The Being Virtual Podcast - with Bob Cooney

The Being Virtual Podcast - with Bob Cooney

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The Being Virtual Podcast - with Bob Cooney episodes

  • EP73 Bob Cooney's Virtual Reality Deep Dive - Alex Moretti of Fallen Planet Studios (Part 1)

    Fallen Planet is one of the pioneers of the current wave of location-based VR studios. Formed in 2013, Fallen Planet was one of the world’s first game development studios to focus solely on VR and their hit game, ‘Affected: The Manor’ is a staple of VR arcades around the world. Fallen Planet has now published versions of Affected for every VR platform on the market.

    In this episode, Bob will be talking with Alex Moretti who is a co-founder of Fallen Planet Studios. Together they will discuss Alex’s vision for location-based VR content, how he views the hardware landscape, and much more.

    Let’s dive in!

    WHAT YOU’LL LEARN FROM THIS EPISODE:

    • Fallen Planet Studios background
    • What made them to pick the horror genre and stick to it
    • Why people enjoy horror games
    • Alex’s lessons moving into LBVR
    • How their game topped MineCraft on the charts and a review from PewDiePie
    • Importance of being transparent in your business
    • Fallen Planet Studios website: https://www.fallenplanetstudios.com/

      Alex’s LinkedIn: www.linkedin.com/in/alex-moretti-0a490517a

      Bob’s blog: https://www.bobcooney.com/blog/


      Listen to PART 2 and 3 here:

      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP74-Bob-Cooneys-Virtual-Reality-Deep-Dive---Alex-Moretti-of-Fallen-Planet-Studios-Part-2-edsk64

      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP75-Bob-Cooneys-Virtual-Reality-Deep-Dive---Alex-Moretti-of-Fallen-Planet-Studios-Part-3-edsk99

      20 min
    • EP72 Bob Cooney's Virtual Reality Deep Dive - Andrey Desyatov of AntiLatency (Part 3)

      AntiLatency has a new inside out tracking system that leverages infra-red technology and can be adapted to any hardware, headset or peripherals. Could it enable a whole ecosystem of free-roam VR experiences in a disruptively affordable way?

      In this episode, Bob will be talking with Andrey Desyatov, the founder of AntiLatency, as they try to figure out what’s real, what’s hype, and what can you really expect from this potentially game-changing system.

      Let’s dive in!

      WHAT YOU’LL LEARN FROM THIS EPISODE:

      • What other components come with the platform
      • What is the licensing cost for the developers
      • What is the fee for one player
      • What’s AntiLatency’s distribution strategy
      • How can developers integrate the tracking system into their game or solution
      • What support is there for developers
      • Will AntiLatency make a module for Oculus Quest?
      • AntiLatency website: https://antilatency.com/

        Andrey on LinkedIn: https://www.linkedin.com/in/andrey-desyatov-b16b8581/

        Bob Cooney’s Blog: https://www.bobcooney.com/blog/


        Listen to PART 1 and 2 here:

        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP70-Bob-Cooneys-Virtual-Reality-Deep-Dive---Andrey-Desyatov-of-AntiLatency-Part-1-edsjmt

        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP71-Bob-Cooneys-Virtual-Reality-Deep-Dive---Andrey-Desyatov-of-AntiLatency-Part-2-edsjt6

        16 min
      • EP71 Bob Cooney's Virtual Reality Deep Dive - Andrey Desyatov of AntiLatency (Part 2)

        AntiLatency has a new inside out tracking system that leverages infra-red technology and can be adapted to any hardware, headset or peripherals. Could it enable a whole ecosystem of free-roam VR experiences in a disruptively affordable way?

        In this episode, Bob will be talking with Andrey Desyatov, the founder of AntiLatency, as they try to figure out what’s real, what’s hype, and what can you really expect from this potentially game-changing system.

        Let’s dive in!

        WHAT YOU’LL LEARN FROM THIS EPISODE:

        • Is the technology tested for longevity
        • Can you put the markers on the walls and ceilings
        • Is there any kind of diagnostic system to test if the tracking is working
        • Besides the cost, what are other main advantages of this tracking system
        • How long it takes to charge the tags and how long it lasts
        • How much the sensors and tags cost
        • Are there any companies that already offer products built on this tracking system
        • Why they created a tracking system for Pico Goblin 2
        • What materials is AntiLatency using from a hygiene standpoint
        • What’s the latency in AntiLatency’s tracking system compared to OptiTrack
        • AntiLatency website: https://antilatency.com/

          Andrey on LinkedIn: https://www.linkedin.com/in/andrey-desyatov-b16b8581/

          Bob Cooney’s Blog: https://www.bobcooney.com/blog/


          Listen to PART 1 here:

          https://anchor.fm/bobcooney-vrdeepdive/episodes/EP70-Bob-Cooneys-Virtual-Reality-Deep-Dive---Andrey-Desyatov-of-AntiLatency-Part-1-edsjmt

          21 min
        • EP70 Bob Cooney's Virtual Reality Deep Dive - Andrey Desyatov of AntiLatency (Part 1)

          AntiLatency has a new inside out tracking system that leverages infra-red technology and can be adapted to any hardware, headset or peripherals. Could it enable a whole ecosystem of free-roam VR experiences in a disruptively affordable way?

          In this episode, Bob will be talking with Andrey Desyatov, the founder of AntiLatency, as they try to figure out what’s real, what’s hype, and what can you really expect from this potentially game-changing system.

          Let’s dive in!

          WHAT YOU’LL LEARN FROM THIS EPISODE:

          • Why there’s so much innovation coming from Russia
          • Do companies collaborate in Russia or are they super competitive
          • Why Andrey decided to create a new tracking system
          • Introduction to AntiLatency’s tracking system
          • How the tracking system works
          • Tracking one player vs 10 players
          • Is AntiLatency creating turnkey solutions
          • How much it costs a developer to buy the flooring system from AntiLatency
          • How many sensors and emitters are there in the flooring in 100 m²
          • Does a developer decide where to place the markers or does it come already embedded in the floor?
          • AntiLatency website: https://antilatency.com/

            Andrey on LinkedIn: https://www.linkedin.com/in/andrey-desyatov-b16b8581/

            Bob Cooney’s Blog: https://www.bobcooney.com/blog/


            Listen to PART 2 and 3 here:

            https://anchor.fm/bobcooney-vrdeepdive/episodes/EP71-Bob-Cooneys-Virtual-Reality-Deep-Dive---Andrey-Desyatov-of-AntiLatency-Part-2-edsjt6

            https://anchor.fm/bobcooney-vrdeepdive/episodes/EP72-Bob-Cooneys-Virtual-Reality-Deep-Dive---Andrey-Desyatov-of-AntiLatency-Part-3-edsjvs

            20 min
          • EP69 Bob Cooney's Virtual Reality Deep Dive - Steve Grubbs of VictoryXR (Part 3)

            Steve Grubbs is the founder of VictoryXR, one of the world’s leading providers of AR and VR curriculum to schools. VictoryXR’s frog dissection was recently recognized by HTC Viveport as the best education VR product in the world. Steve also founded Paradigm, a VR and Esports facility for corporate training and gaming. Steve is a recovering politician who left the world of politics 20 years ago to embrace entrepreneurship as his way to solve the world’s problems.

            In this episode, Bob will be talking with Steve about his businesses and how he manages them. Steve will give some insights into how they do things in their VR space and how they engage their customers so they would come back more often.

            Let’s dive in!

            WHAT YOU’LL LEARN FROM THIS EPISODE:

            • Promoting their educational product
            • How Steve interacts with local school communities
            • Challenges being the middle man
            • Is the education building awareness of the entertainment
            • What is a 100-seat arena and how much it costs
            • Is eSports bringing revenue
            • An internship deal Steve made with a local university and how it worked out
            • Shout casting and eSports
            • Where eSports fits in to the location-based entertainment
            • How much did it cost Steve to build the whole facility
            • Approaches to bring people in on the weekends
            • VictoryXR: https://www.victoryxr.com/


              Listen to PART 1 and 2 here:

              https://anchor.fm/bobcooney-vrdeepdive/episodes/EP67-Bob-Cooneys-Virtual-Reality-Deep-Dive---Steve-Grubbs-of-VictoryXR-Part-1-edsj5k

              https://anchor.fm/bobcooney-vrdeepdive/episodes/P68-Bob-Cooneys-Virtual-Reality-Deep-Dive---Steve-Grubbs-of-VictoryXR-Part-2-edsj9n

              24 min
            • P68 Bob Cooney's Virtual Reality Deep Dive - Steve Grubbs of VictoryXR (Part 2)

              Steve Grubbs is the founder of VictoryXR, one of the world’s leading providers of AR and VR curriculum to schools. VictoryXR’s frog dissection was recently recognized by HTC Viveport as the best education VR product in the world. Steve also founded Paradigm, a VR and Esports facility for corporate training and gaming. Steve is a recovering politician who left the world of politics 20 years ago to embrace entrepreneurship as his way to solve the world’s problems.

              In this episode, Bob will be talking with Steve about his businesses and how he manages them. Steve will give some insights into how they do things in their VR space and how they engage their customers so they would come back more often.

              Let’s dive in!

              WHAT YOU’LL LEARN FROM THIS EPISODE:

              • How Steve manages different zones in the facility
              • The cinema room experience and what demographics it attracts
              • Why they chose LA Deadzone instead of Arizona Sunshine for their free-roam space
              • Are they doing anything in mixed reality
              • Prop tracking in their space
              • Frog dissection app Steve created
              • How does Steve land distribution deals
              • Steve’s experience in finding distributors
              • Is Oculus Quest a game changer?
              • VictoryXR: https://www.victoryxr.com/


                Listen to PART 1 here:

                https://anchor.fm/bobcooney-vrdeepdive/episodes/EP67-Bob-Cooneys-Virtual-Reality-Deep-Dive---Steve-Grubbs-of-VictoryXR-Part-1-edsj5k

                19 min
              • EP67 Bob Cooney's Virtual Reality Deep Dive - Steve Grubbs of VictoryXR (Part 1)

                Steve Grubbs is the founder of VictoryXR, one of the world’s leading providers of AR and VR curriculum to schools. VictoryXR’s frog dissection was recently recognized by HTC Viveport as the best education VR product in the world. Steve also founded Paradigm, a VR and Esports facility for corporate training and gaming. Steve is a recovering politician who left the world of politics 20 years ago to embrace entrepreneurship as his way to solve the world’s problems.

                In this episode, Bob will be talking with Steve about his businesses and how he manages them. Steve will give some insights into how they operate in their VR space and how they engage their customers so they would come back more often.

                Let’s dive in!

                WHAT YOU’LL LEARN FROM THIS EPISODE:

                • Steve’s background on the businesses that he created
                • Davenport’s population and how Steve find’s working in a small city
                • Why double booths better revenue drivers and what is Steve does differently
                • What type of games are offered in the double booths
                • Steve’s approach to food and beverage
                • What indicators Steve saw that made him to bring in a liquor license
                • The importance of group business
                • Approaches to curriculum
                • Steve talks about VR training modules market
                • The technology and games Steve uses in their free-roam space
                • VictoryXR: https://www.victoryxr.com/


                  Listen to PART 2 and 3 here:

                  https://anchor.fm/bobcooney-vrdeepdive/episodes/P68-Bob-Cooneys-Virtual-Reality-Deep-Dive---Steve-Grubbs-of-VictoryXR-Part-2-edsj9n

                  https://anchor.fm/bobcooney-vrdeepdive/episodes/EP69-Bob-Cooneys-Virtual-Reality-Deep-Dive---Steve-Grubbs-of-VictoryXR-Part-3-edsjcd

                  22 min
                • EP66 Bob Cooney's Virtual Reality Deep Dive - Bob Cooney on Sandbox VR (Part 3)

                  Sandbox VR is a futuristic VR experience for groups of up to 6 people that lets you interact with everyone inside. Thanks to Hollywood motion cameras, 3D precision body tracking, custom hardware, and haptic suits, Sandbox VR creates an experience like no other.

                  Sandbox VR has been developed by veterans from EA, Sony and Ubisoft who helped to make this experience feel as if you are living in a game or a movie.

                  In this episode, Bob will be analyzing Sandbox VR pitch video and talking about key things venture capitals look for in a successful product pitch and more.

                  Let’s dive in!


                  WHAT YOU’LL LEARN FROM THIS EPISODE:

                  • You have to have alignment in your company, from investors to employees and customers
                  • Lean towards a strategic investor
                  • Be prepared to talk about what you are missing, self-awareness is critical
                  • Bob’s opinion on having a AAA IP
                  • Sandbox VR website: https://sandboxvr.com/

                    Nobody Wants to Read Your Sh*t: And Other Tough-Love Truths to Make You a Better Writer by Steven Pressfield: https://www.amazon.com/Nobody-Wants-Read-Your-Tough-Love/dp/1936891492

                    Influence: the Psychology of Persuasion by Robert B. Cialdini: https://www.amazon.com/Influence-Psychology-Persuasion-Robert-Cialdini/dp/1863501568


                    Listen to PART 1 and 2 here:

                    https://anchor.fm/bobcooney-vrdeepdive/episodes/EP64-Bob-Cooneys-Virtual-Reality-Deep-Dive---Bob-Cooney-on-Sandbox-VR-Part-1-eb8rt5

                    https://anchor.fm/bobcooney-vrdeepdive/episodes/EP65-Bob-Cooneys-Virtual-Reality-Deep-Dive---Bob-Cooney-on-Sandbox-VR-Part-2-eb8rvb

                    26 min
                  • EP65 Bob Cooney's Virtual Reality Deep Dive - Bob Cooney on Sandbox VR (Part 2)

                    Sandbox VR is a futuristic VR experience for groups of up to 6 people that lets you interact with everyone inside. Thanks to Hollywood motion cameras, 3D precision body tracking, custom hardware, and haptic suits, Sandbox VR creates an experience like no other.

                    Sandbox VR has been developed by veterans from EA, Sony and Ubisoft who helped to make this experience feel as if you are living in a game or a movie.

                    In this episode, Bob will be analyzing Sandbox VR pitch video and talking about key things venture capitals look for in a successful product pitch and more.

                    Let’s dive in!


                    WHAT YOU’LL LEARN FROM THIS EPISODE:

                    • What’s the top thing that drives a good review from consumers
                    • VCs love growth and expansion stories
                    • Talking about high utilization rates is critical
                    • VCs also love high margin stories
                    • Bob’s advice on raising prices for your attractions
                    • Challenges of third-party content
                    • Big vision is one thing that most early stage businesses miss in their pitch
                    • Nobody cares about hardware unless you are a hardware company
                    • Anticipating audience’s questions and answering them in your pitch
                    • Sandbox VR website: https://sandboxvr.com/

                      Nobody Wants to Read Your Sh*t: And Other Tough-Love Truths to Make You a Better Writer by Steven Pressfield: https://www.amazon.com/Nobody-Wants-Read-Your-Tough-Love/dp/1936891492

                      Influence: the Psychology of Persuasion by Robert B. Cialdini: https://www.amazon.com/Influence-Psychology-Persuasion-Robert-Cialdini/dp/1863501568


                      Listen to PART 1 here:

                      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP64-Bob-Cooneys-Virtual-Reality-Deep-Dive---Bob-Cooney-on-Sandbox-VR-Part-1-eb8rt5

                      25 min
                    • EP64 Bob Cooney's Virtual Reality Deep Dive - Bob Cooney on Sandbox VR (Part 1)

                      Sandbox VR is a futuristic VR experience for groups of up to 6 people that lets you interact with everyone inside. Thanks to Hollywood motion cameras, 3D precision body tracking, custom hardware, and haptic suits, Sandbox VR creates an experience like no other.

                      Sandbox VR was developed by veterans from EA, Sony and Ubisoft who helped to make this experience feel as if you are living in a game or a movie.

                      In this episode, Bob will be analyzing Sandbox VR pitch video and talking about key things venture capitals look for in a successful product pitch and more.

                      Let’s dive in!


                      WHAT YOU’LL LEARN FROM THIS EPISODE:

                      • Sandbox VR gets funded by one of the leading venture capital firms
                      • Bob’s first Sandbox experience
                      • You have to have a hook at the beginning of your pitch or a headline
                      • VR experience sharing on social media
                      • Start with a negative when you’re selling as everything you say after that has increased credibility
                      • Sandbox VR website: https://sandboxvr.com/

                        Nobody Wants to Read Your Sh*t: And Other Tough-Love Truths to Make You a Better Writer by Steven Pressfield: https://www.amazon.com/Nobody-Wants-Read-Your-Tough-Love/dp/1936891492

                        Influence: the Psychology of Persuasion by Robert B. Cialdini: https://www.amazon.com/Influence-Psychology-Persuasion-Robert-Cialdini/dp/1863501568


                        Listen to PART 2 and 3 here:

                        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP65-Bob-Cooneys-Virtual-Reality-Deep-Dive---Bob-Cooney-on-Sandbox-VR-Part-2-eb8rvb

                        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP66-Bob-Cooneys-Virtual-Reality-Deep-Dive---Bob-Cooney-on-Sandbox-VR-Part-3-eb8s1k

                        24 min

                      About The Being Virtual Podcast - with Bob Cooney

                      From the publisher's feed

                      We've turned Bob's Being Virtual Show and other events into podcasts, for those of you who prefer to listen while on the go.

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