hosts discuss their personal lives and upcoming plans. They also talk about the Call of Duty CDL champs tournament and the esports scene in Texas. They touch on the topic of aftermarket parts in games and the recent addition of mutation modes in Warzone. They also discuss matchmaking issues and server problems they have experienced. The conversation covers various topics related to matchmaking, gameplay styles, and upcoming updates in Warzone. The speakers discuss the geographical location's impact on matchmaking, the importance of play style in determining lobby makeup, and the potential inclusion of a skill-based matchmaking system. They also touch on the roadmap for the upcoming season, including new weapons and a new point of interest (POI) called Superstore. The conversation concludes with a discussion about tournaments and the desire for more fun and entertaining formats. The conversation discusses the changes and challenges in Call of Duty Warzone, including the shift in content release, the impact of TikTok on the game, and the frustration with the current gameplay. They also touch on the upcoming changes in the next Call of Duty title, such as the return of the prestige system and the potential improvements in ranked play. Overall, they express a desire for a better game loop and a more enjoyable experience in Warzone.
    Chapters
    00:00 Introduction and Personal Lives
    01:58 Call of Duty CDL Champs Tournament and Esports in Texas
    04:19 Impact of Aftermarket Parts on Gameplay
    13:19 Mutation Mode and Matchmaking Issues
    24:49 Experiences with High-Level Players and Server Problems
    38:10 Matchmaking Challenges
    44:27 Exciting Season Roadmap
    45:01 New POIs and Weapons
    48:21 Fun Tournament Formats
    49:35 Enjoyment of Playing in a Group
    57:01 Potential for Hosting Tournaments
    01:11:44 The Impact of New Maps and TikTok
    01:13:39 Challenges with Weapon Balance and Matchmaking
    01:18:34 The Need for a Better Game Loop and the Return of Prestige
    01:20:19 Issues with the Current State of Warzone
    01:28:35 Excitement for the Future of Call of Duty
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    1 hr 51 min

About Slightly Above Average Gaming

From the publisher's feed

Two slightly above average gamers talk call of duty, Warzone, and gaming.