The Being Virtual Podcast - with Bob Cooney

The Being Virtual Podcast - with Bob Cooney

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The Being Virtual Podcast - with Bob Cooney episodes

  • EP63 Bob Cooney's Virtual Reality Deep Dive - David Georgeson of Cleanbox Technology (Part 3)

    David Georgeson is a longtime game producer and CTO and co-founder of Cleanbox, the only complete hygienic system that quickly decontaminates VR/AR headsets. David has an impressive history of senior roles in leading companies such as Sony Online Entertainment, Bandai Namco, 3DO and Activision, and he is a prolific inventor of VR technology.

    In this episode, Bob will be talking with David not only about the hygiene in VR, but also about what is lacking in VR game design.

    Let’s dive in!


    WHAT YOU’LL LEARN FROM THIS EPISODE:

    • What was David’s first VR experience
    • What things about VR excite David
    • Why David is interested in VR escape rooms
    • What is David’s ultimate dream
    • The future possibilities of VR
    • David’s thoughts on field of view in AR
    • Is VR going to take off in the near future
    • Cleanbox Technology website: https://www.cleanboxtech.com/

      David’s LinkedIn: linkedin.com/in/davidgeorgeson

      Dream Park by Larry Niven: https://www.amazon.com/Dream-Park-Larry-Niven/dp/0765326671


      Listen to PART 1 and 2 here:

      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP61-Bob-Cooneys-Virtual-Reality-Deep-Dive---David-Georgeson-of-Cleanbox-Technology-Part-1-eb0t2n

      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP62-Bob-Cooneys-Virtual-Reality-Deep-Dive---David-Georgeson-of-Cleanbox-Technology-Part-2-eb0t3m

      21 min
    • EP62 Bob Cooney's Virtual Reality Deep Dive - David Georgeson of Cleanbox Technology (Part 2)

      David Georgeson is a longtime game producer and CTO and co-founder of Cleanbox, the only complete hygienic system that quickly decontaminates VR/AR headsets. David has an impressive history of senior roles in leading companies such as Sony Online Entertainment, Bandai Namco, 3DO and Activision, and he is a prolific inventor of VR technology.

      In this episode, Bob will be talking with David not only about the hygiene in VR, but also about what is lacking in VR game design.

      Let’s dive in!


      WHAT YOU’LL LEARN FROM THIS EPISODE:

      • David’s start in the arcade business
      • Why the VR arcades are not even close to the level of 80s arcades
      • David’s impression on ‘Alien Descent’ VR experience
      • How David got into video game business
      • David’s recollections of 3DO while he was working there
      • Transitioning from software to hardware; and what challenges hardware business brings
      • What skills must an entrepreneur have when running a hardware business versus a software business
      • How many different consultants and advisers David had to use while developing Cleanbox
      • When will the other Cleanbox products come out and what will be the price for them
      • David’s thoughts on working for Activision
      • Cleanbox Technology website: https://www.cleanboxtech.com/

        David’s LinkedIn: linkedin.com/in/davidgeorgeson

        Dream Park by Larry Niven: https://www.amazon.com/Dream-Park-Larry-Niven/dp/0765326671


        Listen to PART 1 here:

        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP61-Bob-Cooneys-Virtual-Reality-Deep-Dive---David-Georgeson-of-Cleanbox-Technology-Part-1-eb0t2n

        23 min
      • EP61 Bob Cooney's Virtual Reality Deep Dive - David Georgeson of Cleanbox Technology (Part 1)

        David Georgeson is a longtime game producer and CTO and co-founder of Cleanbox, the only complete hygienic system that quickly decontaminates VR/AR headsets. David has an impressive history of senior roles in companies such as Sony Online Entertainment, Bandai Namco, 3DO and Activision, and he is a prolific inventor of VR technology.

        In this episode, Bob will be talking with David not only about the hygiene in VR, but also about what is lacking in VR game design.

        Let’s dive in!


        WHAT YOU’LL LEARN FROM THIS EPISODE:

        • What is Cleanbox and how David came up with the idea
        • Does hydrophobic technology work separately from the UV or do they work in combination in Cleanbox
        • Where and how is Cleanbox used
        • How much Cleanbox costs
        • What are the mechanics of using CleanBox in an arcade
        • How much power it takes
        • Where did David’s career start
        • Cleanbox Technology website: https://www.cleanboxtech.com/

          David’s LinkedIn: linkedin.com/in/davidgeorgeson

          Dream Park by Larry Niven: https://www.amazon.com/Dream-Park-Larry-Niven/dp/0765326671


          Listen to PART 2 and 3 here:

          https://anchor.fm/bobcooney-vrdeepdive/episodes/EP62-Bob-Cooneys-Virtual-Reality-Deep-Dive---David-Georgeson-of-Cleanbox-Technology-Part-2-eb0t3m

          https://anchor.fm/bobcooney-vrdeepdive/episodes/EP63-Bob-Cooneys-Virtual-Reality-Deep-Dive---David-Georgeson-of-Cleanbox-Technology-Part-3-eb0t4c

          20 min
        • EP60 Bob Cooney's Virtual Reality Deep Dive - Michael Bridgman of MajorMega (Part 3)

          Michael Bridgman is a co-founder of MajorMega, an interactive studio that combines virtual reality with motion and environmental effects to solve motion sickness in VR. Their first product, Hyperdeck, combines multi-sensory effects, full-motion floor and environmental stimulation to create an incredibly thrilling location-based VR attraction in a small footprint.

          In this episode, Bob will be talking with Michael about their journey and how the Hyperdeck is able to create a level of experience impossible on any other systems.

          Let’s dive in!


          WHAT YOU’LL LEARN FROM THIS EPISODE:

          • What MajorMega learned by being in IAAPA
          • Pricing and length of an experience in Hyperdeck
          • Did people perceive Hyperdeck experience as longer than it actually is
          • Future pricing models of MajorMega
          • What type of content MajorMega is considering
          • How much player testing MajorMega had to do
          • MajorMega’s other games in development
          • When will people be able to buy the Hyperdeck and what’s the price of it
          • MajorMega website: https://majormega.com/

            The Art of Game Design: A book of lenses by Jesse Schell: https://www.amazon.com/Art-Game-Design-book-lenses-ebook/dp/B00ALUHNX6

            About Perlin noise: https://en.wikipedia.org/wiki/Perlin_noise


            Listen to PART 1 and 2 here:

            https://anchor.fm/bobcooney-vrdeepdive/episodes/EP58-Bob-Cooneys-Virtual-Reality-Deep-Dive---Michael-Bridgman-of-MajorMega-Part-1-eb0suv

            https://anchor.fm/bobcooney-vrdeepdive/episodes/P59-Bob-Cooneys-Virtual-Reality-Deep-Dive---Michael-Bridgman-of-MajorMega-Part-2-eb0t04

            26 min
          • P59 Bob Cooney's Virtual Reality Deep Dive - Michael Bridgman of MajorMega (Part 2)

            Michael Bridgman is a co-founder of MajorMega, an interactive studio that combines virtual reality with motion and environmental effects to solve motion sickness in VR. Their first product, Hyperdeck, combines multi-sensory effects, full-motion floor and environmental stimulation to create an incredibly thrilling location-based VR attraction in a small footprint.

            In this episode, Bob will be talking with Michael about their journey and how the Hyperdeck is able to create a level of experience impossible on any other systems.

            Let’s dive in!


            WHAT YOU’LL LEARN FROM THIS EPISODE:

            • What was MajorMega’s thinking when getting into hardware business
            • How did MajorMega learn to invent hardware
            • How MajorMega built their core competency as a media agency
            • How they are planning to use the Hyperdeck for retail activations
            • Did they always envisioned Hyperdeck being multiplayer
            • When they build their first prototype and how long it took to get to the second one
            • How important was it to appear in IAAPA from an entrepreneur’s perspective
            • MajorMega website: https://majormega.com/

              The Art of Game Design: A book of lenses by Jesse Schell: https://www.amazon.com/Art-Game-Design-book-lenses-ebook/dp/B00ALUHNX6

              About Perlin noise: https://en.wikipedia.org/wiki/Perlin_noise


              Listen to PART 1 here:

              https://anchor.fm/bobcooney-vrdeepdive/episodes/EP58-Bob-Cooneys-Virtual-Reality-Deep-Dive---Michael-Bridgman-of-MajorMega-Part-1-eb0suv

              22 min
            • EP58 Bob Cooney's Virtual Reality Deep Dive - Michael Bridgman of MajorMega (Part 1)

              Michael Bridgman is a co-founder of MajorMega, an interactive studio that combines virtual reality with motion and environmental effects to solve motion sickness in VR. Their first product, Hyperdeck, combines multi-sensory effects, full-motion floor and environmental stimulation to create an incredibly thrilling location-based VR attraction in a small footprint.

              In this episode, Bob will be talking with Michael about their journey and how the Hyperdeck is able to create a level of experience impossible on any other systems.

              Let’s dive in!


              WHAT YOU’LL LEARN FROM THIS EPISODE:

              • Why MajorMega was quiet before launching their Hyperdeck
              • What is MajorMega and what's their background
              • How MajorMega got into VR
              • Different ways to solve motion sickness
              • How MajorMega approached motion sickness uniquely
              • What is Perlin noise
              • Why MajorMega are using extreme haptics in their Hyperdeck
              • MajorMega website: https://majormega.com/

                The Art of Game Design: A book of lenses by Jesse Schell: https://www.amazon.com/Art-Game-Design-book-lenses-ebook/dp/B00ALUHNX6

                About Perlin noise: https://en.wikipedia.org/wiki/Perlin_noise


                Listen to PART 2 and 3 here:

                https://anchor.fm/bobcooney-vrdeepdive/episodes/P59-Bob-Cooneys-Virtual-Reality-Deep-Dive---Michael-Bridgman-of-MajorMega-Part-2-eb0t04

                https://anchor.fm/bobcooney-vrdeepdive/episodes/EP60-Bob-Cooneys-Virtual-Reality-Deep-Dive---Michael-Bridgman-of-MajorMega-Part-3-eb0t14

                21 min
              • EP57 Bob Cooney's Virtual Reality Deep Dive - Randy White of White Hutchinson (Part 3)

                Randy White is the CEO of White Hutchinson, one of the leading design and consulting firms in the location-based entertainment industry. Randy’s blog page is followed by thousands of people who want to stay on the leading edge of the consumer trends that will drive the next decade of entertainment development.

                In this episode, Bob will be talking with Randy about some of the trends that are becoming more successful. Randy will also reveal some interesting statistics showing what people class should be targeted to have a profitable business, and more.

                Let’s dive in!


                WHAT YOU’LL LEARN FROM THIS EPISODE:

                • Digitization of everyday life
                • Top 3 things to be aware of when starting a leisure entertainment business
                • What is the smallest investment you need to make to build a facility with food and beverage
                • Are there any successful Food truck integrations in entertainment facilities
                • Insights on under served markets
                • What’s the most interesting project that captured Randy’s imagination
                • Is licensing of a major intellectual property for new entertainment centres the only way to be successful
                • White Hutchinson website: https://www.whitehutchinson.com/

                  Randy’s blog: https://www.whitehutchinson.com/blog/

                  Randy’s Twitter: https://twitter.com/whitehutchinson

                  About Faith Popcorn: https://en.wikipedia.org/wiki/Faith_Popcorn


                  Listen to PART 1 and 2 here:

                  https://anchor.fm/bobcooney-vrdeepdive/episodes/EP55-Bob-Cooneys-Virtual-Reality-Deep-Dive---Randy-White-of-White-Hutchinson-Part-1-eb0so5

                  https://anchor.fm/bobcooney-vrdeepdive/episodes/EP56-Bob-Cooneys-Virtual-Reality-Deep-Dive---Randy-White-of-White-Hutchinson-Part-2-eb0spa

                  15 min
                • EP56 Bob Cooney's Virtual Reality Deep Dive - Randy White of White Hutchinson (Part 2)

                  Randy White is the CEO of White Hutchinson, one of the leading design and consulting firms in the location-based entertainment industry. Randy’s blog page is followed by thousands of people who want to stay on the leading edge of the consumer trends that will drive the next decade of entertainment development.

                  In this episode, Bob will be talking with Randy about some of the trends that are becoming more successful. Randy will also reveal some interesting statistics showing what people class should be targeted to have a profitable business, and more.

                  Let’s dive in!


                  WHAT YOU’LL LEARN FROM THIS EPISODE:

                  • Randy’s thoughts on the Museum of Ice Cream
                  • Three Research methods to examine out of home entertainment
                  • What groups of people should be targeted to have a profitable business
                  • How frequently do you need to refresh your facility if the attendance is low
                  • What Randy sees in the Laser Tag trend
                  • Randy’s thoughts on social entertainment space
                  • White Hutchinson website: https://www.whitehutchinson.com/

                    Randy’s blog: https://www.whitehutchinson.com/blog/

                    Randy’s Twitter: https://twitter.com/whitehutchinson

                    About Faith Popcorn: https://en.wikipedia.org/wiki/Faith_Popcorn


                    Listen to PART 1 here:

                    https://anchor.fm/bobcooney-vrdeepdive/episodes/EP55-Bob-Cooneys-Virtual-Reality-Deep-Dive---Randy-White-of-White-Hutchinson-Part-1-eb0so5

                    20 min
                  • EP55 Bob Cooney's Virtual Reality Deep Dive - Randy White of White Hutchinson (Part 1)

                    Randy White is the CEO of White Hutchinson, one of the leading design and consulting firms in the location-based entertainment industry. Randy’s blog page is followed by thousands of people who want to stay on the leading edge of the consumer trends that will drive the next decade of entertainment development.

                    In this episode, Bob will be talking with Randy about some of the trends that are becoming more successful. Randy will also reveal some interesting statistics showing what people class should be targeted to have a profitable business, and more.

                    Let’s dive in!


                    WHAT YOU’LL LEARN FROM THIS EPISODE:

                    • Randy’s background
                    • What drives Randy to do the time intensive research
                    • Food and beverages in VR attractions and why it is a beneficial addition
                    • Social Media is becoming a mindset
                    • White Hutchinson website: https://www.whitehutchinson.com/

                      Randy’s blog: https://www.whitehutchinson.com/blog/

                      Randy’s Twitter: https://twitter.com/whitehutchinson

                      About Faith Popcorn: https://en.wikipedia.org/wiki/Faith_Popcorn


                      Listen to PART 2 and 3 here:

                      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP56-Bob-Cooneys-Virtual-Reality-Deep-Dive---Randy-White-of-White-Hutchinson-Part-2-eb0spa

                      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP57-Bob-Cooneys-Virtual-Reality-Deep-Dive---Randy-White-of-White-Hutchinson-Part-3-eb0sqh

                      15 min
                    • EP54 Bob Cooney's Virtual Reality Deep Dive - Sven Haeberlein of Exit Adventures (Part 3)

                      Long-form, story-driven VR content is going to be the future of cinema. The early form of this are VR Escape games. But it’s going to evolve beyond just puzzles in the future.

                      Sven Heaberlein is a co-founder of Exit-VR and he’s also an operator of VR escape rooms. Exit-VR’s first title, Huxley, has won multiple international awards, and is running in 25 locations around the globe.

                      In this episode, Bob will be talking with Sven about the future of VR escape rooms and whether it will be the new cinema experience, giving the viewers more control to develop the story.

                      Let’s dive in!


                      WHAT YOU’LL LEARN FROM THIS EPISODE:

                      • What changed in ‘Huxley 2’ that they learned from their first game
                      • About Hyperverse’s ‘Insomnia’ game
                      • A replay aspect of RV escape rooms
                      • Would adding more story lines to the escape room games mean more replayability
                      • How many puzzles are there in ‘Huxley 2’ and how hard are they to develop
                      • What market is Exit Adventures selling ‘Huxley 2’
                      • Exit-VR website: https://exit-vr.de/

                        Sven’s LinkedIn: https://de.linkedin.com/in/svenhaeberlein

                        Bob’s Facebook Mentoring Group: https://www.facebook.com/groups/BCVRMG/


                        Listen to PART 1 and 2 here:

                        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP52-Bob-Cooneys-Virtual-Reality-Deep-Dive---Sven-Haeberlein-of-Exit-Adventures-Part-1-eb0se5

                        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP53-Bob-Cooneys-Virtual-Reality-Deep-Dive---Sven-Haeberlein-of-Exit-Adventures-Part-2-eb0sf4

                        19 min

                      About The Being Virtual Podcast - with Bob Cooney

                      From the publisher's feed

                      We've turned Bob's Being Virtual Show and other events into podcasts, for those of you who prefer to listen while on the go.

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