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Jeremy ventures into NPC territory now, discussing how to make your NPCs multidimensional and realistic. We talk about how to make NPCs memorable and how to give them primitive character arcs.
EPISODE RESOURCE: https://www.reddit.com/r/DnDBehindTheScreen/comments/81le54/a_suggestion_on_adding_depth_to_npcs/
In the last of week 2's episodes, Jeremy talks about min-maxing and how it's not necessarily a bad thing.
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Jeremy finally learns how to cover a topic in a single episode. Railroads and Sandboxes are defined, compared, with benefits and drawbacks for each. Jeremy also discusses the concept of the linear storyline and chain of sandboxes.
If brevity is the soul of wit, Jeremy's been witless these first 6 episodes. He continues the discussion for GMs to manage their table, including how to handle politics, party infighting, PvP, character secrets, and other topics.
Like a schizophrenic Cerberus, Jeremy pivots back to advice for GMs. How to manage your table by managing yourself, communicating with players, preparing the gaming space, setting expectations, and handling difficult/controversial topics.
Jeremy continues his discussion about what makes a good player: buying in, embracing failure, being present at the table.
Enough about DMs. They get too much glory anyway. Jeremy flips the screen and talks about the players. What makes a good player? How can you help and support your fellow players and GMs?
Since it was too much for one episode, Jeremy continues his discussion on what makes a good Game Master / Dungeon Master. Have you finished the drink from last episode yet? WELL WHY NOT?
Do you want to be a GM? Are you stuck being a GM? Are you nervous about it? Pour yourself your drink of choice and give this episode a listen!
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