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The trio return to the Stitch in Tyme to ask Bea more questions. While their they receive a note referring them to a warehouse in the Dock Ward. A pair of hooligans attempt to steal the note and after a short fight, the trio are victorious and manage once again not to get arrested for fighting in WaterDeep.
While at the Stitch in Tyme more secrets are revealed and the group meets Renear Neverwinter.
I would like to take a moment to apologize to all of our listeners, about a half dozen or so. Due to a technical error the first half of the show failed to record. Yes, the technical error was me not hitting the record button.
So let me summarize the events between episode 5 and 6 and simply claim episode 5.5 has been lost.
Here is a summary of the missing game play.
While at the Yawning Portal, the trio receive a note from Volo suggesting Adrok, Bowdin and Chip meet him at the Skewered Dragon in the evening to collect their reward for their heroic rescue.
In what is likely a coincident, one of Erik’s gambling haunts is the Skewered Dragon.
So with the trio head out to the Skewered Dragon located in the Dock Ward of WaterDeep with the hopes of finding information to aid their search for Erik and collecting Volo’s reward.
As the players arrive a Fillet street where the Skewered Dragon is located, their attention is taken by a large stuffed creature in the window of one of the shops. The large round body with a single giant eye and a dozen stalks with eyes is something none of them has seen before.
While trying to figure out what manner of creature they are looking at, a street fight erupts between a female half-orc and four human males. The apparent leader sports a bold head with a large single eye tattooed to his forehead.
Unable to stand aside, the trio leap into action to defend the half-orc from the unfair odds. Within moments after joining the fray the city guard arrive and quell the commotion.
On the verge of being arrested, a priest of Bahumet steps forward and tells the Captain of the guard, the good deed Adrok, Bowdin and Chip had done.
The trio are let go with a warning about fighting in the city and a caution to be wary of the gang war erupting through the city.
Bowdin takes a moment to speak with the priest, Father Dumas, who interceded on their behalf. He learns Father Dumas has a small church in the North Ward near the city cemetery.
Chip decides he wants to visit the shop with the stuff giant eye. The sign over the door read Old Xobolde Shop. Stepping into the shop, Chip realizes the shop sells all manner of trinkets, but it is convinced to buy a small orb, Xobolde calls the orb of companionship. A favorite of sailors who want a pet.
As Chip leaves the shop, he looks through the shop window and notices the sign for the Skewered Dragon. Chip also learns Adrok left a magical message for him saying Adrok was going to the Skewered Dragon.
The trio all meet up in the Skewered Dragon and find Volo in the midst of a card game. Unfortunately, Volo’s luck is not with him and few short rounds of betting end with Volo losing most of his winnings to a dragonborn marine.
With only a few coins left and not enough to cover the 300 gp reward offered to the trio, Volo instead offers them the deed to a inn and tavern in the north ward.
The trio accepts Volo’s reward and finds limited information regarding Erik and his visit to the Skewered Dragon. It is discovered that the Skewered Dragon was the last place anyone saw him. Apparently, one of the other players was a pretty sore loser and nearly had to be escorted out. Some of the regulars recall Erik was with two others, his brother and a friend. The three left shortly after the card game concluded. While the other two returned to drink, Erik had left for the night by himself.
With the day drawing to a close the trio find a private investigator near the Yawning Portal to find and deliver a message to Harbo’s daughter regarding the family’s demise.
And this is where we join our adventurers.
After delivering Emerald Hallowgrove's message to the Emerald Enclave, the trio head to the Yawning Portal in hopes of selling the last of Harbro's Special Mid-Summer Blend Whiskey. A short discussion with Durnan provides the trio with a place to stay and a friendly patron in exchange for the 10 casks of whiskey. While at the Yawning Portal, the trio are given a message from Volo telling them to meet him at the Skewered Dragon tavern so he can pay them their reward.
Only mid-afternoon, the trio sets off to the Skewered Dragon.
Adrok, Bowdin and Chip leave out from the Roadhouse and return to Harbro's farm to secure more casks of the Special Mid-Summer/ShieldMeet Rye whisky blend before searching out other farms located on the macabre map. Their search leads them to a farm run by Emerald Hallowgrove. While her farm is on the map, she does not appear to have a problem with the undead. She does admit to encountering a small group of skeletons near the edge of her farm, but thinks little of it being so close to the Tanglebriar forest. When the group shows her the poison vials discovered on the scarecrow, she is concerned enough to ask the trio to carry a missive for her to her friends in WaterDeep. The group agrees and heads out to the South Gate of WaterDeep. Emerald does provide the names of two of Harbro's daughters living in the city.
Upon entering the city, the trio is stopped by a Sergeant of the guard with a message from Lady Penelope reminding them to collect their reward for protecting the citizens of WaterDeep by slaying the troll and discovering the strange events with the other farms. The sergeant is helpful and provides direction to Erik Melendez shop, A Stitch in Tyme, not far from the South Gate.
The trio make their next stop at the shop hoping to find some answers for Virren. At the shop, the group meets the three seamstresses who work for Erik, but have not seen him in a couple of days. Unable to convince Erik's employees of the danger he maybe in the group departs and searches out the Enclave to deliver Emerald's missive.
The Enclave turns out to be a large park on the border of the South Ward and Trade Ward where like minded individuals gather for the good of the natural order. Two representatives of the Enclave accept the message and thank the trio for bring this to their attention.
With that, Adrok, Bowdin and Chip need to decide their next move in WaterDeep.
After dispatching a quartet of skeletons and a scarecrow, Adrok, Bowdin and Chip find a mysterious map showing several farms south of WaterDeep. Along with the map, they find vials of a magical poison meant to fallow the land. Our adventurers continue to look for clues and the caskets of Harbro's Rye Whiskey Mid-Summer blend. After finding the whiskey and loading a wagon, the trio travels to another farm also found on the map. Finding their way to another farm, the trio discovers a macabre scene and a large troll squatting in the farm house. After a fight with troll, Lady Penelope, a griffin rider from WaterDeep, provides the adventurers aid and requests their presence in the North Ward of WaterDeep to bear witness to some of the farms near the Tanglebriar forest. After promising to meet Lady Penelope in WaterDeep, Adrok, Bowdin, Chip and their new found four legged companion, Kyle make the journey back to the Road House with hopes of making a little coin from Harbro's Rye Whiskey Mid-Summer blend.
After agreeing to find out why Harbro has not delivered his famous rye whiskey for the upcoming mid-summer festival, Adrok, Bowden, and Chip head out to Harbro's farm and distillery. Upon arriving at the farm, our adventures discover all is not well at the Harbro farm.
No one is tending the farm, animals are wandering. The Harbro family dog leads the adventurers to the main house, where they discover the fate of the Harbro family. Unknown assailants attacked and dragged off the family after what appears to be a hard fought but ultimately losing fight.
Further searching brings Bowdin, Adrok and Chip to the barn and distillery where a quartet of skeletons rise from the straw and attack.
The skeletons are outmatched by our heroes and quickly flee. The trio pursue the fleeing skeletons intent on putting the unnatural creatures to a final rest only to be ambushed by a living scarecrow.
Do our heroes have what it takes to survive?
What has brought this evil unto the Harbro family?
Three travelers on the road to WaterDeep come to the rescue of the infamous Volothram Geddarm. After saving Volo's life, Bowdin, Chip and Adrock are invited to dinner at the Road House. While enjoying food and drink courtesy of Solo, the travelers learn of not one but two mysteries. The first the maker of a famous local whiskey has need made his delivery and with both Mid-Summer festival and Shieldmeet only a week away many a whiskey drinker will not be able to enjoy Harbro's Rye Whiskey special blend. The second mystery is a missing companion of an young elven noble from WaterDeep. This is the first time her companion has not met her at the arranged time and place and she is worried.
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