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The samurai seek guidance from the earth kami to uncover the source of the corruption spreading through the Dragonlands. Torn between following its trail or honoring a ritual at the Early Dawn Shrine, they choose the path of pursuit—setting out toward Shiro Zurui.
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Our samurai warriors defend the Broken Fang Watchtower as unnatural wolves attack.
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Corrupted wolves have attacked the Broken Fang Watchtower. Six soldiers are missing, and a cryptic note warns: The oath is broken, the stone remembers, the wolves are watching.
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En route to the Broken Fang Watchtower, the samurai pause at a roadside teahouse and cross paths with two enigmatic travelers — a poetic duelist and a guarded stranger — sparking a tense exchange.
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Guided by disturbing dreams and entrusted with an investigative charter, the samurai ready themselves for the journey ahead—their course set for the Broken Fang Watchtower.
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In the snowbound court of Shiro Kitsuki, a shadow stirs within the Dragonlands. With the Dragon Clan at war, its leader, Togashi Satsu, calls upon visiting samurai to confront the creeping darkness.
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The memory archive turns deadly when a security robot activates, and Roger is consumed by visions of his past. Their escape takes them down the road to Lone Pine—where memory and reality begin to unravel.
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What begins as a search for medical supplies at Roger’s old workplace turns into a descent into the Cartography Project—an archive of human memory that may be alive.
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The travelers continue their exploration of the Museum of Forgetting, confronted by derelict bodies, an anxious little robot, and datapads that extract treasured memories.
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Within the vast Museum of Forgetting, a long-buried message from IG-88’s mother lures the travelers into a treacherous Neuroscape—and toward a hidden vault.
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From the publisher's feed
Stories with Dice is an actual-play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games…
Over the years, we’ve told stories around our virtual table in the worlds of Tales from the Loop, Pendragon, Mutant Year Zero, Star Trek Adventures, The One Ring, The Electric State, Forbidden Lands, Legend of the Five Rings, and Symbaroum. Going forward, we’re focusing on a smaller lineup of games, giving us more opportunities to return to each story sooner. As campaigns reach their natural conclusions, we’ll add new stories from the worlds of Twilight: 2000, Vampire: The Masquerade, The Walking Dead, and more.
We’re not voice actors, professional entertainers, or trained performers—just friends from around the globe sharing virtual dice, stories, and a laugh or two as the game unfolds.