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"Hey, what's in that cave over there?" An innocent question that can make a DM sweat. You didn't prepare a cave dungeon. Not to worry, my friend. Thanks to John Fourr over at RolePlayingTips.com, you can whip up a 5 Room Dungeon on the fly that will make your players giggle with delight and they'll have no idea you were making it up as you go.
Resources
Johnn Four's Roleplaying Tips
Everything you didn't want to know about the 3 Act Structure and why Jeremy loves it so much! He discusses how to frame an entire plot around this useful story framework, the action that takes place, and what signifies the transition points from one act to the next.
Send us some feedback at [email protected]!
Episode 17! Another prime number! Jeremy talks in depth about using common plot structures such as Freytag's pyramid, 3 Act Structure and the 7 most basic plots. He may also briefly rant about why everyone loves the play Romeo and Juliet.
Come see us on www.taking20podcast.com!
Resources
Story Design By Layer by Nick Palmer
In this week's episode, Jeremy talks about embracing low-prep or even no-prep game mastering. He uses offline and online generators to generate a brief sci-fi one-shot idea.
Books:
Book of Random Tables
Book of Random Tables 2
Book of Random Tables 3
Book of Random Tables 4
Dungeons for the Master
The No-Prep Gamemaster
The Lazy Dungeon Master
The Return of the Lazy Dungeon Master
Table Fables
Table Fables II
Websites:
donjon.bin.sh
tvtropes.org/pmwiki/storygen.php
chaoticshiny.com
This episode starts a series for GMs about Homebrewing adventures. We cover borrowing plots from mythology, music, movies, and other media. He talks about adding organizations with earth analogies. Finally, he demonstrates the techniques by making an adventure based on The DaVinci Code and the movie Megamind.
We all play RPGs in different ways and for different reasons. How can you, kind GM, juggle these different personality types and goals into a cohesive gaming group? Are there personality types that aren't conducive to good gaming? Can Jeremy write one of these not in the 3rd person that doesn't ask questions?
Scared of the Number 13? Don't be. On this episode, Jeremy talks about the critical relationship between a GM and players and how communication is key. He also talks about some techniques GM can employ to make the players and their characters feel important and part of the greater game world.
Ah, the murder hobo. Bane of GM existence, right? Not necessarily. Jeremy talks about what needs to be done (if anything) about murder hobos in your campaigns. He also goes over some basic carrots you can dangle in front of players to encourage role playing.
Advantages and disadvantages of prebuilt adventures vs designing your own homebrew adventure.
Have an episode idea? Send it to me at [email protected]
DOUBLE DIGITS and I STILL DON'T KNOW WHAT I'M DOING!
Jeremy this time talks about building characters around tropes, concepts, pictures, party roles, and statistics. Finally, Jeremy discusses the things your character simply must be, regardless of the personality he/she has.
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