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Sometimes, all it takes to grab your attention is a single screenshot, and Ultros (Hadoque, Kepler Interactive, 2024) is definitely one of those games. Every screenshot drips with color and is so rich with detail, it beckons you to come see what's going on. And once you're in, a beautiful soundtrack, lush soundscape and layered story grabs hold, but that's not all that's waiting for you. Ultros is a singular type of game, the type of game that I'm always thrilled to discuss on the podcast.
Guest info: John Rogers (he/they)
TIMESTAMPS
Music used in the episode is credited to Ratvader. Tracks used: Ouji Saint, Dark Sleep, Gärdner’s Pilgrimage, Dream Lament, But This Time It's Something Different, Ultros Ahimsa
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Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
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There are more than enough sports games to go around out there, but the culture of sports does not begin and end on the field of play. There is an entire culture surrounding sports, and I've never played a game that tackles that culture quite like Despelote (Julián Cordero and Sebastián Valbuena, 2025) does. It also takes you back to a slice of childhood in a way that no other game can really claim- it's really something else. Tune in for the discussion!
Guest info: Moises Taveras (he/him)
TIMESTAMPS
Music and game ambiance used in the episode is credited to Sebastián Valbuena
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Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
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Sometimes a game you'd never heard of will break out with a 90+ on the review aggregator websites and immediately turn heads, and that's exactly what happened to me with Bionic Bay (Mureena Oy, Psychoflow Studio, 2025). One screenshot was all it took to make me want to check it out, and then a patron vote sealed the deal. Bionic Bay- cool game!
Guest info: Harry Loizides (he/him)
TIMESTAMPS
Music used in the episode is credited to Francisco Javier Pérez. Tracks used: Polarity, The Grand Egg, Swap, Polarity (Reprise), Bionic Bay
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Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
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Everybody has that game they played a hundred times as a kid and therefore can't be objective about anymore, and for us, The Legend of Zelda: A Link to the Past is NOT one of those! Both my guest Ty and I both tried the game at various points, but never quite got on with it. The podcast has now given us a chance to revisit Nintendo's landmark title and give it the deep dive treatment- so listen in to find out how we felt this time!
Guest info: Ty Schalter (he/him)
TIMESTAMPS
Music used in the episode: Title, File Select, Opening Demo, Hyrule Castle, Dark World, Kakariko Village, Ending
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Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
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Banishers: Ghosts of New Eden (Don't Nod, 2023) represents a different type of game that Don't Nod has been making alongside their popular choice-based narrative games like Life is Strange and Lost Records: Bloom and Rage. With 2018's Vampyr, Don't Nod took a swing a narrative, decisions-matter action RPG, and while I liked Vampyr a lot, the decisions-matter part of it left a lot to be desired. Five years later, they took another swing at that type of game with Banishers, and really righted that specific area. Decisions matter in Banishers in a way they don't matter in most games, and it led to one of the most effective stories I've played in a while.
Guest info: Erik (he/him)
TIMESTAMPS
Music used in the episode is credited to Trevor Morris. Tracks used: Main Menu, The Harrows, Intimate Moment- Harmony
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Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
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You know a game is good when it kicks off a new round of discourse about genre names, right? Regardless, Blue Prince (Dogubomb, 2025) is the latest hit in a type of knowledge-is-power game that is really appealing to certain types of gamers. The only difference is that we seem to fully know the full depths of previous games like Animal Well, Outer Wilds, Fez, Tunic, etc....but nobody knows how deep Blue Prince goes. It's also rich with interesting design choices and contradictions, more story than meets the eye, a lowkey amazingly good soundtrack and more. Tune in for the discussion!
Guest info: Jenny Windom
TIMESTAMPS
Music used in the episode is credited to Trigg & Gusset Tracks used: Stories of All Manor, Vanitas, Bequest, Westwardly Winds, Visions of Emerald, Departure, The Baron of Mount Holly. Purchase the soundtrack here: https://triggandgusset.bandcamp.com/album/blue-prince-the-original-soundtrack
Check out Dave's guest appearance on Flashback 64: https://flashback64.com/
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Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
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A good friend of mine likes to say "every game is somebody's favorite game", but I'm always intrigued when some oddball picks enter those conversations, and DoubleFine's Psychonauts is mentioned often enough that I felt like I had to play it someday. And my show patrons (thank you!) made it a point to vote it onto the show, so away we go for a discussion about a fascinating game!
Guest info: Marc aka Try of My Life in Gaming
TIMESTAMPS
Music used in the episode is credited to Peter McConnell. Tracks used: Title and Credits Montage, Whispering Rock Psychic Summer Camp, The Meat Circus, Fighting for the Cause in Lungfishopolis, Agent Cruller's Sacred Hall, The Milkman Conspiracy
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Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
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Hazelight Studios were already on the map before their Game of the Year winner It Takes Two, but that game was so much fun that everyone, including me, was waiting to see what their next offering would be like. And it turns out, 2025's Split Fiction is very similar- a ton of fun to play, gorgeous graphics, bad story, and great gaming memories made with a friend. Tune in to find out more.
Guest info: Aaron Angle
TIMESTAMPS
Music used in the episode is credited to Gustaf Grefberg and Jonatan Järpehag. Tracks used:
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I didn't hear about Dragon Quest for a very long time, probably an embarrassingly long time, and once I played one, I didn't....get it. It all seemed too plain, too simple, too lacking in complexity, and while a part of me was relieved to suddenly have less "homework" to do as I'm forever catching up on RPGs that I missed, part of me felt an ever-present need to "get it". Yada yada yada, I finally had another reason to try Dragon Quest, starting with Dragon Quest V: Hand of the Heavenly Bride on DS, and folks....I get it now. Tune in to find out how I got there.
Guest info: Chris Coplien of Retro Hangover
TIMESTAMPS
Music used in the episode is credited to Koichi Sugiyama. Tracks used: Overture, Overworld, Town, Battle, Melody in an Ancient Town, The Ocean, Zenithia, Saint
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Listen to A Top 3 Podcast on Apple, Spotify and [other podcast platforms](atop3podcast.fireside.fm)!
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Ryu Ga Gotoku Studio has risen to the gaming mainstream with its beloved Like a Dragon series, and when a hot streak occurs, a heat check often follows, and there is no bigger heat check than a game where you play through a Hawaiian pirate adventure starring the series' lovable maniac, Goro Majima. So why has Like a Dragon: Pirate Yakuza in Hawaii fallen out of the conversation, even among series diehards? Did the heat check connect, or is it the beginning of a downturn? All that and more in this great conversation.
Guest info: Brian Edwards
TIMESTAMPS
Music used in the episode:
Check out the King of Games 1999 tournament on Retro Hangover! https://linktr.ee/retrohangover
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Listen to A Top 3 Podcast on Apple, Spotify and [other podcast platforms](atop3podcast.fireside.fm)!
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