The Being Virtual Podcast - with Bob Cooney

The Being Virtual Podcast - with Bob Cooney

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The Being Virtual Podcast - with Bob Cooney episodes

  • EP53 Bob Cooney's Virtual Reality Deep Dive - Sven Haeberlein of Exit Adventures (Part 2)

    Long-form, story-driven VR content is going to be the future of cinema. The early form of this are VR Escape games. But it’s going to evolve beyond just puzzles in the future.

    Sven Heaberlein is a co-founder of Exit-VR and he’s also an operator of VR escape rooms. Exit-VR’s first title, Huxley, has won multiple international awards, and is running in 25 locations around the globe.

    In this episode, Bob will be talking with Sven about the future of VR escape rooms and whether it will be the new cinema experience, giving the viewers more control to develop the story.

    Let’s dive in!


    WHAT YOU’LL LEARN FROM THIS EPISODE:

    • How ‘Huxley’ came about
    • What is the breakdown of the market when it comes to escape rooms
    • What kind of people escape rooms attract
    • How Exit Adventures dealt with a balance between puzzles and story, character development and social aspect for their escape room game
    • What's the length of the first ‘Huxley’ game and how they settled on that length
    • How many locations is Exit Adventure in with ‘Huxley’
    • How much money do you need to invest in order to create your vision experience and get your money back
    • Will ‘Huxley 2’ be the pinnacle of what’s possible?
    • How long did it take to produce ‘Huxley’ and what was the budget for it
    • The physical aspects of ‘Huxley’
    • What are the challenges of wireless
    • Exit-VR website: https://exit-vr.de/

      Sven’s LinkedIn: https://de.linkedin.com/in/svenhaeberlein

      Bob’s Facebook Mentoring Group: https://www.facebook.com/groups/BCVRMG/


      Listen to PART 1 here:

      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP52-Bob-Cooneys-Virtual-Reality-Deep-Dive---Sven-Haeberlein-of-Exit-Adventures-Part-1-eb0se5

      23 min
    • EP52 Bob Cooney's Virtual Reality Deep Dive - Sven Haeberlein of Exit Adventures (Part 1)

      Long-form, story-driven VR content is going to be the future of cinema. The early form of this are VR Escape games. But it’s going to evolve beyond just puzzles in the future.

      Sven Heaberlein is a co-founder of Exit-VR and he’s also an operator of VR escape rooms. Exit-VR’s first title, Huxley, has won multiple international awards, and is running in 25 locations around the globe.

      In this episode, Bob will be talking with Sven about the future of VR escape rooms and whether it will be the new cinema experience, giving the viewers more control to develop the story.

      Let’s dive in!


      WHAT YOU’LL LEARN FROM THIS EPISODE:

      • Sven’s background
      • Will °360 video be ever a thing
      • What does Sven think about Bandersnatch and how will movies like that impact the future of story-telling
      • Where the idea for ‘Huxley’ came from and why they made it as an escape room
      • Exit-VR website: https://exit-vr.de/

        Sven’s LinkedIn: https://de.linkedin.com/in/svenhaeberlein

        Bob’s Facebook Mentoring Group: https://www.facebook.com/groups/BCVRMG/


        Listen to PART 2 and 3 here:

        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP53-Bob-Cooneys-Virtual-Reality-Deep-Dive---Sven-Haeberlein-of-Exit-Adventures-Part-2-eb0sf4

        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP54-Bob-Cooneys-Virtual-Reality-Deep-Dive---Sven-Haeberlein-of-Exit-Adventures-Part-3-eb0smq

        20 min
      • EP51 Bob Cooney's Virtual Reality Deep Dive - Tommy Goodkin of VR World NYC (Part 3)

        Tommy Goodkin is a Head of Content & Creative Strategy at VR World. He is in charge of licensing and programming content for one of the most successful VR Arcades in the US. Located in midtown Manhattan, a block from the Empire State Building, VR World NYC appeals to not only a broad array of tourists, but a large swath of the local population. They use a gated admission strategy which works for their arcade.

        In this episode, Bob will be talking with Tommy about how to pick the best content for your audience, how to price your offering in ways that don’t undermine your value and more.

        Let’s dive in!


        WHAT YOU’LL LEARN FROM THIS EPISODE:

        • What was the thought process for choosing a VR music game for their location
        • What is VR World’s VR experience selection criteria
        • What percentage of all available experiences are mainstream
        • 360° video and their experience with it
        • VR experience as a way to socially interact
        • What is the key to making money from your VR location in a major metropolitan areas
        • What advice would Tommy give to someone with a smaller VR location space
        • Selling sponsorships and ads
        • How they deal with the hygiene
        • Tommy’s LinkedIn: https://www.linkedin.com/in/tommy-goodkin-28245a79

          VR World website: https://vrworldnyc.com/


          Listen to PART 1 and 2 here:

          https://anchor.fm/bobcooney-vrdeepdive/episodes/EP49-Bob-Cooneys-Virtual-Reality-Deep-Dive---Tommy-Goodkin-of-VR-World-NYC-Part-1-eakugq

          https://anchor.fm/bobcooney-vrdeepdive/episodes/EP50-Bob-Cooneys-Virtual-Reality-Deep-Dive---Tommy-Goodkin-of-VR-World-NYC-Part-2-eakui4

          21 min
        • EP50 Bob Cooney's Virtual Reality Deep Dive - Tommy Goodkin of VR World NYC (Part 2)

          Tommy Goodkin is a Head of Content & Creative Strategy at VR World. He is in charge of licensing and programming content for one of the most successful VR Arcades in the US. Located in midtown Manhattan, a block from the Empire State Building, VR World NYC appeals to not only a broad array of tourists, but a large swath of the local population. They use a gated admission strategy which works for their arcade.

          In this episode, Bob will be talking with Tommy about how to pick the best content for your audience, how to price your offering in ways that don’t undermine your value and more.

          Let’s dive in!


          WHAT YOU’LL LEARN FROM THIS EPISODE:

          • Tommy’s recommendation for having food at your bar in your VR location
          • Bar opening times
          • VR World pricing model
          • How VR World tracks the player attendance and what stats they see
          • Tommy’s thoughts on trialing as a means to get people in
          • What kind of client queuing system does VR World use
          • Employee to customer ratio at VR World
          • How was a VR DJ game received by consumers at VR World
          • Tommy’s LinkedIn: https://www.linkedin.com/in/tommy-goodkin-28245a79

            VR World website: https://vrworldnyc.com/


            Listen to PART 1 here:

            https://anchor.fm/bobcooney-vrdeepdive/episodes/EP49-Bob-Cooneys-Virtual-Reality-Deep-Dive---Tommy-Goodkin-of-VR-World-NYC-Part-1-eakugq

            20 min
          • EP49 Bob Cooney's Virtual Reality Deep Dive - Tommy Goodkin of VR World NYC (Part 1)

            Tommy Goodkin is a Head of Content & Creative Strategy at VR World. He is in charge of licensing and programming content for one of the most successful VR Arcades in the US. Located in midtown Manhattan, a block from the Empire State Building, VR World NYC appeals to not only a broad array of tourists, but a large swath of the local population. They use a gated admission strategy which works for their arcade.

            In this episode, Bob will be talking with Tommy about how to pick the best content for your audience, how to price your offering in ways that don’t undermine your value and more.

            Let’s dive in!


            WHAT YOU’LL LEARN FROM THIS EPISODE:

            • Who is Tommy Goodkin and what is his role at VR World
            • Tommy’s background and how he landed at VR World
            • About VR World
            • What experience is VR World creating for consumers
            • What kind of people VR World attracts
            • Having a bar as part of an experience
            • How VR World programs for groups
            • Why VR World chooses Oculus vs HTC
            • What percentage of VR World business is group business
            • How they build a corporate business
            • Size of the VR World sales team
            • Taking VR World events on the road
            • Tommy’s LinkedIn: https://www.linkedin.com/in/tommy-goodkin-28245a79

              VR World website: https://vrworldnyc.com/


              Listen to PART 2 and 3 here:

              https://anchor.fm/bobcooney-vrdeepdive/episodes/EP50-Bob-Cooneys-Virtual-Reality-Deep-Dive---Tommy-Goodkin-of-VR-World-NYC-Part-2-eakui4

              https://anchor.fm/bobcooney-vrdeepdive/episodes/EP51-Bob-Cooneys-Virtual-Reality-Deep-Dive---Tommy-Goodkin-of-VR-World-NYC-Part-3-eakujb

              20 min
            • EP48 Bob Cooney's Virtual Reality Deep Dive - Tony Rogers of VAai (Part 3)

              A fast evolving technology has a power to create new opportunities for businesses. Many incorporate technology such as AI, AR or VR into their business models to make them stand out from the others, as well as helping them to succeed in this technological growth.

              Tony Rogers is a United States Air Force Veteran with a National Defense Service Medal, a Global War on Terrorism Expeditionary Medal and Honorable Discharge in 2005 after serving in two gulf wars. Tony is a motivational speaker and expert on AI, AR and VR and he does strategic consulting around augmented reality.

              In this episode, Bob will be talking with Tony about how the coming technological shifts are going to impact the business and more.

              Let’s dive in!


              WHAT YOU’LL LEARN FROM THIS EPISODE:

              • Valve’s new headset and news related to it
              • Will the new Valve headset be Inside Out
              • How can hand tracking issue be solved
              • What headsets have announced a hand tracking in the headset
              • Will the Leap Motion survive
              • AI beats the best Dota 2 esports team
              • Tony’s Linkedin: https://www.linkedin.com/in/anrogers1


                Listen to PART 1 and 2 here:

                https://anchor.fm/bobcooney-vrdeepdive/episodes/EP46-Bob-Cooneys-Virtual-Reality-Deep-Dive---Tony-Rogers-of-VAai-Part-1-eai868

                https://anchor.fm/bobcooney-vrdeepdive/episodes/EP47-Bob-Cooneys-Virtual-Reality-Deep-Dive---Tony-Rogers-of-VAai-Part-2-eai876

                19 min
              • EP47 Bob Cooney's Virtual Reality Deep Dive - Tony Rogers of VAai (Part 2)

                A fast evolving technology has a power to create new opportunities for businesses. Many incorporate technology such as AI, AR or VR into their business models to make them stand out from the others, as well as helping them to succeed in this technological growth.

                Tony Rogers is a United States Air Force Veteran with a National Defense Service Medal, a Global War on Terrorism Expeditionary Medal and Honorable Discharge in 2005 after serving in two gulf wars. Tony is a motivational speaker and expert on AI, AR and VR and he does strategic consulting around augmented reality.

                In this episode, Bob will be talking with Tony about how the coming technological shifts are going to impact the business and more.

                Let’s dive in!


                WHAT YOU’LL LEARN FROM THIS EPISODE:

                • What is the 5G promise
                • When is 5G going to happen
                • What’s the challenge of WiGig
                • The reduction of GPU requirement on the headset convergence with 5G and streaming video on the headset and how does that play out
                • What should you be thinking about when wanting to invest in LBVR solution
                • Does Passthrough feature on Gear VR solve a problem of people injuring themselves
                • How many companies are out there working on a quest based multiplayer free-roam game
                • The new Sony light laser emitter rumor; how will it work and will it do
                • Tony’s Linkedin: https://www.linkedin.com/in/anrogers1


                  Listen to PART 1 here:

                  https://anchor.fm/bobcooney-vrdeepdive/episodes/EP46-Bob-Cooneys-Virtual-Reality-Deep-Dive---Tony-Rogers-of-VAai-Part-1-eai868

                  19 min
                • EP46 Bob Cooney's Virtual Reality Deep Dive - Tony Rogers of VAai (Part 1)

                  A fast evolving technology has a power to create new opportunities for businesses. Many incorporate technology such as AI, AR or VR into their business models to make them stand out from the others, as well as helping them to succeed in this technological growth.

                  Tony Rogers is a United States Air Force Veteran with a National Defense Service Medal, a Global War on Terrorism Expeditionary Medal and Honorable Discharge in 2005 after serving in two gulf wars. Tony is a motivational speaker and expert on AI, AR and VR and he does strategic consulting around augmented reality.

                  In this episode, Bob will be talking with Tony about how the coming technological shifts are going to impact the business and more.

                  Let’s dive in!


                  WHAT YOU’LL LEARN FROM THIS EPISODE:

                  • Tony’s experience as a senior engineer in the military and how it led to his current career
                  • AR and its limitations
                  • Tony’s take on Magic Leap AR
                  • Who has the largest AR platform in the world
                  • Is it worth developing applications for AR at this time
                  • What is foveated rendering and why does it matter
                  • Tony’s Linkedin: https://www.linkedin.com/in/anrogers1


                    Listen to PART 2 and 3 here:

                    https://anchor.fm/bobcooney-vrdeepdive/episodes/EP47-Bob-Cooneys-Virtual-Reality-Deep-Dive---Tony-Rogers-of-VAai-Part-2-eai876

                    https://anchor.fm/bobcooney-vrdeepdive/episodes/EP48-Bob-Cooneys-Virtual-Reality-Deep-Dive---Tony-Rogers-of-VAai-Part-3-eai88f

                    24 min
                  • EP45 Bob Cooney's Virtual Reality Deep Dive - Dima Neiaglov, EU General Manager of Neurogaming (Part 3)

                    Neurogaming is a joint venture between Wargaming and VRTech. They specialize in developing multiplayer VR technologies supported by an easy to handle cloud-based location management platform. Two of the Neurogaming products are PlayVR, which is the largest VR entertainment network in Europe, offering a high selection of games, including World of Tanks VR game, for their consumers; and PolygonVR, a fully-immersive VR gaming experience, offering ease of movement, interaction between players, real-world and physical objects and a video broadcast.

                    In this episode, Bob will be talking with Dima Neiaglov, EU General Manager of Neurogaming. They will be discussing intricacies of VR business models, effectiveness and share some figures from Neurogaming’s venue in Amsterdam.

                    Let’s dive in!


                    WHAT YOU’LL LEARN FROM THIS EPISODE:

                    • PoligonVR broadcasting feature
                    • What is a shoutcaster in Esports
                    • Statistics on Twitch’s view growth and why it’s an important platform to promote VR games
                    • What’s next for Neurogaming
                    • Listen to PART 1 and 2 here:

                      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP43-Bob-Cooneys-Virtual-Reality-Deep-Dive---Dima-Neiaglov--EU-General-Manager-of-Neurogaming-Part-1-eabj05

                      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP44-Bob-Cooneys-Virtual-Reality-Deep-Dive---Dima-Neiaglov--EU-General-Manager-of-Neurogaming-Part-2-eabj1g

                      17 min
                    • EP44 Bob Cooney's Virtual Reality Deep Dive - Dima Neiaglov, EU General Manager of Neurogaming (Part 2)

                      Neurogaming is a joint venture between Wargaming and VRTech. They specialize in developing multiplayer VR technologies supported by an easy to handle cloud-based location management platform. Two of the Neurogaming products are PlayVR, which is the largest VR entertainment network in Europe, offering a high selection of games, including World of Tanks VR game, for their consumers; and PolygonVR, a fully-immersive VR gaming experience, offering ease of movement, interaction between players, real-world and physical objects and a video broadcast.

                      In this episode, Bob will be talking with Dima Neiaglov, EU General Manager of Neurogaming. They will be discussing intricacies of VR business models, effectiveness and share some figures from Neurogaming’s venue in Amsterdam.

                      Let’s dive in!


                      WHAT YOU’LL LEARN FROM THIS EPISODE:

                      • Will the Exit Reality platform be the only way to license PlayVR in US and Canada or will there be other ways of getting the platform
                      • What is PoligonVR and what it offers
                      • The cross-arena linking in PoligonVR
                      • How PlayVR and PoligonVR relate and interconnect
                      • How many players can play in Neurogaming’s attractions per hour
                      • Neurogamin’s VR attraction most popular locations
                      • How does Dima justify staying with OptiTrack when the industry is moving to Lighthouse and Inside Out tracking and what’s their product strategy
                      • Listen to PART 1 here:

                        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP43-Bob-Cooneys-Virtual-Reality-Deep-Dive---Dima-Neiaglov--EU-General-Manager-of-Neurogaming-Part-1-eabj05

                        22 min

                      About The Being Virtual Podcast - with Bob Cooney

                      From the publisher's feed

                      We've turned Bob's Being Virtual Show and other events into podcasts, for those of you who prefer to listen while on the go.

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