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The Fellowship interrogates their Southron prisoner, but the situation quickly spirals out of control.
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Music & Ambience provided by Tabletop Audio & Pixabay
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After laying the fallen Ranger to rest, the Company heeds his final words: Follow the Hoarwell into the foothills. Look for a star above the mists of the river. Turning from the road, they enter the wild, broken country of the Trollshaws.
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After rescuing an Elf of Lindon and a frightened boy, the Company meets Lady Gilraen at Weathertop, where they share dark tidings. A shadow has crept down from the Misty Mountains; a Ranger is missing in the Trollshaws; and in the North Downs, a ring of ancient stones stirs with malice. How these threads are bound to the kidnapping of Elves is yet unknown. Now the Company stands at a crossroads of peril — north toward the standing stones, or east into the Trollshaws — a choice that may decide the fate of the North.
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At the Prancing Pony in Bree, three companions come together in the Twilight of the Third Age to face the peril of their time—though another who was meant to join them never arrives.
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In the final episode, the samurai stand against the Shadow—who will live, who will die, and what price will be paid to save the Zurui family?
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In the penultimate episode, the samurai uncover a Zurui family secret — a pact with dark forces and a debt that demands an impossible choice.
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The land trembles as horrors from the Shadowlands descend upon the keep. Faced with impossible foes, can the samurai prevail?
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While the daimyo’s daughter hunts for answers in nearby villages, the samurai turn their attention to the keep—where hidden tunnels and uneasy household members may hold the key to the mystery of the shadow corruption.
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In the wake of an ambush by shadow-tainted foes, the samurai burn the corpses to prevent the spread of corruption. Upon reaching Shiro Zurui, they begin their investigation.
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At a tea house, a masked Dragon troupe retells Rokugan’s founding before our samurai ride for Shiro Zurui—unaware of the danger that waits in the mists of a mountain pass.
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From the publisher's feed
Stories with Dice is an actual-play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games…
Over the years, we’ve told stories around our virtual table in the worlds of Tales from the Loop, Pendragon, Mutant Year Zero, Star Trek Adventures, The One Ring, The Electric State, Forbidden Lands, Legend of the Five Rings, and Symbaroum. Going forward, we’re focusing on a smaller lineup of games, giving us more opportunities to return to each story sooner. As campaigns reach their natural conclusions, we’ll add new stories from the worlds of Twilight: 2000, Vampire: The Masquerade, The Walking Dead, and more.
We’re not voice actors, professional entertainers, or trained performers—just friends from around the globe sharing virtual dice, stories, and a laugh or two as the game unfolds.