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When the caravan sustains an attack from below, the Triple-A Team must do its best to impress its new client while upholding the Sapphire Sabre’s good name. Azlo considers several crystal-based business ideas. Shabba gets a bug hug. Tokas recalibrates. Stripey comes out.
As newly minted members of the Sapphire Sabre, the fellas take a week’s downtime to prepare for their next quest and find the guild’s facilities more than adequate when it comes to improving their abilities. Azlo hones his edge. Shabba chats up a short bearded woman. Tokas achieves a lifelong dream.
Obstacles litter a treacherous path to membership in the Sapphire Sabre. Our heroes must prove their worth if they are to turn their floundering business into a legitimate money machine. Shabba splits the app-rights. Azlo does his best sandman impression. Tokas turtles up.
Without a place to call home, our heroes wander the city, beseeching their every friend for a place to lay their heads. But the stresses of so near a threat prove too much to bear, and tensions between the adventurers soon come to a head. Azlo considers real estate investment. Tokas solicits an important sponsorship. Shabba refuses to sleep in public.
Returning to Nennept for some much-needed rest and relaxation, our heroes face the consequences of their deviation from the quest at Lobik Mine, but also find new opportunities awaiting them. Tokas lives the dream. Azlo lives the nightmare. Shabba hits bottom.
The battle commences as four dog heads on two dog bodies converge upon the wilderness campsite. Shabba makes a rash and ill-conceived suggestion. Azlo saves a life. Tokas contends with various bodily fluids.
After making good on a promise to retrieve a lone holdout from her frontier home, the party heads westward through plague-bound territory, where they are beset upon by monsters they have so far managed to avoid. Tokas is convinced he’s found Patient Zero. Azlo assuages a passenger’s doubts. Shabba doles out long-distance treats.
Upon entering the cave from whence the river springs, our heroes come face to hooded face with a long-hated enemy. Shabba loses his quarry. Azlo affirms a lingering fear. Tokas suffers a personal failure, but yields a peripheral reward.
In this special, special announcement, the DGP cast discusses some brand-new developments that could have a major impact on the show’s future.
Venturing further into the untamed frontier than they have ever been, the party finds a clue that could lead them toward the mysterious foes they’ve been seeking. Azlo detects magic in the air. Shabba finds an innovative solution to a complex problem. Tokas gives away a piece of himself.
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