
Sign up to save your podcasts
Or


A well-placed clue leads the party to the home of the old sage they once thought dead. Tokas takes a tonic. Shabba’s theory pans out. Azlo vows to do his best.
The party enters the kingdom of Asherfeld, a land which breathes an ancient magic. Azlo encounters an enclave of his own kind. Tokas is haunted by a disturbing nightmare. Shabba takes a liking to some elvish spirits.
As they watch their fearless leader lifted from their purview, our heroes are faced with a life-altering decision. Azlo dreams. Tokas has mad ups. Shabba grabs a souvenir.
Just as things appear to be working in our heroes’ favor, they are brought to a startling realization – their incapacitated foes are not acting alone. Shabba brings the lightning, with mixed results. Azlo wields a new weapon. Tokas talks strat.
Our heroes are on their way north in search of an old friend when a quartet of ill-intentioned visitors proves an impediment to their progress. Tokas takes a flying leap. Azlo flashes a pattern. Shabba is an enabler.
In danger of losing their quarry, our heroes find themselves clinging desperately to survival against a superior foe. Azlo considers the fiscal repercussions. Shabba follows his mark. Tokas has eyes for days.
Things have not started out well for our heroes in the fight against the mine’s unwanted inhabitants, but they are determined to win the day no matter which alternative strategies they are forced to pursue. Tokas exercises restraint against both friend and foe. Shabba’s fall helps him avoid confusion. Azlo gives a pair of powerful performances.
After a late-night assassination attempt that has left them reeling, our heroes decide to press on toward their original goal of helping a local mine owner rid his business of unwanted guests. Shabba falls down a hole. Tokas’s gnome is not so cunning. Azlo is a bleeder.
Once more in the company of Rothtar the Blessed, those of our heroes who were shortchanged in Il Drazar finally get a chance to have their visions read. Shabba finds that things at home are perhaps not so bad as he imagined. Tokas makes contact with an old mentor. Azlo weighs potential shipping costs.
En route to Glassrock, our heroes find themselves facing down a familiar pair of foes. Shabba does some reverse tracking. Azlo drafts an avoidance plan. Tokas finds himself short on funding.
From the publisher's feed

39 Listeners