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Allow us to introducing our game... It's finally here, the box set that sat on my shelf for four years while we waiting for GenCon to be a thing we were willing to do again, and it's still not a live recording, because GenCon was a thing but they forgot to give us a room wired for recordings. What's in this thing? How do you play it? How will our heroes get out of this one? Find out in today's episode of System Mastery OOOOOOOOOOOOORRRRR a different funny title you came up with because I already did that gag in the recorded intro.
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Apparently what we have here is often considered to be the first stab at a DM-less RPG system! It's from 2003, and boy is it unusual. How does it handle GM-less play, or many of the other things it's stated to handle (such as being an overlay over your current RPG!)? Well, that's what we're here to find out, isn't it?
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This one is interesting! It seems to be a compilation of two books, but is largely a single game about steampunk furry anime fantasy guys that also have airships and cool guns. The character builds can actually be pretty dang satisfying, but does it make any sense? Let's find out!
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It's rules, for horror. From the DTRPG files, we've read a 2003 horror game with some neat ideas, some snarky stuff, and a slow burning lingering sense that there's a lot of Christianity stuff in here (in retrospect, the fact that it's from Crucifiction Games might have been a big hint).
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And now to take a look at Savage Worlds with a game world overlay. We love Rifts anyway around here, and want to see it in all the formats. What do you think of the model for reviewing sandbox games that sell campaign settings? Should we keep doing it this way in the future?
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So we might be a bit off schedule but that's okay, because we spent the time stuck in various airports and cities reading Savage Worlds so we could talk about it with you! A somewhat new game, Savage Worlds is a toolbox system similar to GURPS or the like, except it has an eye towards fast heroic play instead of accurate simulation stuff. Does it hit the mark? Well let's talk about it.
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Well well well, if it isn't a Palladium game. And one of those weird ones where Simbieda didn't write it or pretend to have written it! Valley of the Pharaohs came out in 1983, making it the first ever Palladium game published, and boy does that age show!
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Jon's special blend of DrivethruRPG search criteria has kicked us up a truly interesting and unusual blend of superheroes, afrofuturism, strong Christian undertones, and Poser art that is definitely connected to a webcomic.
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Well I suppose it was about time. Let's dive into the world of world creation by taking a hard look at GURPS, one of the earliest examples of the "Do anything at all" RPG model, from Steve Jackson Games. If I can post this right. My tech level is pretty low.
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Happy April Fools! Well, sort of. We were busy. We actually were hosting a quiz show thing on April 1st proper. So this early April episode will have to serve.
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