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It is important to exercise tact when in the presence of one’s superiors – a fact of which the Triple-A Team is not necessarily aware. Shabba gives a quick recap. Tokas reveals the means of infiltration. Azlo delivers the elevator pitch.
In which our heroes hasten to accomplish their epic goals in the most exhilarating round of mundane errands the world of Grisanth has ever known. Tokas inquires as to the passions of Goliaths. Azlo fills his compatriots in on Merengian lore. Shabba gets stoned.
Seeing no alternative, Tokas and Azlo return to the seaside town of Conch in hopes of reuniting with their lost companions. Little do they know, Shabba and Stripey hold the same hope, yet their paths may have diverged too widely to be reconciled. Will they ever find each other again? Will Tokas get hypothermia from floating down the river in metal armor? Will Azlo’s collection of musical instruments become warped and unplayable from also the river? Will Shabba’s tracking abilities fail him yet again? Will Stripey find something to eat? He’s real hungry. Find out in this week’s exciting episode of… THE DAMAGE GUILD PODCAST.
The time has come to enter the belly of the beast – only, this beast’s belly is full of shady characters with masks and bad attitudes. Shabba takes point. For Azlo, the second time’s the charm. Tokas holds on for dear life.
With the merchant’s daughter in tow, our heroes make haste to return her to her family, all the while bearing but one thing in mind: that they must arrive on time to their fateful meeting. Shabba gets a bit too hasty. Azlo cases the joint. Tokas drafts a technical rendering.
The battle at the bandits’ camp heats up as the party struggles to contain an ever-growing threat. Shabba challenges a skilled archer to a ranged contest of skill. Tokas fires up his inventive new footwear. Azlo conjures up a decorative design which renders his foes entranced.
The party’s feet are sore from all the walking, but fortunately they’ve met a couple of new friends with whom they can get acquainted along the way. Azlo turns on the charm. Tokas asks the hard questions. Shabba circumnavigates.
Thar she blows! The party arrives in the quaint seaside town of Conch, where they soon smell a helpful fishmonger for directions. Shabba purchases some smoked treats. Azlo dredges up the local scuttlebutt. Tokas wishes this was a vacation.
Freshly minted as Iron-level members of the Sapphire Sabre, our heroes split up to conduct business around Nennept before reconvening to gather their loot from the guild’s identification station. Tokas emerges with enhanced musculature. Shabba runs out of muffins. Azlo is feeling hearty.
Believing they’ve got an easy promotion in the bag, our heroes are thrown for a loop when they learn that their advancement is far from guaranteed. Shabba gets entangled. Tokas packs a powerful punch. Azlo entices a panelist with a unique trinket.
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