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My guest today is the American co-creator of one of the longest-running and most popular independent games yet made. In high school he and his older brother Zach designed adventure games based on fantasy and science fiction stories they invented together. He taught himself computer programming and received fifteen offers to enrol in PhD math programs.
At Stanford University, he and his brother continued work on a procedural adventure game called Dwarf Fortress, in which players guide successive generations of dwarves to build and maintain a settlement.
He quit university to work on the game full-time; in 2011 the New York Times described an early version as “perhaps the most complex video game ever made”. Dwarf Fortress became his life’s work, with a vast and committed cult following, but it remained a work in progress until December 2022, when a commercial version finally released, and promptly sold half a million copies.
Play the console:
Thank you for listening to My Perfect Console. Please consider becoming a Patreon supporter; your small monthly subscription will help to make the podcast sustainable for the long term, and you'll receive bonus content, and access to the My Perfect Console community: https://www.patreon.com/myperfectconsole
Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole
Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025
Hosted on Acast. See acast.com/privacy for more information.
By Simon Parkin4.8
6262 ratings
My guest today is the American co-creator of one of the longest-running and most popular independent games yet made. In high school he and his older brother Zach designed adventure games based on fantasy and science fiction stories they invented together. He taught himself computer programming and received fifteen offers to enrol in PhD math programs.
At Stanford University, he and his brother continued work on a procedural adventure game called Dwarf Fortress, in which players guide successive generations of dwarves to build and maintain a settlement.
He quit university to work on the game full-time; in 2011 the New York Times described an early version as “perhaps the most complex video game ever made”. Dwarf Fortress became his life’s work, with a vast and committed cult following, but it remained a work in progress until December 2022, when a commercial version finally released, and promptly sold half a million copies.
Play the console:
Thank you for listening to My Perfect Console. Please consider becoming a Patreon supporter; your small monthly subscription will help to make the podcast sustainable for the long term, and you'll receive bonus content, and access to the My Perfect Console community: https://www.patreon.com/myperfectconsole
Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole
Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025
Hosted on Acast. See acast.com/privacy for more information.

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