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In hopes of getting in good with the local Adventurers’ Guild, our heroes agree to investigate some strange happenings at the ore vein outside a nearby village. Tokas plans a collapse. Azlo reflects on his choices. Shabba gets squirrely.
With the king apprised of the dangers to his domain, our heroes take matters into their own hands to catch a traitor. Azlo and Tokas combine vertically. Shabba and Stripey share a moment.
Entering Castle Nennept filled with heady anticipation, our heroes try not to make utter fools of themselves in the presence of King Ormaugh… and they almost succeed. Shabba makes an epic flub. Azlo shmoozes a potential new client. Tokas recounts his painful past.
The party chooses a fitting ally with whom to share their newfound knowledge. Tokas considers going back to school. Azlo insists on protecting company property. Shabba gets starstruck.
Upon receiving their test results from the Alchemists’ Guild, the party seeks out supernatural aid in dealing with their crystal conundrum before heading to the stacks for a bit of puzzle-solving. Azlo consecrates. Tokas deliberates. Shabba brings snacks.
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