Long-form, story-driven VR content is going to be the future of cinema. The early form of this are VR Escape games. But it’s going to evolve beyond just puzzles in the future.
Sven Heaberlein is a co-founder of Exit-VR and he’s also an operator of VR escape rooms. Exit-VR’s first title, Huxley, has won multiple international awards, and is running in 25 locations around the globe.
In this episode, Bob will be talking with Sven about the future of VR escape rooms and whether it will be the new cinema experience, giving the viewers more control to develop the story.
WHAT YOU’LL LEARN FROM THIS EPISODE:
How ‘Huxley’ came about
What is the breakdown of the market when it comes to escape rooms
What kind of people escape rooms attract
How Exit Adventures dealt with a balance between puzzles and story, character development and social aspect for their escape room game
What's the length of the first ‘Huxley’ game and how they settled on that length
How many locations is Exit Adventure in with ‘Huxley’
How much money do you need to invest in order to create your vision experience and get your money back
Will ‘Huxley 2’ be the pinnacle of what’s possible?
How long did it take to produce ‘Huxley’ and what was the budget for it
The physical aspects of ‘Huxley’
What are the challenges of wireless
Exit-VR website: https://exit-vr.de/
Sven’s LinkedIn: https://de.linkedin.com/in/svenhaeberlein
Bob’s Facebook Mentoring Group: https://www.facebook.com/groups/BCVRMG/
https://anchor.fm/bobcooney-vrdeepdive/episodes/EP52-Bob-Cooneys-Virtual-Reality-Deep-Dive---Sven-Haeberlein-of-Exit-Adventures-Part-1-eb0se5