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What horrors await those who wander too deep into the mystical forests at the borders of Lesenrell? Our brave adventurers are poised to find out. Tokas harkens upon a whisper. Azlo gets a stinger. Shabba takes pride in Stripey’s performance.
What begins as a simple stop on their courier tour of the northern kingdoms soon presents a new business opportunity, albeit at a fee which resigns the Triple-A Team to accepting pennies on the dollar (or coppers on the gold, as the case may be). Azlo negotiates said fee. Tokas evaluates his neglect of those who depend on him. Shabba constructs a strategic structure.
While searching the embastion, our heroes find themselves beset upon by enemies of a most hirsute countenance. Tokas misplaces a dear heirloom. Azlo avoids confrontation. The underworld loses its glamour for Shabba.
A fateful look into the Fountain of Embastile has set our heroes reeling. Should they accept that their path now lies to the west, it will mean a strange new land, a perilous pursuit, and a dance with the shadows of a troubled past. Shabba tries to take leftovers. Tokas studies architecture. Azlo burgles something.
Death from above! Huge black tendrils are reaching down from the ceiling to snatch up our heroes like so many tasty snacks. Whatever will they do?? Tokas will debate the implications of pseudo-rebirth. Shabba will consider embracing a permanent affliction for temporary gain. Azlo will attempt to reclaim a forgotten heirloom.
Drums in the deep offer an ominous signal that something far bigger than our heroes inhabits the lost city… and it might just be headed their way. Tokas drops an army. Shabba takes down a predator. Azlo detects a brace of suspicious footwear.
The second time’s the charm as the Triple-A Team begins to suspect that Il’Drazar’s entry sign may not have pointed them in the right direction. Azlo goes dark. Tokas trips a trap. Shabba makes a historic connection.
The party’s initial foray into the subterranean metropolis of Il’Drazar earns them a cacophonous greeting. Shabba gives a history lesson. Tokas takes the first leap. Azlo sets his sights in a new direction.
Their business concluded in Fithnilar, our heroes select sentient vehicles for the remainder of their journey, with a special stop planned along the way. Azlo puts a valuable asset to bed. Tokas makes a contractual alteration. Shabba exercises his mastery of nomenclature.
The party makes its way through the cold northern city of Fithnilar toward the encampment of Gydawa’s Glamorous Gallivanters, determined to investigate the alleged crimes of these carnie conpersons. Azlo spots a perp. Shabba gets distracted. Tokas takes a powder.
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