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Is it really the most innovative shooter I've played in years? SUPERHOT Team struck gold with this idea, did just enough with it, and got out before things got stale. Now that's what I call SUPER. HOT.
Guest info: Emily Merritt aka aspecificegg
TIMESTAMPS
Music used in the episode: SUPER. HOT. by SUPERHOT Team
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Review code provided by Capcom. Thank you!
Monster Hunter has been around for a long time, but has only recently fully broken into the mainstream. And with mainstream success comes grumbling from longtime fans. Is the game actually too streamlined? Does quality of life take away from quality of game? And what about the new focus on the story? All that and more in this lengthy discussion.
Guest info: Brad Gallaway
TIMESTAMPS
Music used in the episode is credited to Miwako Chinone. Tracks used:
Check out Dave on Pixel Project Radio giving first impressions on Clair Obscur: Expedition 33 https://open.spotify.com/episode/2EYHKnevmhrHHa5kTMCOLb
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Like many of Square's RPGs of the late 90's and early 2000's, Vagrant Story is an ambitious, flawed, divisive and fantastic RPG, full of big ideas that didn't get a chance to full develop into what was planned. What we got was only one part of a larger saga (see also: Xenogears from just a few years prior), a game that stands on its own, proudly displaying all of the rough edges and brilliant ideas for all to see. It made for a great discussion on the podcast!
Guest info: Aidan Moher
TIMESTAMPS
Music used in the episode is credited to Hitoshi Sakimoto. Tracks used: Opening Movie, Greyland Event Climax, Snowfly Forest, Dullahan, Minotauros, Remembrance, Dawn of Lea Monde, Fanfare
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No, this isn't the Arkane Studios Prey, this is the one that Arkane was forced to name their game after for no good reason. In fact, that's what got me interested in Human Head Studios' Prey (2006) in the first place, even before I learned what the game is about. So what did we think of this shooter caught between two eras, with seemingly 10 different puzzle mechanics? How did we find a rare AAA attempt at indigenous representation? Listen in and find out!
Guest info: Asa GreenRiver
TIMESTAMPS
Music used in the episode is credit to Jeremy and Julian Soule. Tracks used: Prey Overture, Aniwyah Calling, Desperate Measures, Upside Down, The Land of the Ancients
Check out Dave on Retro Hangover discussing Psychonauts! https://retrohangover.captivate.fm/episode/psychonauts-milk-mans-delicious-milk-ft-dave-jackson
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Review code provided by Ivy Road- thank you!
I think we all viewed Davey Wreden's new project announcement, a "cozy game about making tea", with a bit of side-eye. Is it really just going to be about making tea? You sure there isn't going to be a subversion in there? Are you still reading this? Well, Wanderstop is here, and it may not have the type of subversion that we expected, but it is most definitely not just a cozy game about making tea. This is a longer episode, because there is just that much to discuss. Grab a mug and enjoy!
Guest Info: Matt Storm aka Stormageddon and CGDannyB
TIMESTAMPS
Music used in the episode is credited to C418. You can purchase the soundtrack here- https://c418.bandcamp.com/album/wanderstop-fm. Tracks used: Introduction, The Fighter, Unknowable, Broom, Wanderstop pt. 1, Boredom, Trust, Farewell
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From the first trailer, I knew that Sifu (Sloclap, 2022) looked like a game I wanted to play. There was just one small thing- it released two weeks before Elden Ring, and I was clearing the decks in a big way. No mental bandwidth to get stuck in a demanding action game. And so I waited. And waited. And forgot about it. And waited some more. And now, in 2025, after Elden Ring is (maybe) finished, it was time to revisit Sifu. And boy...it was worth the wait.
Guest Info: Ryan Juengling of List Off
TIMESTAMPS
Music used in the episode is credited to Howie Lee. Tracks used:
Check out Dave's appearance on the new Gamerheads Podcast game show, The 1Up Showdown: https://youtu.be/mkr8lo3iSCg?si=Jrp8lv0bNlIUFlBH
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Only one studio out there can inspire the following sentence- the first time I saw the menu UI in Metaphor: ReFantazio, I knew that Atlus and Studio Zero were cooking. They've mastered the art of making menu-based RPGs flashy and stylish, as well as mastering the "Persona" calendar-based structure in general. On several fronts, this is the best game this studio has made, but left us wanting in a few areas as well. Listen in to this deep dive discussion and let us know what you think!
Guest info: Scott White
TIMESTAMPS
Music used in the episode is credited to ATLUS Sound Team. Tracks used:
Check out Dave's guest appearance on Pixelated Playgrounds about Persona 4 Golden: https://www.pixelatedplaygrounds.com/bookclub
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In my ongoing first-time playthrough of the Metal Gear Solid series, we've arrived at the canonical end of Solid Snake's story, while seeing series creator Hideo Kojima at his most self-indulgent (yet) and most creative. Metal Gear Solid is a series of multitudes, and 2008's Metal Gear Solid 4: Guns of the Patriots is no different. Listen in to find out what we thought!
Guest info: Geoff Moonen
TIMESTAMPS
Music in the episode is credited to Harry Gregson-Williams. Tracks used:
Check out Dave's guest appearance on Pixels and Polygons! https://open.spotify.com/show/1scBiQBcm6u03qSjFkDvzD?si=k1OReY87SRSamyl6bPgiCw
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Ever since the podcast started in 2021, I always knew I'd do an episode about Unpacking (Witch Beam, 2021) someday. John Fogerty sang that someday never comes, but here we are, and Unpacking is on the show! Unpacking is a great example of using the interactivity of video games to tell a story in a unique, gameplay-forward way. Through the ONE SIMPLE TRICK of unpacking boxes and organizing your stuff when you move, a life story is told, and it's fantastic. Listen in for the deep-dive conversation!
Guest Info: Kate Hunter aka Katerblossom
TIMESTAMPS
Music used in the episode is credited to Jeff van Dyck. You can purchase the soundtrack on Bandcamp. Tracks used:
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Mouthwashing (Wrong Organ, 2024) is a rare horror game that gets scarier after you finish the game. Its nonlinear structure, reality-blurring presentation and subtle (at times) storytelling leave you to put the pieces together yourself. Once you do that, you'll find a strikingly real story where the most unbelievable thing is the fact that it takes place in outer space. We had a great discussion on the show about what this game says about certain types of leaders, what "taking responsibility" means, analogues to the games industry and much more!
Guest info: Ash Parrish, journalist and critic for The Verge.
Content warnings for Mouthwashing: https://www.doesthedogdie.com/media/1312968
TIMESTAMPS
Music used in the episode is credited to Martin Halldin. You can purchase the soundtrack on Steam. Tracks used:
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