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To save Joe and the world, the kids must choose among three dangerous options: shut down the time machine, stabilize it, or overload it and risk a temporal shockwave. But when one of them uncovers a chilling truth, the choice becomes far more complicated.
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The kids find the time machine's control room, but can they save Joe and the world before the security guards catch them?
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Mr. Russo drives to the Loop, unaware that the kids are hiding under a tarp in the back of his pickup.
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Desperate to prevent a world-ending catastrophe, the kids finally persuade Anthony to bring his brother Joe home and reveal everything about the time experiments to their father, a scientist at the Loop.
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An alternate version of Susie appears just as the kids scramble to stop a catastrophic temporal collapse.
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After rescuing Sven and Joe from the age of dinosaurs, the kids try to return home but instead land in the 1950s.
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The group splits up to pursue separate leads. Johannes and Anders visit researcher Karen Holt, while Susie and Anthony return to the hideout with disturbing time-travel documents. Meanwhile, Sven and Joe find themselves stranded in the age of dinosaurs.
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Anthony’s long-missing brother Joe suddenly returns, claiming he’s been jumping through time.
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As the kids face a day that repeats itself, their search for answers leads them to the beach, where a TV crew sets up an interview with a man who claims to have witnessed an unexplainable phenomenon.
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In this episode, Susie reconnects with the group after Anders shows her a prehistoric insect at the library. A dinosaur appears in the hideout's garage, Sven’s father goes missing, and Anthony starts to wonder whether these events have happened before.
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From the publisher's feed
Stories with Dice is an actual-play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games…
Over the years, we’ve told stories around our virtual table in the worlds of Tales from the Loop, Pendragon, Mutant Year Zero, Star Trek Adventures, The One Ring, The Electric State, Forbidden Lands, Legend of the Five Rings, and Symbaroum. Going forward, we’re focusing on a smaller lineup of games, giving us more opportunities to return to each story sooner. As campaigns reach their natural conclusions, we’ll add new stories from the worlds of Twilight: 2000, Vampire: The Masquerade, The Walking Dead, and more.
We’re not voice actors, professional entertainers, or trained performers—just friends from around the globe sharing virtual dice, stories, and a laugh or two as the game unfolds.