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After helping dispatch three devils on the top of Troll Skull manor, Bowdin and Chip join the tiefling Aries in his task to track down the summoner of the devils.
Aries invites Bowdin and Chip to join him when returning to the WaterDeep guard to receive payment and are tasked to discover who is responsible for bring the devils to WaterDeep.
The trio find the Summoner dead in a warehouse near the summoning circle.
Further investigation of the summoner reveals the summoner to be the niece of Lady Haventree, the hostess of the Rose Ball. The same ball that Adrok or Kelgrace were invited/tasked to attend.
While attending the Rose Ball, the adventurers encounter several individuals they have encountered in the journeys.
The social encounters lead to Kelgrace meeting in private with a sharp dressed elf.
The private meeting is interrupted with the discovery of a dead elf in the room.
Returning to Troll Skull Manor after their dinner encounter with Alexia, Adrok and Kelgrace bed down for the night while Bowdin and Chip play a drinking game, gnome vs. dwarf. Before they can determine a winner, their game is interrupted by several loud noises on the roof of the manor. Going up to investigate, the two find a trio of devils facing off with a dark-fabio haired tiefling, Aries. With the devils dispatched, Bowdin and Chip assist Aries complete the task of discovering what summoned the devils. Their search leads them to a dead young noble of the Haventree family. The same family hosting the ball our adventurers turned investigators were asked to attend. The trio give the news to the matriarch of the house, Lady Haventree, before returning to Troll Skull Manor
While having dinner with Alexia, she offers to give up her vengeance if Adrok, Bowdin, Chip and Kelgrace help her find Ulfass Burloch for her.
After dinner our adventurers seek out others to answer questions and help them make a decision.
Our adventures are set upon by shadows in Trollskull manor. They receive an invite from Alexia to join her for dinner.
After traveling in two separate groups back to WaterDeep, our adventurers spend the day at TrollSkull manor sharing what they have learned. More puzzle pieces come into view as our adventurers realize they maybe able to play one noble house against another to help them thwart Alexi's plan to resurrect her mother and her coven.
Our adventurers have split the party. Kelgrace and Adrok fly back to WaterDeep, while Chip and Bowdin walk back with their charges; Margrite Sunbright who was meant to be sacrificed in Alexia's ritual, Tommy a member of House Gralhund, and the captured werewolf bodyguard of Alexia.
Adrok and Kelgrace fly back to WaterDeep where Kelgrace meets with one her friends and gains some insight as to the intrigue between to noble families in the City. Adrok takes the time to build a sugar glider homunculus.
The two return to Trollskull Manor to wait for the rest of their group.
After capturing one of Alexis' werewolf bodyguards, our quartet of adventures must decide what to do. The rescued hostage informs them of others. Adrok, Bowdin, Chip and Kelgrace strike out to find the other hostages.
Kelgrace's lycanthropy curse has been revealed. Alexia appears to know how to control were creatures. Now our adventures must fight for their lives, the life of the prisoner and even Kelgrace.
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