The Being Virtual Podcast - with Bob Cooney

The Being Virtual Podcast - with Bob Cooney

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The Being Virtual Podcast - with Bob Cooney episodes

  • EP13 Bob Cooney's Virtual Reality Deep Dive - Location-based VR Q&A Session (Part 1)

    Bob Cooney is a veteran in location-based VR entertainment. With his extensive knowledge of VR, he consults VR manufacturers and operators and creates strategies to market their products and reach a wide consumer base.

    In this episode, Bob will be answering questions asked by his webinar audience. The topics include how to select the best VR attraction for your location, what kinds of additional revenue streams can be created using your VR equipment when it's not busy, free-roam indie games, VR Parks, VRstudios Atom, how to create simple tournaments to drive repeat play, and more. Let’s get to it!

    WHAT YOU’LL LEARN FROM THIS EPISODE:

    • 4 revenue streams for a profitable VR attraction
    • Why the market for corporate events is limited
    • Insights on Chaos Jump VR Game
    • Additional revenue streams during less busy periods of time
    • Listen to PART 2 and 3 here:

      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP14-Bob-Cooneys-Virtual-Reality-Deep-Dive---Location-based-VR-QA-Session-Part-2-e9du7m

      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP15-Bob-Cooneys-Virtual-Reality-Deep-Dive---Location-based-VR-QA-Session-Part-3-e9du8k

      15 min
    • EP12 Bob Cooney's Virtual Reality Deep Dive - Minority Media (Part 3)

      How to encourage VR game replayability?

      There is a wide range of VR games in the market. While some VR game developers concentrate on the experience their games provide, such as location-based VR games, other's, like the Minority Studio developers, concentrate on creating games that promote replayability. Their purpose is to create games that are engaging and promoting competition between the players, so they would play the game over and over again.

      In this episode, Bob will be talking with Michael Zaidan and Sylvain Croteau from Minority Media, an indie game studio from Montreal, with deep roots in consumer games with studios like Ubisoft and EA. They discuss Minority Media’s journey and talking about replayability of VR games. Let’s get to it!

      WHAT YOU’LL LEARN FROM THIS EPISODE:

      • ROI and how fast you should get your money back if you are doing VR
      • Why your employees should be great salesmen
      • How their flagship Chaos Jump product is performing
      • Listen to PART 1 and 2 here: 

        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP10-Bob-Cooneys-Virtual-Reality-Deep-Dive---Minority-Media-Part-1-e97rh8

        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP11-Bob-Cooneys-Virtual-Reality-Deep-Dive---Minority-Media-Part-2-e97rhv

        18 min
      • EP11 Bob Cooney's Virtual Reality Deep Dive - Minority Media (Part 2)

        How to encourage VR game replayability?

        There is a wide range of VR games in the market. While some VR game developers concentrate on the experience their games provide, such as location-based VR games, other's, like the Minority Studio developers, concentrate on creating games that promote replayability. Their purpose is to create games that are engaging and promoting competition between the players, so they would play the game over and over again.

        In this episode, Bob will be talking with Michael Zaidan and Sylvain Croteau from Minority Media, an indie game studio from Montreal, with deep roots in consumer games with studios like Ubisoft and EA. They discuss Minority Media’s journey and talking about replayability of VR games. Let’s get to it!

        WHAT YOU’LL LEARN FROM THIS EPISODE:

        • Why a big catalogue of games doesn’t necessarily mean a great quality
        • What are the key differences between Minority Media and the Hologate
        • Why player psychographics are important
        • Tournaments and their contribution to player engagement
        • Listen to PART 1 here: 

          https://anchor.fm/bobcooney-vrdeepdive/episodes/EP10-Bob-Cooneys-Virtual-Reality-Deep-Dive---Minority-Media-Part-1-e97rh8

          16 min
        • EP10 Bob Cooney's Virtual Reality Deep Dive - Minority Media (Part 1)

          How to encourage VR game replayability?

          There is a wide range of VR games in the market. While some VR game developers concentrate on the experience their games provide, such as location-based VR games, other's, like the Minority Studio developers, concentrate on creating games that promote replayability. Their purpose is to create games that are engaging and promoting competition between the players, so they would play the game over and over again.

          In this episode, Bob will be talking with Michael Zaidan and Sylvain Croteau from Minority Media, an indie game studio from Montreal, with deep roots in consumer games with studios like Ubisoft and EA. They discuss Minority Media’s journey and talking about replayability of VR games. Let’s get to it!

          WHAT YOU’LL LEARN FROM THIS EPISODE:

          • What other VR game developers are doing wrong for promoting replayability
          • What Minority Media integrated into their game to increase replayability
          • Listen to PART 2 and 3 here: 

            https://anchor.fm/bobcooney-vrdeepdive/episodes/EP11-Bob-Cooneys-Virtual-Reality-Deep-Dive---Minority-Media-Part-2-e97rhv

            https://anchor.fm/bobcooney-vrdeepdive/episodes/EP12-Bob-Cooneys-Virtual-Reality-Deep-Dive---Minority-Media-Part-3-e97rip

            18 min
          • EP9 Bob Cooney's Virtual Reality Deep Dive - The Holodeck (Part 3)

            Is the future of VR happy social games with no violence?

            There’s a wide variety of VR games available from social, adventure to zombie shooters and horror games. Developers are trying to create something new that would be the next hit everyone would buy and try. However, a lot of VR games are based on violence and killings. VR has an ability to bring people together and show them a better world in the VR universe and it can also be used as a social tool to bring smiles to people’s faces rather than promote a violent behaviour. This is a vision our today’s guest has.

            In this episode, Bob will be talking with Johnny and Barbara from Holodeck VR. They will be talking about the vision of Holodeck VR games, how RF-based Hybrid tracking has the potential to improve the inside out tracking now being hyped on new headsets like Oculus Quest, Vive Focus and Windows MR and more. Let’s get to it!

            WHAT YOU’LL LEARN FROM THIS EPISODE:

            • Point Cloud VR tracking disadvantages
            • How does RF-based Hybrid tracking work
            • Where else can RF-based Hybrid tracking system work?
            • Listen to PART 1 and 2 here: 

              https://anchor.fm/bobcooney-vrdeepdive/episodes/EP7-Bob-Cooneys-Virtual-Reality-Deep-Dive---The-Holodeck-Part-1-e97rdo

              https://anchor.fm/bobcooney-vrdeepdive/episodes/EP8-Bob-Cooneys-Virtual-Reality-Deep-Dive---The-Holodeck-Part-2-e97rfi

              16 min
            • EP8 Bob Cooney's Virtual Reality Deep Dive - The Holodeck (Part 2)

              Is the future of VR happy social games with no violence?

              There’s a wide variety of VR games available from social, adventure to zombie shooters and horror games. Developers are trying to create something new that would be the next hit everyone would buy and try. However, a lot of VR games are based on violence and killings. VR has an ability to bring people together and show them a better world in the VR universe and it can also be used as a social tool to bring smiles to people’s faces rather than promote a violent behavior. This is a vision our today’s guest has.

              In this episode, Bob will be talking with Johnny and Barbara from Holodeck VR. They will be talking about the vision of Holodeck VR games, how RF-based Hybrid tracking has the potential to improve the inside out tracking now being hyped on new headsets like Oculus Quest, Vive Focus and Windows MR and more. Let’s get to it!

              WHAT YOU’LL LEARN FROM THIS EPISODE:

              • How props are implemented in the tracking system
              • How RF-based Hybrid tracking has the potential to improve the inside out tracking
              • Listen to PART 1 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP7-Bob-Cooneys-Virtual-Reality-Deep-Dive---The-Holodeck-Part-1-e97rdo

                17 min
              • EP7 Bob Cooney's Virtual Reality Deep Dive - The Holodeck (Part 1)

                Is the future of VR happy social games with no violence?

                There’s a wide variety of VR games available from social, adventure to zombie shooters and horror games. Developers are trying to create something new that would be the next hit everyone would buy and try. However, a lot of VR games are based on violence and killings. VR has an ability to bring people together and show them a better world in the VR universe and it can also be used as a social tool to bring smiles to people’s faces rather than promote a violent behavior. This is a vision our today’s guest has.

                In this episode, Bob will be talking with Johnny and Barbara from Holodeck VR. They will be talking about the vision of Holodeck VR games, how RF-based Hybrid tracking has the potential to improve the inside out tracking now being hyped on new headsets like Oculus Quest, Vive Focus and Windows MR and more. Let’s get to it!

                WHAT YOU’LL LEARN FROM THIS EPISODE:

                • The future vision for Holodeck VR
                • Holodeck’s unique approach to content, letting third party developers to create games for the Holodeck platform
                • Simplicity of Holodeck games
                • VR in theme parks
                • Listen to PART 2 and 3 here: 

                  https://anchor.fm/bobcooney-vrdeepdive/episodes/EP8-Bob-Cooneys-Virtual-Reality-Deep-Dive---The-Holodeck-Part-2-e97rfi

                  https://anchor.fm/bobcooney-vrdeepdive/episodes/EP9-Bob-Cooneys-Virtual-Reality-Deep-Dive---The-Holodeck-Part-3-e97rgd

                  19 min
                • EP6 Bob Cooney's Virtual Reality Deep Dive - Charlie Fink from Forbes (Part 3)

                  How to succeed as a VR business and what to avoid?

                  The VR technology evolves more and more each year. Businesses need to really think about their strategy of attracting new customers and keeping the old ones engaged. However, there are a lot of factors that need to be taken into consideration to help their business flourish in this competitive field.

                  In the last part of this interview, Bob will continue talking with Charlie Fink from Forbes during the CES 2019 event. They will talk about ways to promote your business outside of your location and what movie theaters are doing wrong.

                  WHAT YOU’LL LEARN FROM THIS EPISODE:

                  • Is VR’s first killer app training and simulation?
                  • Why getting out of your location is good for your business promotion
                  • What movie theaters should do to attract more customers
                  • Listen to PART 1 and 2 here:

                    https://anchor.fm/bobcooney-vrdeepdive/episodes/EP4-Bob-Cooneys-Virtual-Reality-Deep-Dive---Charlie-Fink-from-Forbes-Part-1-e8ormu

                    https://anchor.fm/bobcooney-vrdeepdive/episodes/EP5-Bob-Cooneys-Virtual-Reality-Deep-Dive---Charlie-Fink-from-Forbes-Part-2-e8oro6

                    18 min
                  • EP5 Bob Cooney's Virtual Reality Deep Dive - Charlie Fink from Forbes (Part 2)

                    How to succeed as a VR business and what to avoid?

                    The VR technology evolves more and more each year. Businesses need to really think about their strategy of attracting new customers and keeping the old ones engaged. However, there are a lot of factors that need to be taken into consideration to help their business flourish in this competitive field.

                    In the second part of this interview, Bob will continue talking with Charlie Fink from Forbes during the CES 2019 event. They will discuss some key points of how to make the VR business work and key things to avoid, and, why AR is not a thing and what is holding it back.

                    WHAT YOU’LL LEARN FROM THIS EPISODE:

                    • Charlie's Epiphany: World-scale free-roaming personal VR could make LBE irrelevant
                    • Why discounting might ruin your VR business
                    • How VIP events can build your off peak traffic
                    • Early Adopters of VR are now LBVR regulars;  will they be the first adopters of the consumer products? And if they are, how do you cross over to reach the mainstream market for your customers.
                    • Why wireless multiplayer VR using Lighthouse are the emerging standard.
                    • Current AR products are “interim devices” that still don’t really provide a must-have experience.
                    • What’s holding AR back?
                    • Listen to PART 1 here:

                      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP4-Bob-Cooneys-Virtual-Reality-Deep-Dive---Charlie-Fink-from-Forbes-Part-1-e8ormu

                      21 min
                    • EP4 Bob Cooney's Virtual Reality Deep Dive - Charlie Fink from Forbes (Part 1)

                      How to succeed as a VR business and what to avoid?

                      The VR technology evolves more and more each year. Businesses need to really think about their strategy of attracting new customers and keeping the old ones engaged. However, there are a lot of factors that need to be taken into consideration to help their business flourish in this competitive field.

                      In this episode, Bob will be talking with Charlie Fink from Forbes during the CES 2019 event. They will be discussing about what makes a successful business and things to avoid. Charlie will also play a snippet from his interactive book.

                      WHAT YOU’LL LEARN FROM THIS EPISODE:

                      • Why your retail lease is your biggest challenge
                      • Why theaters might be the worst place for LBVR, and what you have to do to overcome that.
                      • The key to success in LBVR - Group, Corporate Sales and Birthday Parties
                      • Why your first location might not be indicative of your potential for success
                      • Why community and the human factor is the key to LBVR
                      • How 5G is going to change everything
                      • Charlie’s book: https://www.amazon.com/Charlie-Finks-Metaverse-Enabled-Guide/dp/1640079793


                        Listen to PART 2 and 3 here:

                        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP5-Bob-Cooneys-Virtual-Reality-Deep-Dive---Charlie-Fink-from-Forbes-Part-2-e8oro6

                        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP6-Bob-Cooneys-Virtual-Reality-Deep-Dive---Charlie-Fink-from-Forbes-Part-3-e8orp7

                        18 min

                      About The Being Virtual Podcast - with Bob Cooney

                      From the publisher's feed

                      We've turned Bob's Being Virtual Show and other events into podcasts, for those of you who prefer to listen while on the go.

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