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1.1 Summary & contents
This is the first of two blog posts where I try to make sense of the whole universe of social-status-related behaviors and phenomena:
Some context for how [...]
---
Outline:
(00:07) 1.1 Summary and contents
(04:55) 1.2 What are “negotiations over object-level preferences”?
(07:07) 1.3 If two people in an interaction have conflicting object-level preferences, one will “mostly lead” and the other will “mostly follow” (or they could both “half lead”, etc.)
(09:42) 1.3.1 “Leading” versus “following” applies to both dominance and prestige
(10:42) 1.4 The “Weighted Average” Toy model: A range from “0% leader” to “100% leader” in an interaction, summing to 100%
(14:06) 1.4.1 Worked example
(16:01) 1.4.2 What about intersubjective utility comparisons—a.k.a., that thing about affine transformations?
(22:10) 1.5 Another toy model: An unspoken map from (subjective) “desires” to (external / behavioral) “pushiness”
(23:30) 1.5.1 “Ask culture versus guess culture”
(25:32) 1.5.2 More on “culture” clashes
(27:48) 1.5.3 I think the terms “ask” and “guess” are somewhat misleading
(29:54) 1.5.4 I think plausible deniability is mostly orthogonal to ask-vs-guess
(34:30) 1.5.5 Tug-of-war analogy
(35:49) 1.6 Explaining cross-cultural differences
(35:54) 1.6.1 Another toy model: Communication cultures may result from “arms races”
(39:51) 1.6.2 Combat-vs-nurture is different from ask-vs-guess
(44:06) 1.7 Conclusion
The original text contained 15 footnotes which were omitted from this narration.
---
First published:
Source:
Narrated by TYPE III AUDIO.
By LessWrong1.1 Summary & contents
This is the first of two blog posts where I try to make sense of the whole universe of social-status-related behaviors and phenomena:
Some context for how [...]
---
Outline:
(00:07) 1.1 Summary and contents
(04:55) 1.2 What are “negotiations over object-level preferences”?
(07:07) 1.3 If two people in an interaction have conflicting object-level preferences, one will “mostly lead” and the other will “mostly follow” (or they could both “half lead”, etc.)
(09:42) 1.3.1 “Leading” versus “following” applies to both dominance and prestige
(10:42) 1.4 The “Weighted Average” Toy model: A range from “0% leader” to “100% leader” in an interaction, summing to 100%
(14:06) 1.4.1 Worked example
(16:01) 1.4.2 What about intersubjective utility comparisons—a.k.a., that thing about affine transformations?
(22:10) 1.5 Another toy model: An unspoken map from (subjective) “desires” to (external / behavioral) “pushiness”
(23:30) 1.5.1 “Ask culture versus guess culture”
(25:32) 1.5.2 More on “culture” clashes
(27:48) 1.5.3 I think the terms “ask” and “guess” are somewhat misleading
(29:54) 1.5.4 I think plausible deniability is mostly orthogonal to ask-vs-guess
(34:30) 1.5.5 Tug-of-war analogy
(35:49) 1.6 Explaining cross-cultural differences
(35:54) 1.6.1 Another toy model: Communication cultures may result from “arms races”
(39:51) 1.6.2 Combat-vs-nurture is different from ask-vs-guess
(44:06) 1.7 Conclusion
The original text contained 15 footnotes which were omitted from this narration.
---
First published:
Source:
Narrated by TYPE III AUDIO.

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