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Our heroes have the cult expedition party right where they want them. Or do they? Azlo takes command. Shabba stacks stones. In Tokas’ darkness, there can be no light.
The disembodied voice has a special announcement for our heroes. Shabba pens a heartfelt letter. Tokas devises a pinch point. Azlo practices regality.
The portals beckon our heroes forth. Azlo makes the first move. Shabba loses a part of himself. Tokas proposes the unthinkable.
Moving the chains proves a worthy challenge for our heroes, as a mechanical menace closes in. Shabba stands stalwart. Tokas gnomes up. Azlo lends a hand (or two).
Our heroes have found themselves entangled within a twisting contraption of iron and stone. Shabba puts his back into it. Tokas marvels at ancient tech. Azlo gets cable.
The last of the Kruthiks is proving to be a greater challenge than the others combined – and a certain legendary artifact has just fizzled out in the party’s hour of greatest need. Azlo drops a combo. Tokas pays a heavy toll. Shabba sees the way through.
Here’s the quick visual aid that Thayne put together for the puzzle room we enter toward the end of the episode:
https://www.thedamageguild.com/wp-content/uploads/puzzle_maze.jpg
Our heroes are more than surrounded; they’re engulfed. Azlo synergizes. Shabba loses his cool. Tokas takes it to the limit.
There’s a bunch of something moving toward our heroes, and they may have just figured out what it is. Shabba makes a stand. Tokas offers his protection. Azlo runs interference.
The party has been epically trolled by a tentacled death worm, and now you are about to be trolled as well. Tokas is never gonna give you up. Shabba’s never gonna let you down. Azlo’s never gonna run around. Stripey’s never gonna… desert you.
Everyone’s falling. Er, jumping… Tokas finds what was lost. Shabba learns his geometric formations. Azlo spots a coil.
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