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The party is split, and time is running out. Will cooler heads prevail? Or will lycanthropy rear its ugly head once again? Tokas learns about an important historical figure. Azlo’s sonar receives some strange feedback. Shabba takes a powerful shot.
While Tokas and Shabba enter their voluntary imprisonment to await the rise of the full moon and the inevitable approach of their most fateful hour, Azlo, Stripey, and Captain Clapton stand watch nearby, poised to guard the citizenry of the Mul Slums from the savagery which may or may not be about to unfold…
The final two stops on the Triple-A Team’s Temple Tour yield mixed results. Tokas volunteers to take the first sip. Shabba suggests seeking out an even higher power. Azlo maps out a foolproof plan.
On their tour of every major temple in the city, our heroes seek celestial intervention to quash the dire curse which threatens all they hold dear. Azlo channels the voice of the gods. Shabba is faced with a divine dilemma. Tokas fears a departure from the darkness.
Whilst guiding a new acquaintance to the surface, our heroes discover that where one door closes, the same door opens again later, because magic. Shabba dredges up some repressed memories. Azlo knocks… and destiny answers. Tokas stumbles upon a historic treasure that may change everything for the Triple-A Team.
Nagged by a feeling that their quest isn’t quite complete, the party goes looking for the final piece of the puzzle and encounters a pair of suspicious trousers. Azlo takes a ride. Shabba dons some new studs. Tokas makes a choice pickup.
With their hopes drowning beneath a writhing mound of rats, the party must overcome the worst of what the crawling sewers beneath Nennept can muster. Tokas shakes it off. Azlo explores a new genre. Shabba procures a new culinary implement.
The Triple-A Team delves deeper into the rancid sewers below Nennept, only to find that parts of them aren’t so rancid after all. Shabba encounters resistance. Azlo goes swimming. Tokas takes a tumble.
After facing a near brush with mortality, the party stumbles upon an aptly fashioned utensil. Tokas gets a new lease on life. Shabba breathes like Kavaki. Azlo makes an executive decision.
As our heroes descend into the labyrinthine network of sewer tunnels beneath the city of Nennept, a gathering storm threatens to fetter their passage through this hidden world. Shabba smells a rat. Tokas gets tentacled. Azlo makes a thunderous decision.
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