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Stranded among silos, radio towers, and a small church, Roger, Raymond, and IG-88 watch a twenty foot robot, tethered by cables to neurocaster-clad people, conduct a strange vigil. After fixing the bus, our group take a detour to the Museum of Forgetting, where relics stir memories—and IG-88 confronts echoes of a past he can't quite recall.
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In an alternate 1997, across the abandoned outposts and fractured broadcasts of a forgotten California, a half-remembered signal draws together an unlikely trio: Roger, the mute bus driver bound for a past he can’t recall. IG-88, a battered gaming drone steered by an unseen hand. And Raymond, a private investigator haunted by a woman he can’t forget. Together, they set out on a road trip across memory and meaning. Every step writes a story. The question is—whose?
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The Folk Vandals Club finally confront their captors—but can they hold their band together long enough to claim the long-lost scroll? Or will their hot-headed drummer derail everything at the worst possible moment? Don’t miss the dramatic finale of Juniper Song.
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The Folk Vandals Club has been captured, tied up, and left in a dusty bedroom. Was their performance the night before really that bad? Did they even play? Time to escape, search the keep for their captors, and find the scroll.
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The Folk Vandals Club becomes entangled in a mysterious legend as they venture into the Shroud Forest. Guided by tales of a legendary musical scroll, they encounter a secretive group guarding a seemingly abandoned keep.
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The Folk Vandals Club embarks on a quest for a legendary scroll said to hold the forgotten verses of an ancient song.
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The Folk Vandals Club arrives in Ravensong, a village where echoes of a forgotten past linger beneath the warmth of newfound friendships. There, the band performs their first concert beyond the familiar bounds of Juniper Song.
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Camped beneath the broken bridge and seeking a way to cross the treacherous river, the Folk Vandals Club encounter a stranger who reveals himself to be a Rust Brother—a member of a fanatical group that once kidnapped Grey in an attempt to convert him.
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In the quaint village of Juniper Song, a band of musicians known as the Folk Vandals Club sets out across the Ravenlands—becoming the first to venture beyond their borders in over two centuries—to share their sound with the wider world and return with new melodies from distant lands.
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After escaping the destruction of the Magellan in a shuttlepod, the bridge crew lands on Boreth—only to spark a disastrous first contact with the Klingons. With the Federation’s future in jeopardy and Klingon forces closing in, the crew faces an impossible choice—one that could decide the fate of more than just their universe.
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Music by Andy Luiten
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From the publisher's feed
Stories with Dice is an actual-play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games…
Over the years, we’ve told stories around our virtual table in the worlds of Tales from the Loop, Pendragon, Mutant Year Zero, Star Trek Adventures, The One Ring, The Electric State, Forbidden Lands, Legend of the Five Rings, and Symbaroum. Going forward, we’re focusing on a smaller lineup of games, giving us more opportunities to return to each story sooner. As campaigns reach their natural conclusions, we’ll add new stories from the worlds of Twilight: 2000, Vampire: The Masquerade, The Walking Dead, and more.
We’re not voice actors, professional entertainers, or trained performers—just friends from around the globe sharing virtual dice, stories, and a laugh or two as the game unfolds.