The Being Virtual Podcast - with Bob Cooney

The Being Virtual Podcast - with Bob Cooney

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The Being Virtual Podcast - with Bob Cooney episodes

  • EP33 Bob Cooney's Virtual Reality Deep Dive - Jan Goetgeluk (Part 3)

    Jan Goetgeluk is a founder and CEO of Virtuix. He is also the developer of the Virtuix Omni, which is the first VR interface to move freely and naturally in video games and virtual worlds. Jan had been developing Omni while working as an investment banking associate. He decided to leave his full-time job and found Virtuix in 2013. His company has been growing ever since.

    In this episode, Bob will be talking with Jan about the new Omniverse VR ARENA esports attraction and how his first VR ARENA launch earned $10,000 in the first 10 days. Jan will also share how to drive 7X replays, how VR can attract a new audience of gamers to your venue, and more.

    Let’s dive in!


    WHAT YOU’LL LEARN FROM THIS EPISODE:

    • How did Virtuix market their new VR ARENA
    • How many players an hour can play on Omni
    • Virtuix’s email strategy for marketing
    • How to handle cleaning in a high volume VR attraction
    • Jan’s experience running a VR attraction alone
    • Building value around players waiting and value around aftermath
    • Where to buy Virtuix Omni systems
    • Listen to PART 1 and 2 here:

      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP31-Bob-Cooneys-Virtual-Reality-Deep-Dive---Jan-Goetgeluk-Part-1-eabgtt

      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP32-Bob-Cooneys-Virtual-Reality-Deep-Dive---Jan-Goetgeluk-Part-2-eabgv0

      21 min
    • EP32 Bob Cooney's Virtual Reality Deep Dive - Jan Goetgeluk (Part 2)

      Jan Goetgeluk is a founder and CEO of Virtuix. He is also the developer of the Virtuix Omni, which is the first VR interface to move freely and naturally in video games and virtual worlds. Jan had been developing Omni while working as an investment banking associate. He decided to leave his full-time job and found Virtuix in 2013. His company has been growing ever since.

      In this episode, Bob will be talking with Jan about the new Omniverse VR ARENA esports attraction and how his first VR ARENA launch earned $10,000 in the first 10 days. Jan will also share how to drive 7X replays, how VR can attract a new audience of gamers to your venue, and more.

      Let’s dive in!


      WHAT YOU’LL LEARN FROM THIS EPISODE:

      • Jan’s experience in esports competitive tournaments
      • How important is the consistency of the tournaments
      • 7X on average repeat play and what’s the data behind it
      • Who plays esports tournaments
      • Key learnings after having over a million plays in Virtuix Omni
      • The most popular VR game genres
      • Social Staff vs tech savvy staff
      • Listen to PART 1 here:

        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP31-Bob-Cooneys-Virtual-Reality-Deep-Dive---Jan-Goetgeluk-Part-1-eabgtt

        20 min
      • EP31 Bob Cooney's Virtual Reality Deep Dive - Jan Goetgeluk (Part 1)

        Jan Goetgeluk is a founder and CEO of Virtuix. He is also the developer of the Virtuix Omni, which is the first VR interface to move freely and naturally in video games and virtual worlds. Jan had been developing Omni while working as an investment banking associate. He decided to leave his full-time job and found Virtuix in 2013. His company has been growing ever since.

        In this episode, Bob will be talking with Jan about the new Omniverse VR ARENA esports attraction and how his first VR ARENA launch earned $10,000 in the first 10 days. Jan will also share how to drive 7X replays, how VR can attract a new audience of gamers to your venue, and more.

        Let’s dive in!


        WHAT YOU’LL LEARN FROM THIS EPISODE:

        • Jan's journey in starting Virtuix
        • Early challenges and how Virtuix used market feedback to inform the product they have today
        • How Virtuix fights motion sickness in their games
        • Consumer experience in the new VR ARENA
        • Virtuix’s pricing model
        • Listen to PART 2 and 3 here:

          https://anchor.fm/bobcooney-vrdeepdive/episodes/EP32-Bob-Cooneys-Virtual-Reality-Deep-Dive---Jan-Goetgeluk-Part-2-eabgv0

          https://anchor.fm/bobcooney-vrdeepdive/episodes/EP33-Bob-Cooneys-Virtual-Reality-Deep-Dive---Jan-Goetgeluk-Part-3-eabh01

          22 min
        • EP30 Bob Cooney's Virtual Reality Deep Dive - Amusement Expo Preview (Part 3)

          Amusement Expo International is an annual event for the coin-operated and revenue-gathering amusement that features and showcases vendors, developers and businesses and brings new technologies and networking opportunities under one roof. The convention is held every March at the Las Vegas Convention Center.

          More info about Amusement Expo can be found here: https://www.amusementexpo.org

          In this episode, Bob will be talking about Amusement Expo 2019 and what to expect there. Bob will also be joined by Jan Goetgeluk from Virtuix, and they will talk about the initial week's results from their first installation of the new VR Arena, Phil Martin from Zero Latency who will talk about the reactions to their new Sol Raiders competitive game. Bob will also hear from Exit-VR co-founder and Huxley developer Sven Haeberlein, Vex founder Julien Henrico and Arc Arena's topper Lathan and talk about their new VEX arena with environmental haptics. Amy Hedrick from Cleanbox will also join the webinar and cover their new medical-grade UV headset disinfecting solution.

          Let’s dive in!


          WHAT YOU’LL LEARN FROM THIS EPISODE:

          • Amusement Expo 2019 agenda
          • Links:

            Theory of Fun for Game Design by Raph Koster: https://www.amazon.com/gp/product/B00GK5SRFY/ref=dbs_a_def_rwt_hsch_vapi_taft_p1_i0

            SONO wipes:

            https://www.amazon.com/SONO-Medical-Grade-Disinfecting-Wipes-Pack/dp/B01M0V9EWI

            Mentoring Facebook Group:

            https://www.facebook.com/groups/BCVRMG/


            Other Links:

            www.zerolatencyvr.com

            http://arc-studios.com

            http://virtuix.com

            http://cleanboxtech.com

            https://huxleyvr.com/

            https://backlight.fr/


            Listen to PART 1 and 2 here:

            https://anchor.fm/bobcooney-vrdeepdive/episodes/EP28-Bob-Cooneys-Virtual-Reality-Deep-Dive---Amusement-Expo-Preview-Part-1-eabgop

            https://anchor.fm/bobcooney-vrdeepdive/episodes/EP29-Bob-Cooneys-Virtual-Reality-Deep-Dive---Amusement-Expo-Preview-Part-2-eabgpp

            18 min
          • EP29 Bob Cooney's Virtual Reality Deep Dive - Amusement Expo Preview (Part 2)

            Amusement Expo International is an annual event for the coin-operated and revenue-gathering amusement that features and showcases vendors, developers and businesses and brings new technologies and networking opportunities under one roof. The convention is held every March at the Las Vegas Convention Center.

            More info about Amusement Expo can be found here: https://www.amusementexpo.org

            In this episode, Bob will be talking about Amusement Expo 2019 and what to expect there. Bob will also be joined by Jan Goetgeluk from Virtuix, and they will talk about the initial week's results from their first installation of the new VR Arena, Phil Martin from Zero Latency who will talk about the reactions to their new Sol Raiders competitive game. Bob will also hear from Exit-VR co-founder and Huxley developer Sven Haeberlein, Vex founder Julien Henrico and Arc Arena's topper Lathan and talk about their new VEX arena with environmental haptics. Amy Hedrick from Cleanbox will also join the webinar and cover their new medical-grade UV headset disinfecting solution.

            Let’s dive in!


            WHAT YOU’LL LEARN FROM THIS EPISODE:

            • VEX Arena that allows third-party developers to make VR games for their platform
            • How many sites have VEX installed and operated
            • Unattended VR attractions in the future
            • Cleanbox’s new medical-grade UV headset disinfecting solution
            • Huxley VR and their Escape Room VR experience
            • BackLight and their new game
            • Links:

              Theory of Fun for Game Design by Raph Koster: https://www.amazon.com/gp/product/B00GK5SRFY/ref=dbs_a_def_rwt_hsch_vapi_taft_p1_i0

              SONO wipes:

              https://www.amazon.com/SONO-Medical-Grade-Disinfecting-Wipes-Pack/dp/B01M0V9EWI

              Mentoring Facebook Group:

              https://www.facebook.com/groups/BCVRMG/


              Other Links:

              www.zerolatencyvr.com

              http://arc-studios.com

              http://virtuix.com

              http://cleanboxtech.com

              https://huxleyvr.com/

              https://backlight.fr/


              Listen to PART 1 here:

              https://anchor.fm/bobcooney-vrdeepdive/episodes/EP28-Bob-Cooneys-Virtual-Reality-Deep-Dive---Amusement-Expo-Preview-Part-1-eabgop

              19 min
            • EP28 Bob Cooney's Virtual Reality Deep Dive - Amusement Expo Preview (Part 1)

              Amusement Expo International is an annual event for the coin-operated and revenue-gathering amusement that features and showcases vendors, developers and businesses and brings new technologies and networking opportunities under one roof. The convention is held every March at the Las Vegas Convention Center.

              More info about Amusement Expo can be found here: https://www.amusementexpo.org

              In this episode, Bob will be talking about Amusement Expo 2019 and what to expect there. Bob will also be joined by Jan Goetgeluk from Virtuix, and they will talk about the initial week's results from their first installation of the new VR Arena, Phil Martin from Zero Latency who will talk about the reactions to their new Sol Raiders competitive game. Bob will also hear from Exit-VR co-founder and Huxley developer Sven Haeberlein, Vex founder Julien Henrico and Arc Arena's topper Lathan and talk about their new VEX arena with environmental haptics. Amy Hedrick from Cleanbox will also join the webinar and cover their new medical-grade UV headset disinfecting solution.

              Let’s dive in!


              WHAT YOU’LL LEARN FROM THIS EPISODE:

              • About Amusement Expo 2019 and how it’s growing each year
              • People’s reaction to Sol Raiders game
              • Jan Goetgeluk’s launch of a new VR arena and how it’s operated
              • Links:

                Theory of Fun for Game Design by Raph Koster: https://www.amazon.com/gp/product/B00GK5SRFY/ref=dbs_a_def_rwt_hsch_vapi_taft_p1_i0

                SONO wipes:

                https://www.amazon.com/SONO-Medical-Grade-Disinfecting-Wipes-Pack/dp/B01M0V9EWI

                Mentoring Facebook Group:

                https://www.facebook.com/groups/BCVRMG/


                Other Links:

                www.zerolatencyvr.com

                http://arc-studios.com

                http://virtuix.com

                http://cleanboxtech.com

                https://huxleyvr.com/

                https://backlight.fr/


                Listen to PART 2 and 3 here:

                https://anchor.fm/bobcooney-vrdeepdive/episodes/EP29-Bob-Cooneys-Virtual-Reality-Deep-Dive---Amusement-Expo-Preview-Part-2-eabgpp

                https://anchor.fm/bobcooney-vrdeepdive/episodes/EP30-Bob-Cooneys-Virtual-Reality-Deep-Dive---Amusement-Expo-Preview-Part-3-eabgrg

                18 min
              • EP27 Bob Cooney's Virtual Reality Deep Dive - Tim Ruse from Zero Latency (Part 3)

                Zero Latency is the pioneer and global leader in free-roam, arena-scale, multiplayer, VR gaming. Founded in Australia in 2014, Zero Latency operates the largest VR entertainment network in the world, working with well-known names like SAGA, Microsoft, HP, Vodafone and more, and created the definitive VR Esports game.

                In this episode, Bob will be talking with Tim Ruse, co-founder and CEO of Zero Latency who pioneered large scale free-roam VR. They are about to launch an entirely new hardware platform and have just released a new competitive team-based VR game that gives a glimpse of what the future of eSports might be like. They will be discussing how hardware is democratizing, LBVR, esports, growth and all kinds of fascinating topics.

                Let’s dive in!


                WHAT YOU’LL LEARN FROM THIS EPISODE:

                • What are Zero Latency’s plans for Sol Raiders game
                • How Zero Latency solves the problem of people bumping into each other
                • Why foot tracking is not needed in most VR games
                • Full body tracking
                • Zero Latency's work with the military
                • IP third party development
                • Will Zero Latency allow third parties to develop on their platform
                • The number one game genre among women
                • Listen to PART 1 and 2 here:

                  https://anchor.fm/bobcooney-vrdeepdive/episodes/EP25-Bob-Cooneys-Virtual-Reality-Deep-Dive---Tim-Ruse-from-Zero-Latency-Part-1-eabgkd

                  https://anchor.fm/bobcooney-vrdeepdive/episodes/EP26-Bob-Cooneys-Virtual-Reality-Deep-Dive---Tim-Ruse-from-Zero-Latency--Part-2-eabglj

                  22 min
                • EP26 Bob Cooney's Virtual Reality Deep Dive - Tim Ruse from Zero Latency (Part 2)

                  Zero Latency is the pioneer and global leader in free-roam, arena-scale, multiplayer, VR gaming. Founded in Australia in 2014, Zero Latency operates the largest VR entertainment network in the world, working with well-known names like SAGA, Microsoft, HP, Vodafone and more, and created the definitive VR Esports game.

                  In this episode, Bob will be talking with Tim Ruse, co-founder and CEO of Zero Latency who pioneered large scale free-roam VR. They are about to launch an entirely new hardware platform and have just released a new competitive team-based VR game that gives a glimpse of what the future of eSports might be like. They will be discussing how hardware is democratizing, LBVR, esports, growth and all kinds of fascinating topics.

                  Let’s dive in!


                  WHAT YOU’LL LEARN FROM THIS EPISODE:

                  • Democratization of hardware and platform and what does it mean to the operator
                  • How to know when it’s the right time to invest in a certain technology
                  • Frame rate importance in VR
                  • Windows system vs All-in-one headset
                  • How you resolve drifting with mobile headsets
                  • What is Zero Latency’s Sol Raiders
                  • Social experience in VR games
                  • Listen to PART 1 here:

                    https://anchor.fm/bobcooney-vrdeepdive/episodes/EP25-Bob-Cooneys-Virtual-Reality-Deep-Dive---Tim-Ruse-from-Zero-Latency-Part-1-eabgkd

                    24 min
                  • EP25 Bob Cooney's Virtual Reality Deep Dive - Tim Ruse from Zero Latency (Part 1)

                    Zero Latency is the pioneer and global leader in free-roam, arena-scale, multiplayer, VR gaming. Founded in Australia in 2014, Zero Latency operates the largest VR entertainment network in the world, working with well-known names like SAGA, Microsoft, HP, Vodafone and more, and created the definitive VR Esports game.

                    In this episode, Bob will be talking with Tim Ruse, co-founder and CEO of Zero Latency who pioneered large scale free-roam VR. They are about to launch an entirely new hardware platform and have just released a new competitive team-based VR game that gives a glimpse of what the future of eSports might be like. They will be discussing how hardware is democratizing, LBVR, esports, growth and all kinds of fascinating topics.

                    Let’s dive in!


                    WHAT YOU’LL LEARN FROM THIS EPISODE:

                    • The story of how Tim and Bob met
                    • The beginning of Zero Latency
                    • The disruption mindset of Zero Latency
                    • What is SLAM and how it works
                    • What tracking system is used for The VOID game
                    • How Microsoft solved their drift problem
                    • What are some of the limitations of inside out tracking in the platform
                    • Listen to PART 2 and 3 here:

                      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP26-Bob-Cooneys-Virtual-Reality-Deep-Dive---Tim-Ruse-from-Zero-Latency--Part-2-eabglj

                      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP27-Bob-Cooneys-Virtual-Reality-Deep-Dive---Tim-Ruse-from-Zero-Latency--Part-3-eabgn0

                      19 min
                    • EP24 Bob Cooney's Virtual Reality Deep Dive - Armando Lanuti from Creative Works (Part 3)

                      Creative Works is a full-service theme creator and attraction provider to theme parks, museums and other venues. They’ve been bringing ideas to life for over 20 years now and have a lot of experience in creating successful projects. They also work with Hologate in bringing exciting VR entertainment for consumers.

                      In this episode, Bob will be talking with Armando Lanuti, the president of Creative Works. They will be discussing about what it takes to find a great distributor for immersive entertainment attractions in the amusement market, about their success in launching Hologate at IAAPA in 2017 and their newest products Voxel and Game Up esports consoles, and where are the gaps that he sees in most products looking to enter the market. They will also talk about the key requirements to success in location-based VR, esports and interactive immersive attractions.

                      Let’s dive in!


                      WHAT YOU’LL LEARN FROM THIS EPISODE:

                      • Thoughts on mixed reality in VR
                      • What is esports
                      • Growth of esports
                      • The rise of Fortnight and impact on out of home entertainment
                      • Esports and driving repeat play
                      • Facebook Mentoring group: https://www.facebook.com/groups/BCVRMG/

                        Listen to PART 1 and 2 here:

                        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP22-Bob-Cooneys-Virtual-Reality-Deep-Dive---Armando-Lanuti-from-Creative-Works-Part-1-eabggn

                        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP23-Bob-Cooneys-Virtual-Reality-Deep-Dive---Armando-Lanuti-from-Creative-Works-Part-2-eabgho

                        19 min

                      About The Being Virtual Podcast - with Bob Cooney

                      From the publisher's feed

                      We've turned Bob's Being Virtual Show and other events into podcasts, for those of you who prefer to listen while on the go.

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