The Being Virtual Podcast - with Bob Cooney

The Being Virtual Podcast - with Bob Cooney

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The Being Virtual Podcast - with Bob Cooney episodes

  • EP43 Bob Cooney's Virtual Reality Deep Dive - Dima Neiaglov, EU General Manager of Neurogaming (Part 1)

    Neurogaming is a joint venture between Wargaming and VRTech. They specialize in developing multiplayer VR technologies supported by an easy to handle cloud-based location management platform. Two of the Neurogaming products are PlayVR, which is the largest VR entertainment network in Europe, offering a high selection of games, including World of Tanks VR game, for their consumers; and PolygonVR, a fully-immersive VR gaming experience, offering ease of movement, interaction between players, real-world and physical objects and a video broadcast.

    In this episode, Bob will be talking with Dima Neiaglov, EU General Manager of Neurogaming. They will be discussing intricacies of VR business models, effectiveness and share some figures from Neurogaming’s venue in Amsterdam.

    Let’s dive in!


    WHAT YOU’LL LEARN FROM THIS EPISODE:

    • Who is Neurogaming
    • Neurogaming locations
    • Why are we seeing so much innovation in VR coming from Russia
    • Where Neurogaming has their PlayVR attractions
    • What is PlayVR
    • In what locations does Neurogaming put their PlayVR attractions
    • Exit Reality and Neurogaming relationship
    • Naurogaming’s market strategy
    • Listen to PART 2 and 3 here:

      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP44-Bob-Cooneys-Virtual-Reality-Deep-Dive---Dima-Neiaglov--EU-General-Manager-of-Neurogaming-Part-2-eabj1g

      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP45-Bob-Cooneys-Virtual-Reality-Deep-Dive---Dima-Neiaglov--EU-General-Manager-of-Neurogaming-Part-3-eabj3m

      20 min
    • EP42 Bob Cooney's Virtual Reality Deep Dive - Lynn Rosenthal from Periscape VR (Part 3)

      VR attractions have been popular in various locations around the globe. But what about locations such as airports? Lynn Rosenthal, the founder of Periscape VR, had an idea of having their VR attraction in JFK International Airport and it proved to be very successful. It is a great way for people to unwind when they are waiting for hours at the airport or to forget the frustration when their flights are delayed.

      In this episode, Bob will be talking with Lynn about how they came up with the idea of creating an experience that fits the context of harried airport travelers, how they curate their content library that makes sense in the airport environment and hygiene challenges in public VR. They will also chat about how they created a standalone turnkey system that doesn’t require a high-degree of attendant engagement and what the media and advertising environment looks like from location-based virtual reality.

      Let’s dive in!


      WHAT YOU’LL LEARN FROM THIS EPISODE:

      • Issues with breaking or theft of their gear
      • Why evaluating your location and putting yourself in the consumer’s shoes is important
      • Lynn’s thoughts on graphics in VR and how it’s important
      • Issues with people injuring themselves or others in the airport setting
      • Lynn’s thoughts on media opportunities and how they take advantage if it
      • Using advertising as a VR experience
      • What’s the next step for Periscape VR
      • What’s Persicape’s go to market strategy
      • Periscape VR website: https://www.periscapevr.com/

        Bob’s Facebook Mentoring group: https://www.facebook.com/groups/BCVRMG/


        Listen to PART 1 and 2 here:

        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP40-Bob-Cooneys-Virtual-Reality-Deep-Dive---Lynn-Rosenthal-from-Periscape-VR-Part-1-eabhc7

        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP41-Bob-Cooneys-Virtual-Reality-Deep-Dive---Lynn-Rosenthal-from-Periscape-VR-Part-2-eabiqr

        19 min
      • EP41 Bob Cooney's Virtual Reality Deep Dive - Lynn Rosenthal from Periscape VR (Part 2)

        VR attractions have been popular in various locations around the globe. But what about locations such as airports? Lynn Rosenthal, the founder of Periscape VR, had an idea of having their VR attraction in JFK International Airport and it proved to be very successful. It is a great way for people to unwind when they are waiting for hours at the airport or to forget the frustration when their flights are delayed.

        In this episode, Bob will be talking with Lynn about how they came up with the idea of creating an experience that fits the context of harried airport travelers, how they curate their content library that makes sense in the airport environment and hygiene challenges in public VR. They will also chat about how they created a standalone turnkey system that doesn’t require a high-degree of attendant engagement and what the media and advertising environment looks like from location-based virtual reality.

        Let’s dive in!


        WHAT YOU’LL LEARN FROM THIS EPISODE:

        • Did Lynn have any surprises relating the content where some of the games weren’t as popular as they expected them to be
        • Why matching the type of content to the environment settings is important
        • Why every public space should offer experiences to attract millennials
        • How Periscape deals with the hygiene in an unattended solution
        • What hygiene solutions Periscape VR offers for the consumers
        • Self-service hygiene and why it makes sense
        • How Periscape manages their content
        • What is their location strategy
        • Periscape’s hardware and are they planning to deploy other types of hardware
        • Learning from the first hardware and what will go into their second hardware
        • Periscape VR website: https://www.periscapevr.com/

          Bob’s Facebook Mentoring group: https://www.facebook.com/groups/BCVRMG/


          Listen to PART 1 here:

          https://anchor.fm/bobcooney-vrdeepdive/episodes/EP40-Bob-Cooneys-Virtual-Reality-Deep-Dive---Lynn-Rosenthal-from-Periscape-VR-Part-1-eabhc7

          20 min
        • EP40 Bob Cooney's Virtual Reality Deep Dive - Lynn Rosenthal from Periscape VR (Part 1)

          VR attractions have been popular in various locations around the globe. But what about locations such as airports? Lynn Rosenthal, the founder of Periscape VR, had an idea of having their VR attraction in JFK International Airport and it proved to be very successful. It is a great way for people to unwind when they are waiting for hours at the airport or to forget the frustration when their flights are delayed.

          In this episode, Bob will be talking with Lynn about how they came up with the idea of creating an experience that fits the context of harried airport travelers, how they curate their content library that makes sense in the airport environment and hygiene challenges in public VR. They will also chat about how they created a standalone turnkey system that doesn’t require a high-degree of attendant engagement and what the media and advertising environment looks like from location-based virtual reality.

          Let’s dive in!


          WHAT YOU’LL LEARN FROM THIS EPISODE:

          • Lynn’s thoughts on VR Arcade Conference
          • What is Periscape VR
          • Periscape’s strategy of their attraction attendants
          • Why Lynn chose a VR attraction in an airport setting
          • Did Periscape VR had any issues with people feeling awkward playing VR in a public space at the airport
          • What type of content works in an airport setting and how Periscape chooses the games
          • Periscape VR website: https://www.periscapevr.com/

            Bob’s Facebook Mentoring group: https://www.facebook.com/groups/BCVRMG/


            Listen to PART 2 and 3 here:

            https://anchor.fm/bobcooney-vrdeepdive/episodes/EP41-Bob-Cooneys-Virtual-Reality-Deep-Dive---Lynn-Rosenthal-from-Periscape-VR-Part-2-eabiqr

            https://anchor.fm/bobcooney-vrdeepdive/episodes/EP42-Bob-Cooneys-Virtual-Reality-Deep-Dive---Lynn-Rosenthal-from-Periscape-VR-Part-3-eabisq

            20 min
          • EP39 Bob Cooney's Virtual Reality Deep Dive - Phillip Steinfatt of VR Nerds (Part 3)

            Tower Tag is a global phenomenon, and the most popular VR game you might have never heard of. It’s a shooter game that combines VR, Laser Tag and Esports and required relatively small spaces for installation. Tower Tag had been developed by VR Nerds, a company founded by Phillip Steinfatt, that’s based in Germany. One of the best features this game offers is sporting competitions. Tournaments can even be played between the VR Arcades worldwide.

            In this episode, Bob will be talking with Phillip Steinfatt about the convergence of Esports and VR, their distribution deal with SAGA, and what’s next for this exciting upstart.

            Let’s dive in!


            WHAT YOU’LL LEARN FROM THIS EPISODE:

            • Sacrifices entrepreneurs make when building their VR business
            • What’s the footprint and how many licenses they planned to sell in 2019
            • How big is VR Nerds’ team
            • How VR Nerds ended up building an addictive game without having a game designer in their team
            • Is VR growing
            • Will there be a consumer version of Tower Tag
            • Listen to PART 1 and 2 here:

              https://anchor.fm/bobcooney-vrdeepdive/episodes/EP37-Bob-Cooneys-Virtual-Reality-Deep-Dive---Phillip-Steinfatt-of-VR-Nerds-Part-1-eabh6j

              https://anchor.fm/bobcooney-vrdeepdive/episodes/EP38-Bob-Cooneys-Virtual-Reality-Deep-Dive---Phillip-Steinfatt-of-VR-Nerds-Part-2-eabh9d

              20 min
            • EP38 Bob Cooney's Virtual Reality Deep Dive - Phillip Steinfatt of VR Nerds (Part 2)

              Tower Tag is a global phenomenon, and the most popular VR game you might have never heard of. It’s a shooter game that combines VR, Laser Tag and Esports and required relatively small spaces for installation. Tower Tag had been developed by VR Nerds, a company founded by Phillip Steinfatt, that’s based in Germany. One of the best features this game offers is sporting competitions. Tournaments can even be played between the VR Arcades worldwide.

              In this episode, Bob will be talking with Phillip Steinfatt about the convergence of Esports and VR, their distribution deal with SAGA, and what’s next for this exciting upstart.

              Let’s dive in!


              WHAT YOU’LL LEARN FROM THIS EPISODE:

              • VR Nerds average revenue growth per location over time
              • What are the challenges VR Nerds face when building towers
              • Backpacks vs tethered - what kit is the best and how it affects the full price of the solution
              • Tower Tag hardware side
              • What will replace inside tracking in the future
              • VR Nerds pricing models
              • Reflection of the towers - what material is being used
              • Are upgrades included in the annual license of VR Nerds
              • Have VR Nerds done any recurring tournaments
              • Balancing new and advanced players
              • Listen to PART 1 here:

                https://anchor.fm/bobcooney-vrdeepdive/episodes/EP37-Bob-Cooneys-Virtual-Reality-Deep-Dive---Phillip-Steinfatt-of-VR-Nerds-Part-1-eabh6j

                20 min
              • EP37 Bob Cooney's Virtual Reality Deep Dive - Phillip Steinfatt of VR Nerds (Part 1)

                Tower Tag is a global phenomenon, and the most popular VR game you might have never heard of. It’s a shooter game that combines VR, Laser Tag and Esports and required relatively small spaces for installation. Tower Tag had been developed by VR Nerds, a company founded by Phillip Steinfatt, that’s based in Germany. One of the best features this game offers is sporting competitions. Tournaments can even be played between the VR Arcades worldwide.

                In this episode, Bob will be talking with Phillip Steinfatt about the convergence of Esports and VR, their distribution deal with SAGA, and what’s next for this exciting upstart.

                Let’s dive in!


                WHAT YOU’LL LEARN FROM THIS EPISODE:

                • How Phillip developed Tower Tag
                • How Tower Tag tackles motion sickness
                • How VR Nerds are converting spectators to ticket buyers
                • VR Nerds licensing models and costs
                • Why arcade operators don’t want to pay for an annual license and what are they missing out on
                • Best and worst VR Nerds’ locations and the revenue they bring
                • What’s the consumer pricing model for Tower Tag
                • What's the longest running location
                • VR Nerds website: http://vrnerds.biz/


                  Listen to PART 2 and 3 here:

                  https://anchor.fm/bobcooney-vrdeepdive/episodes/EP38-Bob-Cooneys-Virtual-Reality-Deep-Dive---Phillip-Steinfatt-of-VR-Nerds-Part-2-eabh9d

                  https://anchor.fm/bobcooney-vrdeepdive/episodes/EP39-Bob-Cooneys-Virtual-Reality-Deep-Dive---Phillip-Steinfatt-of-VR-Nerds-Part-3-eabha8

                  20 min
                • EP36 Bob Cooney's Virtual Reality Deep Dive - Amusement Expo Wrap-up (Part 3)

                  In this episode, Bob will be sharing the highlights from the Amusement Expo 2019 in Las Vegas. This annual Virtual Reality Summit brings together the most experienced operators and developers to educate and inform you on how to create, market and operate successful VR attractions.

                  Let’s dive in!


                  WHAT YOU’LL LEARN FROM THIS EPISODE:

                  • Vex’s VR game highlights
                  • Zero Latency’s price point on their new inside-out based system
                  • Injury free VR attraction and why it's important
                  • We Bare Bears VR game
                  • Bob’s book: https://www.amazon.com/Real-Money-Virtual-Reality-location-based-ebook/dp/B07PF93HGR


                    Listen to PART 1 and 2 here:

                    https://anchor.fm/bobcooney-vrdeepdive/episodes/P34-Bob-Cooneys-Virtual-Reality-Deep-Dive---Amusement-Expo-Wrap-up-Part-1-eabh2k

                    https://anchor.fm/bobcooney-vrdeepdive/episodes/EP35-Bob-Cooneys-Virtual-Reality-Deep-Dive---Amusement-Expo-Wrap-up-Part-2-eabh3d

                    20 min
                  • EP35 Bob Cooney's Virtual Reality Deep Dive - Amusement Expo Wrap-up (Part 2)

                    In this episode, Bob will be sharing the highlights from the Amusement Expo 2019 in Las Vegas. This annual Virtual Reality Summit brings together the most experienced operators and developers to educate and inform you on how to create, market and operate successful VR attractions.

                    Let’s dive in!


                    WHAT YOU’LL LEARN FROM THIS EPISODE:

                    • Filming video interviews of customers after playing at your attraction for social media
                    • VR attractions in people dense places and why the content is important
                    • Passthrough video and what to expect in the near future
                    • Esports for building communities
                    • Bob’s book: https://www.amazon.com/Real-Money-Virtual-Reality-location-based-ebook/dp/B07PF93HGR


                      Listen to PART 1 here:

                      https://anchor.fm/bobcooney-vrdeepdive/episodes/P34-Bob-Cooneys-Virtual-Reality-Deep-Dive---Amusement-Expo-Wrap-up-Part-1-eabh2k

                      20 min
                    • P34 Bob Cooney's Virtual Reality Deep Dive - Amusement Expo Wrap-up (Part 1)

                      In this episode, Bob will be sharing the highlights from the Amusement Expo 2019 in Las Vegas. This annual Virtual Reality Summit brings together the most experienced operators and developers to educate and inform you on how to create, market and operate successful VR attractions.

                      Let’s dive in!


                      WHAT YOU’LL LEARN FROM THIS EPISODE:

                      • What is Amusement Expo and what happens there
                      • Greenlight Insights and some interesting statistics for location-based VR attraction growth, location closure rate, and more
                      • Escape Rooms and storytelling
                      • Free-roam panel and shorter, story driven experiences
                      • Cleanbox's new cleaning solution and why it's important to clean headsets so the customers would see it
                      • Employees and employee engagement
                      • Bob’s book: https://www.amazon.com/Real-Money-Virtual-Reality-location-based-ebook/dp/B07PF93HGR


                        Listen to PART 2 and 3 here:

                        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP35-Bob-Cooneys-Virtual-Reality-Deep-Dive---Amusement-Expo-Wrap-up-Part-2-eabh3d

                        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP36-Bob-Cooneys-Virtual-Reality-Deep-Dive---Amusement-Expo-Wrap-up-Part-3-eabh4o

                        17 min

                      About The Being Virtual Podcast - with Bob Cooney

                      From the publisher's feed

                      We've turned Bob's Being Virtual Show and other events into podcasts, for those of you who prefer to listen while on the go.

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