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After an encounter with a strange creature in Desert camp, Adrok, Ares, Bowden, and Kelgrace decide to go explore the desert and see what else they can find. Their exploration leads them to the entrance of some type of creature colony, that changes their thoughts on the hunt.
Adrok, Ares, Bowden and Kelgrace agree to join Ares on a job to hunt monsters. Unbeknownst to all the task turns out to be more than they were expecting.
After stopping Alexia, our hero's have returned to TrollSkull manor for some much needed rest and relaxation. While at the manor, the quintet ties up some loose ends, searches for their next adventure and Kelgrace learns that price of her powers.
Our adventurers battle to stop Alexia from completing her ritual.
Our adventurers, Adrok, Ares, Bowden, Chip and Kelgrace have made their way to the ritual site. Alexia has brought a group of mercenaries to protect her.
Our adventurers and the mercenaries face off to determine if Alexia will succeed in her plan to reunite with her mother.
Our adventurers Adrok, Ares, Bowdin, Chip, and Kelgrace successfully tracked Lord Neverwinter and after a brief fight with his guards, forced him to surrender. Now our adventurers need to bring the renegade lord back to WaterDeep to see justice served.
Our héros have tracked Degalt Neverwinter to his wooded estate outside of Neverwinter. Adrok, Ares, Bowdin, Chip and Kelgrace hide in the forest discussing their next move to capture their quarry. They have seen several guards and know they are outnumbered.
Adrok, Aries, Bowdin, Chip and Kelgrace have all reunited in the port of Neverwinter. Now they must decide which of their quarries they are going to search for, Uflass Burloch or Degault Neverwinter. Deciding to leverage their Harper contact, the quintet heads to the bakery to see what information may be available to them in their hunt.
Our adventures have been recruited by the group known as the Harpers to find and return to WaterDeep, Degault Neverwinter; and if possible Ulfass Borloch. In the grand wisdom of every adventuring partying, our adventures have decided to split the party. Adrok and Kelgrace will travel by griffon north to the city of Neverwinter, while Aries, Bowdin, and Chip travel north on the sailing ship, The Marionette.
After Kelgrace is caught in a room with a dead elven, a detective is brought in to discover the truth behind the murder. Kelgrace and several other party attendees are brought in for questioning.
As the situation evolves, our adventures help in their own way to identity the murder in an attempt to care Kelgrace.
After helping dispatch three devils on the top of Troll Skull manor, Bowdin and Chip join the tiefling Aries in his task to track down the summoner of the devils.
Aries invites Bowdin and Chip to join him when returning to the WaterDeep guard to receive payment and are tasked to discover who is responsible for bring the devils to WaterDeep.
The trio find the Summoner dead in a warehouse near the summoning circle.
Further investigation of the summoner reveals the summoner to be the niece of Lady Haventree, the hostess of the Rose Ball. The same ball that Adrok or Kelgrace were invited/tasked to attend.
While attending the Rose Ball, the adventurers encounter several individuals they have encountered in the journeys.
The social encounters lead to Kelgrace meeting in private with a sharp dressed elf.
The private meeting is interrupted with the discovery of a dead elf in the room.
The podcast currently has 46 episodes available.