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After defeating the wraith, our adventurers decide to go through the secret door Kelgrace found. While they do find the final resting place of the rest of the Coven, they are not the first to find them.
After a long day of travel from WaterDeep, our adventurers are forced to camp in the swamp near the Coven's Tomb. In the middle of the night, Chip is attacked by a carnivorous plant. With the aid of his friends, everyone manages to survive and even find some loot.
In the morning, the groups sets out and finds the entrance to the Coven's Tomb. The entrance is smashed open and the guardians destroyed. It seems someone else has arrived first.
After the fight with the werewolves and undead, Bowdin, Adrok and Chip, along with their new friend return to Trollskull manor for some much needed rest.
The next day the party talks about what they have learned so far. Father Dumas comes by the manor to thank the group for their help and provide some of the information he has learned.
After defeating a group of werewolves, the trio enlist the aid of a Dragonborn to help them search and destroy any others. Bowdin continues to see the strange flashes of lightning and follows to Father Dumas' chapel which is engulfed in flames. During the attack and burning of the chapel, our heroes learn the body of witch coven leader was taken from the tomb beneath the chapel. They also learn Father Dumas' niece is missing after the attack.
The trio awake to alarm bells in WaterDeep and head out into the night of a full moon with mysterious fog. Bowdin has a vision of different color lightning leading the trio to a group of werewolves attacking citizens.
The trio work to rescue the citizens and are joined by a Dragonborn. The four of the manage to defeat three werewolves and save several citizens.
Attending the Open Lord of WaterDeep's summons, the trio learn that Renear's father has been banished from WaterDeep and replaced as the Open Lord for embezzlement and other crimes against the city. The trio continue their day investigating Lief's murder and planning how to make TrollSkull Manor a operational tavern again.
Returning to Trollskull manor, the trio find a group claiming to be 'owners' of the manor. Instead of bashing heads and kicking out the interlopers, Adrok negotiates for these interlopers to join the manor as it staff and Adrok's eyes and ears in WaterDeep. The plucky Inn and Tavern guild representative checks on the trio and even Renear makes an appearance providing a reward for saving Erik and teaming with the trio to rebuild and open the tavern.
An unexpected arrival of town guard searching for Renear brings the trio to meet with the new yet to be announced Open Lord of WaterDeep Lareal Silverhand.
They still wonder about the strange encounter with the scarecrows and skeletons outside of WaterDeep. They have their tavern to build.
While not lacking in things to do, the trio takes Founder’s Day to learn more about the goings-ons surrounding the Zhents and Xans gang war.
The trio continue their search for Erik with the help of the WaterDeep town guard after an unprovoked attack in the Candle Lane warehouse.
We join our trio as they finishing their meeting with Bea and Renear at the Stitch in Tyme.
They know more about the night that Erik disappeared and maybe even the reason behind his disappearance, but still not where he is.
With their only lead left being the Candle street warehouse, Adrok, Bowdin and Chip return to the Yawning Portal to plot their next move.
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