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Patronite Okiem Deva:
https://patronite.pl/okiemdeva
Discord Okiem Deva:
https://discord.gg/4anD7dJJn8
Linki: https://linktr.ee/okiemdeva
Kompilacja ofert pracy:
https://docs.google.com/document/d/1agVeF3cW5aK4skDnHnB0IVwmma7n1rD8Sm9btTCTFdw/edit?usp=sharing
Pytania do następnego
https://forms.gle/4rEHhLdoiPUDWdtE7
Stuttering w grach a Silent Hill 2
00:00:00 Intro
00:02:31 Czym jest stuttering?
00:03:18 Przygotowania i zasługi
00:05:22 Najprostsze przyczyny
00:07:17 Shadery i PSO
00:11:02 Draw Calle
00:21:37 Geometria
00:30:53 Animacje
00:33:46 Dysk i referencje
00:38:22 Dynamiczna rozdzielczość i V-Sync
00:41:14 Podsumowanie
00:43:48 Outro
----------------
Wspierający
Intern:
KasiaNie, Piotr Łyp
Junior Dev:
Kruszynka Izka, Daniel
Regular Dev:
Natsu, Bonga, Sebbx8,
Senior Dev:
Maja, Dawid Kuc, Arti
Principal Dev:
Regito93, Jan Dorozynski,
----------------
Źródła:
https://80.lv/articles/a-closer-look-at-pyramid-head-s-helmet-from-silent-hill-2-remake/
https://www.dsogaming.com/pc-performance-analyses/silent-hill-2-remake-pc-performance-analysis/
https://gamingbolt.com/silent-hill-2-remake-graphics-analysis-pushing-unreal-engine-5-to-its-limits
https://youtu.be/B1Et12RgWlQ
https://youtu.be/5k2wkzNHxpo
https://youtu.be/3EMdMD1PsgY
https://learn.microsoft.com/en-us/windows/win32/direct3d12/pipelines-and-shaders-with-directx-12
https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine
https://dev.epicgames.com/documentation/en-us/unreal-engine/post-process-effects-in-unreal-engine
https://dev.epicgames.com/documentation/en-us/unreal-engine/volumetric-fog-in-unreal-engine
https://dev.epicgames.com/documentation/en-us/unreal-engine/animating-characters-and-objects-in-unreal-engine
https://dev.epicgames.com/documentation/en-us/unreal-engine/animation-optimization-in-unreal-engine
https://www.casualdistractiongames.com/post/2017/01/07/ue4-overview-of-static-mesh-optimization-options
https://dev.epicgames.com/documentation/en-us/unreal-engine/creating-and-using-lods-in-unreal-engine
https://dev.epicgames.com/documentation/en-us/unreal-engine/static-mesh-automatic-lod-generation-in-unreal-engine
https://ikrima.dev/ue4guide/performance-optimization/asset-size-loading/
https://www.quodsoler.com/blog/understanding-hard-references-and-soft-references-in-unreal-engine
By Okiem DevaPatronite Okiem Deva:
https://patronite.pl/okiemdeva
Discord Okiem Deva:
https://discord.gg/4anD7dJJn8
Linki: https://linktr.ee/okiemdeva
Kompilacja ofert pracy:
https://docs.google.com/document/d/1agVeF3cW5aK4skDnHnB0IVwmma7n1rD8Sm9btTCTFdw/edit?usp=sharing
Pytania do następnego
https://forms.gle/4rEHhLdoiPUDWdtE7
Stuttering w grach a Silent Hill 2
00:00:00 Intro
00:02:31 Czym jest stuttering?
00:03:18 Przygotowania i zasługi
00:05:22 Najprostsze przyczyny
00:07:17 Shadery i PSO
00:11:02 Draw Calle
00:21:37 Geometria
00:30:53 Animacje
00:33:46 Dysk i referencje
00:38:22 Dynamiczna rozdzielczość i V-Sync
00:41:14 Podsumowanie
00:43:48 Outro
----------------
Wspierający
Intern:
KasiaNie, Piotr Łyp
Junior Dev:
Kruszynka Izka, Daniel
Regular Dev:
Natsu, Bonga, Sebbx8,
Senior Dev:
Maja, Dawid Kuc, Arti
Principal Dev:
Regito93, Jan Dorozynski,
----------------
Źródła:
https://80.lv/articles/a-closer-look-at-pyramid-head-s-helmet-from-silent-hill-2-remake/
https://www.dsogaming.com/pc-performance-analyses/silent-hill-2-remake-pc-performance-analysis/
https://gamingbolt.com/silent-hill-2-remake-graphics-analysis-pushing-unreal-engine-5-to-its-limits
https://youtu.be/B1Et12RgWlQ
https://youtu.be/5k2wkzNHxpo
https://youtu.be/3EMdMD1PsgY
https://learn.microsoft.com/en-us/windows/win32/direct3d12/pipelines-and-shaders-with-directx-12
https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine
https://dev.epicgames.com/documentation/en-us/unreal-engine/post-process-effects-in-unreal-engine
https://dev.epicgames.com/documentation/en-us/unreal-engine/volumetric-fog-in-unreal-engine
https://dev.epicgames.com/documentation/en-us/unreal-engine/animating-characters-and-objects-in-unreal-engine
https://dev.epicgames.com/documentation/en-us/unreal-engine/animation-optimization-in-unreal-engine
https://www.casualdistractiongames.com/post/2017/01/07/ue4-overview-of-static-mesh-optimization-options
https://dev.epicgames.com/documentation/en-us/unreal-engine/creating-and-using-lods-in-unreal-engine
https://dev.epicgames.com/documentation/en-us/unreal-engine/static-mesh-automatic-lod-generation-in-unreal-engine
https://ikrima.dev/ue4guide/performance-optimization/asset-size-loading/
https://www.quodsoler.com/blog/understanding-hard-references-and-soft-references-in-unreal-engine

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