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Tonight was a great show to discuss some of the bug updates/reports from the last few days, and get players up to speed there. PS, there's a client update as of the time of taping so go check and download that to fix some of the issues. Also we had Eco on to talk about SOME of the missteps this month and some of the new things Scopely is trying, while we patiently wait for changes to come. Also, based on our interview with Game Design last week, DJz has been invited to make a proposal to help 'speed up grind.' So let's talk about his ideas, and see if these COULD actually work?
Visit our website for links to our socials and more at www.UltimatDJzPlayz.com
First, be warned, there is some language in here that i couldn't find to clean it out. If you find a dirty word, please pm me a time stamp and i'll fix it first thing tomorrow. thanks for being my beta testers HAHA
Visit us online at www.UltimatDJzPlayz.com for more
Today, we were humbled to host two shadowy figures within the community and bring some light to the feature this month. From Game Design headquarters, we welcomed Designer Dunsel and MisterTiger, who were responsible for building the new faction, loop, hostiles, and armadas. What is the design intent? What is working as intended and not so much? And what are they watching for as players feel their way through the loop? Hear directly from the designers themselves as we explore Scopely's newest faction!
Visit us online for more at www.UltimatDJzPlayz.com
Let's get into DS9 with technical updates, bug updates, mechanics and a first glance at how this month looks with regards to our progression in the DS9 story! Special appearance by President Eco
Visit us online at www.ultimatdjzplayz.com
Today was a super nerdy and analytical version of the show where we catch up on a few things that we've been meaning to discuss this month, including WHAT the refinery update actually did and how it is valued across the ops levels, AND getting to our discussion about rare tactical cores, which is a new kind of goal post now that Carmadas are using some of our directives. Plus a hint towards October! All this and more on today's show! Thanks for listening!
Visit us online at www.UltimatDJzPlayz.com for links to our socials.
Today, one of the last things Scopely has NEVER sold (or have they?) went on sale. Rep bundle packs but their launch, like everything else this month, did not go as planned. As a result, players got the best buy 1 get 10 free sale ever on record. PLUS we take a look back on the roughest month of the year as we grade this introductory DS9 arc. Was it as bad as everyone says? ORRRR are there a few shiny spots? Let's look from multiple angles as we break down this tragic month.
visit us online at www.UltimatDJzPlayz.com for links to our socials!
Today's show comes hot off the emotional high that was Saturday's event launch disaster. First Sisko was pulled, then he was offered again later, but without synergy, miles, OR a paired sms in a different type of spend event.... Could the outcome have been better? Does this actually benefit SOME players? Why was the change a problem in the first place? All this is discussed THEN we talk about WHY IT MATTERS? Is Sisko even worth owning? Let's break down their purpose, how they work, and what they do in our DS9 Teaching segment today. All this and more. Thanks for listening!
Visit us online at www.UltimatDJzPlayz.com for more links!
Tonight what was supposed to be a short show turned marathon when discussing the intricacies of the Alliance Starbase feature and all the obvious, and not so obvious benefits of this loop. What should NON commodores/admirals be doing? and what is in it for them? And are f2p enjoying this loop more than just about anything this entire year? WHY? All this and more, PLUS an update on Bubba's and Tr8r's philanthropy project.
Visit us online at www.UltimatDJzPlayz.com for links to our socials and to support the channels!
Today's show had a lot of content as we begin with a walk down memory lane and reminds you guys about Liam, our brave little warrior from a year ago. We also meet a new young man today, Bryce, and we're reminded how trivial this game can be sometimes. BUT, that won't stop us from complaining about the calendar changes this week. Plus NEW info on Espionage, and insight into the ASB loop. All this and more, plus.... omg..... just..... wait for it....
Visit us online at www.UltimatDJzPlayz.com for more.
Tonight folks, we get into some super nerdy science math that eventually, after hours of testing, points to a simple, and common occurrence.... the Harvester is bugged.... BUUUUT not in a way that necessarily HURTS players, but definitely DOES NOT do anything to help with the clarity of the new ASB or it's mechanics. Let's talk about WHAT'S VALUABLE about the ASB, and what's the most valuable as you progress through this loop, as well as break down what's wrong with plasma mining. Then we'll step into the world of spycraft and investigation as we briefly touch on Espionage, and move then into DS9 crew, and finally, new heavy hitter mechanics. Long show? hold my milk... let's go folks
Visit our website at www.UltimatDJzPlayz.com for more links to our socials.
From the publisher's feed
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.

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