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The descendant of Erdrick has arrived. Brian, Chris Worthington, Jon and Leah examine the first entry in the legendary Dragon Quest series. Join them as they discuss the history and impact of the JRPG that birthed an entire genre.

Perhaps the archetypal 'cult classic', SEGA Smilebit's Jet Set Radio (aka Jet Grind Radio) made a splash when it landed on Dreamcast in the year 2000. Quarter of a century on, Leon, Dan, Michiel and Tony - along with contributions from the Cane and Rinse listeners - get inline to rattle on about the game's striking visual aesthetic, iconic music and, also, yes, the gameplay. This podcast also touches upon the GBA version, the official 'sequel' and some of JSR's spiritual successors.

Somehow Cane and Rinse returned. We dawn our blasters and lightsabers once more as we venture once more to the precipice of the Dark Side (Electronic Arts) to discuss the acclaimed sequel STAR WARS Jedi: Survivor. Ryan, Chris and Jon follow Cal's ongoing adventures and anticipate how the forthcoming trilogy-capper might end his story.

Because we failed to do it for issue 007, finally here it is for issue 200. That's right, to polish off our fourth year of the podcast we uncover the mystery and magic of Rare's much loved license, GoldenEye 007. Leon, Brian, Darren and Tony - along with a cartel of community contributors - reminisce about the innovations that the single-player added to the genre and the hours of fun that the split-screen multiplayer brought to the party. This being Cane and Rinse, we also discuss at length whether or not the game is worth returning to now, some 18 years on from its release at the time of recording. Music used in this issue: Track 1: Nintendo Rareware & Opening by Grant Kirkhope and Graeme Norgate Track 2: Chemical Warfare Facility by Grant Kirkhope and Graeme Norgate Cane and Rinse 200 was edited by Sean O'Brien

“Heh… you like me that much?” A developer whose hallmark is technical wizardry, Yu Suzuki’s AM2 were responsible for eye-popping innovation throughout the 80s and 90s with arcade titles such as Space Harrier, OutRun and Virtua Fighter. Open-world RPG Shenmue would become his Symphony No. 8, his Sagrada Familia, as wild ambition and development costs swelled beyond sales that were realistically possible on SEGA’s under-performing Dreamcast. Leon, Darren Forman, James and special guest Dan Clark of The AI Bots podcast are your Yokosuka tour guides. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_sixty_two.mp3 Music used in this issue: 1: Main Theme by Takenobu Mitsuyoshi / Yuzo Koshiro / Takeshi Yanagawa / Osamu Murata / Ryuji Iuchi 2: Sedge Tree by Takenobu Mitsuyoshi / Yuzo Koshiro / Takeshi Yanagawa / Osamu Murata / Ryuji Iuchi Cane and Rinse 62 was edited by Darren Gargette Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum
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