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The older kids indulge Anthony’s obsession with the Loop, scouting around the cooling towers and testing Riksenergi’s boundaries.
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Music & Ambience provided by Pixabay and Alitu
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Six months after the first season of our Tales from the Loop Actual Play, the kids reach the end of summer shaped by what they’ve been through, each dealing with new pressures and responsibilities as the quiet pull of the Loop begins to surface again.
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The Company has freed the prisoners and stands against Goblins and their Queen—the Fang of the North, a dread Hound of the Witch-king. The battle will test their courage, and before the day is done, Aidannion will face the Dark Whisper once more.
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The Company explores the dark lair of the Fang of the North.
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After a sudden Goblin attack among the standing stones, the Company endures its first unsettling brush with the Dark Whisper.
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After defeating a stone troll on the East Road with the timely aid of a company of Rangers, the Fellowship makes camp for the night. At first light, they press onward toward the North Downs.
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Having lingered in Rivendell longer than planned, the Company at last takes the road west, bound for Weathertop and the mysterious standing stones in the North Downs.
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The fellowship stands at the summit of the Tower of the Star, where a mummified lord sits upon a mockery of a throne, an iron crown nailed to his skull and set with a strange, glowing jewel. In the ruined heights, they encounter the haunting presence of the lady of the tower—a Fell Wraith—whose demands compel the company to unravel the riddle etched upon its accursed walls. What they uncover there forces a perilous choice—and will shape the tidings they carry to Rivendell.
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The Fellowship must escape the restless dead in a flooded burial chamber.
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After a bloody skirmish, the Company retreats to recover. Unsettled by the keening ghost of a lady of the castle and the ghostly Captain of Arnor’s plea for burial, they find a Númenórean blade and descend into the dark caverns beneath the ruins, where ancient tombs await.
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From the publisher's feed
Stories with Dice is an actual-play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games…
Over the years, we’ve told stories around our virtual table in the worlds of Tales from the Loop, Pendragon, Mutant Year Zero, Star Trek Adventures, The One Ring, The Electric State, Forbidden Lands, Legend of the Five Rings, and Symbaroum. Going forward, we’re focusing on a smaller lineup of games, giving us more opportunities to return to each story sooner. As campaigns reach their natural conclusions, we’ll add new stories from the worlds of Twilight: 2000, Vampire: The Masquerade, The Walking Dead, and more.
We’re not voice actors, professional entertainers, or trained performers—just friends from around the globe sharing virtual dice, stories, and a laugh or two as the game unfolds.